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== Bonuses == An empire can do better than just 50/50 chances in their pursuits. An empire collects bonuses which can be applied to their Actions. Bonuses come in three types: * '''Planetary''' - Bonuses gained when colonizing a system. A system's assets are dedicated to a purpose that improves the entire empire. If this system is lost to conquest or disaster, the Planetary Bonus is also lost. These Planetary Bonuses can be used creatively, if you can convince the referee that they would apply. * '''Specialized''' - Larger than Planetary Bonuses, but are restricted to certain types of Actions. (ie. a Military Bonus can be used for an Action involving conquest, but isn't much good in peacetime). Any Specialized Bonus is useless outside it's field, no matter how creatively you describe its application to the referee. * '''Temporary''' - Can only be used once for a single Action, then it is depleted and gone. It could be a precursor artifact with one charge left, the last of an evaporating black hole, or a boon owed by time-travellers. Temporary Bonuses are larger than other bonuses, but must be used wisely. There is no 'tech tree' in this game; the advantages of new developments are expressed as accumulating these Bonuses. A successful empire will balance the development of Specialized and Temporary Bonuses with the exploration, colonization and conquerization to acquire Planetary bonuses. :''Example: The empire of Orcs That Are Pretty Much Orks uses an action to colonize a new system. The player adds +5 Planetary Bonus of "agriculture" saying the colonists brought their own bag lunches to kickstart the food surplus through the local winter. The player also adds +10 Specialized Colonization Bonus for "reproduces by budding." A +15 Specialized Military Offense Bonus of "wwaaaaaaghhhhh!!!" would be nice, but can't be used here, because this isn't a military offensive Action. Last, the player decides to use up a small +5 Temporary Bonus "weird boyz what kin telyport by makin' dere heads explode." The roll was 64, already enough for success, but the +20 from Bonuses bumps the roll up to 84, and the referee decides that's enough to get a +2 Planetary Bonus immediately from this new system. "Your weirdboyz made a mistake and teleported half your colonists to a different world, but since you brought extra food both colonies in the system manage to thrive."
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