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===Goliath=== A Goliath's primary strength is, literally his strength. And his toughness. They hit harder than any other house gang, and are harder to hurt than anyone else. Their biggest weakness apart from the weapons included on their sprues is getting close enough to make it matter so you will need cover fire or smoke grenades. Advances in movement will count for more than further advances in strength or toughness. Similarly, tactics cards that get them ''to'' combat are more important than tactics that will improve them ''in'' combat - they are badass enough already. A Goliath with his fists will often tear another gangers head clean off. Goliaths aren't actually ''bad'' at shooting, so it will probably help to have at least some dudes providing covering fire, but their starting weaponry is mostly pretty short range, and for something like a combat shotgun, you might be better off just charging at that stage anyway. With the new gang war updates, spamming grenade launchers can be a great way to lose friends really quickly as they rage quit and throw a tantrum at all their heavy weapons being taken out by the second round, other gangs are wussies anyway. The "Krumper"? ...no, don't bother. A heavy stubber or two might help lay down some much-needed support, but do you really want to hold champions back from combat? ...yes you do so the rest of your gang doesn't get pinned by Escher lasgun spam (your Champions have access to Nerves of Steel, ensuring they reach the close combat. Just don't let others charge you - even a Juve with a Stiletto knife is a mortal danger). Remember, stub pistol with dumdums, stub cannon and heavy stubber.
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