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===Ogre Mage Subraces=== Five different forms of oni - or Ogre Mage, whichever you prefer - existed in 3rd edition. Two, the Umbramage and the Cereborg, were only to be found in the pages of [[Dragon Magazine]] #349's "Ecology of the Ogre Mage". The other three, the so-called "Elemental Magi", are found in the Monster Manual V (5). Cereborgs and Umbramages tie into the oni creation myth provided in that article, which states that oni are grandchildren of [[Vaprak]] by his three demigod sons. The "common" oni are descendants of Muaj, but the unique talents of Muaj's brothers gave rise to different straings. Cereborgs are characterized by frostbitten-looking blue skin, and their potent powers of the mind rather than the mystical powers of standard oni. Their artwork in the magazine also depicts them as bald with a head covered in a network of bulging, throbbing veins, making it almost look like a brain. Children of Agmori, the most intellectual and domineering of Vaprak's sons, the cereborgs replace the standard spell-like abilities of an oni with the Psi-Like Abilities of Cloud Mind (DC 15, At-Will), Empathy (DC 14, At-Will), Death Urge (DC 17, 1/day), Dimension Swap (DC 15, 1/day), Mental Disruption (DC 15, 1/day) and Psionic Dimension Door (1/day), all with a manifester level of 9th and Charisma-based save DCs. They are noted to most frequently progress as [[Psion]]s, [[Psychic Warrior]]s and [[Soulknife|Soulknives]], so any of these would be a logical [[Favored Class]] switch. Umbramages descend from Hakuni, the Vaprak-spawn specialized in deception and assassination. This gives them darkly pigmented skins and a natural knack for stealth. Beyond tending to favor the [[Rogue]], [[Ninja]] and [[Shadowcaster]] classes, which again would be a likely [[Favored Class]] switch, their spell-like abilities are more illusion focused: they can cast Darkness and Invisibility at will, and 1/day can cast Detect Thoughts (DC 15), Enervation (DC 17), Scare (DC 15), Shadow Walk (DC 19), and Waves of Fatigue (DC 18), all as 9th level caster and with Charisma-based saving DCs. The Elemental Magi are a trio of semi-related oni with [[elementalism]] powers, though very distinctive beyond that. They readily band together, as their presence mystically strengthens each other, and are more martial than the common oni; rather than the standard array of spell-like abilities, they are mostly imbued with a small array of elemental supernatural abilities, and all have the [[Favored Class]] of [[Fighter]]. Ken-kuni are the shortest and broadest, with marbled gray flesh and three horns; two bull-like, and one jutting from the center of their forehead. These elemental oni are connected to the Earth, giving them the Earth subtype and an Earthshock supernatural attack they can use once every 1d4 rounds. They are the least magical of their kin; outside of their Earthshock, fast healing and damage resistance, their only unique power is their Magic Strike special ability, which lets them treat their weapons as being magical. They are noted as the most territorial of the ken-oni, being neither as clever nor as ambitious as their fellows. Ken-li are broad-shouldered and massive-chested, with burnished bronze skin and two black horns curving backward from their skulls amidst red hair. They are connected to Fire, giving them the Fire subtype and the ability to both weathe themselves in a protective aura of flame and to exhale a blast of flames every 1d4 rounds. Whilst possessing keen insight and malicious temperament, their arrogance and impulsiveness makes them prone to sabotaging themselves, going on aimless rampages for the sheer pleasure of burning everything that looks flammable. Ken-sun are the tallest and leanest of the elemental magi, with blue-white skin and a single great horn - some 2 to 3 feet in length - protruding from its forehead. Their writeup states that they have "a rocky appearance", but their artwork doesn't really support that. These oni are tied to the element of Air, and are the most magical of their kin; in addition their subtype, they possess a "Wind Breath" supernatural breath weapon that blows enemies away, a Deflecting Winds aura that surrounds them with a permanent, personal windstorm (unless they wish otherwise), and a permanent Freedom of Movement effect. More notably, they are the only elemental oni with spell-like abilities, being able to cast Control Weather 2/day and Sleet Storm 1/day. Smartest, most ambitious and most leader-like of their kin, they invariably gather large warbands arond them and even become legitimate rulers-through-conquest.
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