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Mystic Empyrean
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===Inhabitants=== At the top of the food chain are the seven great elemental spirits. Each of these guys embodies a different element and is displayed as a different animal. Since each element represents very different things emotionally and intellectually within the world of Empyrean, each of these spirits also embodies those things. So the Fire spirit is a lion who embodies conflict and force, and encourages all of these things. He doesn't care which side is in the right during a war, nor does he care who wins or loses, only that the war is fought. Below them are Eidolons. Eidolons are beings who are literal embodiments of their emotions. The player characters are Eidolons. Eidolon's are physical embodiments of their personalities, and depending on how they act, an Eidolon will change apperance and even develop new powers. So a Bloodthirsty Eidolon will start growing armor and weapons out of their body, eventually becoming an unstoppable killing machine, but so consumed by their blood thirst that to maintain their immovable-object armor and unstoppable-force in-grown weaponry, they have to kill a sapient being in combat every few hours or lose their power. Eidolons can either be born from nascent beings who are consumed by their personalities and thus undergo some sort of apotheosis, or they can be born out of thin air to fulfill some need, desire, or widely accepted thought. Then there are Nascent, who are pretty much everyone else who is fully sapient and what we might consider "mortal". They're the NPC's for the most part, making up the unwashed masses. They might have special powers, but these are defined by technology or by biology, not by their personalities. Next are Aetherlings, beings from the Aether who live to destroy and undo all of creation, attempting to spread the reach and taint of Aether across what remains of Empyrean. They can be massive and terrible, the size of continents, or they can be slinky and sly, infiltrating governments and cultures of Realms to undo them from within. They are all but unkillable, immune to Anima abilities (eg: Everything the player characters are likely to have on them) and most "physical" objects, requiring that they be buried in the bed rock or otherwise killed by Aether based weaponry and abilities.
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