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==Fighting Eshebala== Right at the start of the module, DMs are warned that [[Eshebala]] '''should''' be all but impossible for the party to kill, since she's a demon-goddess and the party are a bunch of 15th level scrubs. One thing unique about Eshebala in this module is that the author figures she's picked up a ''lot'' of Truenames over eons as she's made various attempts at actually promoting herself, and so a random table is provided to generate three Truenames for use each time you run this module; one is her ''actual'' Truename, and the other two are fake ones that won't work. Those two names marked with a ''"?"'' are potential candidates for her true original Truename. Eshebala Truenames: * Exarch of 27 Legions! * Vulpia, Empress of Mirrors * Kumiho, the Nine-Tailed Fox * Ishtar of Desire * Hewsṓs of the Red Dawn * Sie über Dämonen * Ôstara of the Orgasm * Fuchs Slätern Pohjola * Ēostre of the Fertile Valleys * Advérsus Dæmonia * Consort of Forbidden Lusts * Amaguq-Tiriganiarjuk * Lyressa Sulvane? * Feracea Wryx? Assuming the party lives and manages to reach the final battle against Eshebala, she is a formidable Challenge 16 threat with 1000 hit points, multiple immunities and special abilities, including the power to summon the Aspect of another [[Demon Prince]] to aid her! That said, there are a number of little things that the party can do to try and turn the tides in their favor: * When the party arrives, Eshebala is acting out the finale of a play she created that portrays the founding of the Abyss in a positive light; if the party reads the book "The Truth in the Chaos", which is a script of the play, they can steal the show by giving the play's final line themselves, which drops her Armor Class from 18 to 16. * For each Truename the party managed to invoke before the fight began, her Hit Points are reduced by 25 points - but she ''gains'' +25 HP for each False Name they used! * If they somehow found and invoked her Original Name, she loses a whopping 400 HP. * Calling upon the constellation "The Eyes of the 3 Sisters" will force Eshebala to finally acknowledge that she '''is''' a demon, and has been for eons; this will strip her of all of her immunities, save for her immunities to Summoning, Possession, Fear, Charm, those provided by her magical Ring of Impermeability (Acid Immunity & she cannot drown or suffocate), and that she d oesn't need a Vulgarean Key (see below). * Presenting her with the Paw of Iko will Stun her, as well as stripping her of all Resistances and Legendary Resistances for the duration of the fight. * Bringing one of the following creatures to the battle - Sea Monkeys, Mirror Gremlins, Clowns, or One of Her Children - will be extremely demoralizing to her. She will lose her Immunity to Fear (and, in fact, suffer Disadvantage on fear-related damage & effects), take a -2 penalty to her To Hit rolls, and be unable to use her Reactive Spite attack. * Bringing an NPC she has a strong history with, such as Grult or Castigor, to the battle will inflict Vulnerability to Psychic Damage on her. * If the party manages to find The Collar of Iktrolow Kolth and snap it around Eshebala's neck, she will be trapped in her human form. * If called to intervene against Eshebala, via his awarded Calling Card, Abraxxas (who has become resentful of his post in Vulgarea), will attempt to fulfill his ability listed on his treasure card. If she attacks Abraxxas or pisses him off, or it seems like the PCs could win, he will also make a Ranged Spell Attack (+12) to shatter her Mirrored Fetter (Weapon AC: 21). He will cite that, "All he has made for her can be unmade!" * Finally, there are two special weapons hidden in Vulgarea that are especially effective against Eshebala: Daragor's Trident and Heart Riven the God Cleaver. If a wielder slots Heart Riven into Daragor's Trident to replace the missing tine, then they have a super-effective weapon; this combined weapon will deal Critical Hits against Eshebala on a 16+ once she is at less than 1/3rd of her health.
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