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== The Setting== {{topquote|The Wind from the west. From the sundered land. Rot rides it, and the stench of blood. Cursed walker, will you travel there? To the Valley of the Unfortunate Undead? Our young ones are taken by the child-thief Tergol, known for his vile crimes and alchemy of flesh.|The opening of the book, and a [[Grimdark|grim tone setter]]}} To say that the world of Mörk Borg is beyond bleak is an understatement. Everything is dying at an alarming rate, and the end is very near, whether that be in a few years or that week. Thus says the main deity of the setting, the Basilisk Verhu. Every prophecy the Verhu has declared has come true, and unfortunately, all of them entail misery and death. It's worth noting that all of his prophecies might be the work of an evil demon lord, who may be trying to cause the world to accelerate to its death. The kingdoms and cities of the world that has yet to die are in disrepair, and things are looking very gloomy for all of them. * '''Galgenbeck''' utilizes miscreants and beggars as mass sacrifices to a fire. * '''Kergüs''' is the home of Countess Anthelia. It is a cold, gray wasteland, devoid of color and warmth. This is due largely to Anthelia herself. She sits on her throne in Alliáns, her gaze, touch and breath draining the world of any vibrancy, any comfort or heat. She knows this, and yet she still craves something to relieve her of the absolute grayness that is her world. Everyone is rightfully afraid of her, even though most of her misfortune is not intended. * '''Grift''' * '''The Western Kingdom''' * '''The Palace of the Shadow King''' Another lore snippet from Mörk Borg: The Goblins of the setting are actually the result of a curse, similar to either Lycanthropy or Vampirism. If a Goblin stabs or bites you, there's a chance you'll be afflicted with the Goblin Curse & turn into a Goblin too, and they're all giddy and insane. They also have the faces of Goblin Sharks. There's also an Undead Character by the name of "Skelly Joe". Skelly Joe appears on the cover of the game, and is supposed to be some sort of undead [[Gnoll]] [[Skeleton]]. He resembles a human skeleton with only the flesh and fur remaining upon a piglike-snout and furry head with four horns reminiscent of Baphomet. [[Image: SkellyJoe.png|thumb|right|Say hello, Skelly Joe]] Yes, all that sounds ridiculous. But that's also one of the most charming things about Mörk Borg: it's very willing to go above and beyond to make the setting so ridiculously grimdark that it loops around and becomes hilarious. Playing a game that is only pure suffering isn't any fun, so the developers used black comedy to make the misery funny, and to great effect. Playing the game seriously is fine, but it also misses the point that you're supposed to also be laughing at the absurdity and bleakness.
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