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==Pathfinder 2e== {{dnd-stub}} The Magus in [[Pathfinder Second Edition]] had undergone a considerable rewrite in order to require less moving parts in comparison to other classes. Perhaps one of the biggest examples of this is the fact that Magi start off with proficiency in light and medium armor without the jank of having to gain proficiencies as you level up. The progression for attacks isn't too bad, but the progression on AC is quite limited. The central prospect - that is, casting things from the end of a sword - remains about the same. You cast a one or two-action spell that requires you to roll to hit, but the range is shrunk to the end of your weapon. Also limiting its usefulness is that Spellstrike is now an ability that requires an action to recharge. This limitation is somewhat elevated by the fact that Spellstrike now no longer requires touch spells. A Magus starts out being able to use any Attack roll spell for Spellstrike, as early as level 2 this can be expanded into any spell that's harmful to another creature. New to this edition is the fact that you can follow-up from Spellstrike and enter a stance called ''Arcane Resonance'', which makes your attacks deal some additional damage of certain types depending on what you cast. This matter involving spells also means talking into arguably the most contentious bit of the Magus: the spell slots. Like the [[Summoner]], the Magus has an extremely limited number of (Arcane) spell slots, reaching a grand total of four slots. Two at the maximum level they can cast and two one level below it and while these slots auto-heighten, they auto heighten to the lower level, all this means you're going to have to seriously consider what spells you take. While you gain some extra spell-slots from class features, these slots are restricted entirely to utility spells like True Strike, Spider Climb, and Fly at lower levels. Furthermore, unlike the [[Summoner]], the Magus is not a [[Spontaneous Casting|Spontaneous Caster]] meaning the limitation in slots is further nailed down with a limitation in situational flexibility. The unique subclasses for the Magus are called Hybrid Studies, which has you focusing on a particular style of fighting. Each one gives a special perk when using Arcane Resonance as well as focus spells and certain limited spell slots. *'''Inorexable Iron''' is the style favored by anyone wielding a two-handed weapon of any sort, from polearms to greatswords. When you trigger Arcane Cascade, you get some temporary HP to supplement your offensive style. All of your spells are focused on maximizing the damage you make in a swing while your focus spell makes your attack deal splash damage. *'''Laughing Shadow''' makes you somewhat like a [[Rogue]], with Arcane Resonance dealing damage on flat-footed enemies when you're wielding a one-handed weapon and keeping the other hand free as well as a speed boost. Your spells are more illusory, with duplicates and teleportation. *'''Sparkling Targe''' is the subclass dedicated to using shields, allowing you to use one and letting Arcane Cascade allow you to add the shield's AC bonus to saves and let it tank spell damage. Your spells involve making you tankier while your focus spells mitigate the action economy involved in using shields. *'''Starlit Span''' is the ranged subclass, letting you cast spells through projectiles at short range. Your spells help you with mobility or just giving ways to target enemies. *'''Twisting Tree''' focuses entirely on staves, letting you modify one based on how you hold it. Arcane Cascade pretty much lets you switch your holding position at will. {{Pathfinder-2nd-Edition-Classes}} {{Pathfinder-2nd-Edition-Archetypes}} [[File:Magus_WOTR.png]]
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