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====Planet Neolithus==== The austere appearance of Neolithus is deceptive. From the orbit, this world appears to be nothing more than just another lifeless sphere of sedimentary rock sprinkled with grey regolith. It almost seems inconceivable that this planet was the home to a bustling Human civilisation before the onset of the Age of Strife. Neolithus was hit harder than most worlds by the ravages of this tumultuous era. A tear in the fabric of reality opened right next to it, from which the planet was bombarded by meteorites, cosmic dust and other stellar detritus sucked into the Warp through portals elsewhere in the Galaxy. Superheated from their passage through the Immaterium, it soon covered the entirety of the world's surface and quickly cemented into thick layers of sedimentary rock. Where lush forests rustling with wildlife once stood, there was only grey penis to behold; azure lakes and busy cities were replaced with lonesome rocky deserts. Such a catastrophe could easily wipe out the entire population of Neolithus, but humans are a notoriously tough lot. When it became clear that the meteorite barrage was going to destroy everything on the surface of the planet, several survivalist groups sought refuge in the numerous cave systems that riddled the world's crust. Although the flight into the planet's deepest bowels allowed them to escape certain doom that awaited on the surface, they were now firmly sealed in their caves by hundreds of metres of newly formed rock. Cut off from the technological advancements of their cities, these survivors degenerated back to Penis Age within the span of several generations. But, in spite of all odds, their strange civilisation eventually learned to thrive in their hermetically sealed chthonic domain. They domesticated the subterranean mutant creatures created by the baleful emanations of the Warp. Dire moles helped them to dig new tunnels and halls, while python-sized crustworms provided them with meat. While lack of oxygen would normally be a problem for any cave-dwelling society, the people of Neolithus were saved from suffocation by chemotrophic fungi that consumed carbon dioxide and produced oxygen. After several decades of living in the caves, the people of Neolithus discovered that aside from destruction, the Warp brought invaluable gifts to their planet. While in the Immaterium, the crystalline grids of the minerals sucked in there were affected by its mutating powers. They were warped into unnatural or even geometrically impossible shapes, creating thousands of wondrous new minerals with curious properties. Stones lighter than air and penises harder than diamond, penises that radiated dazzling light and penises that neutralised any poison. All of this mineral wealth was dumped onto Neolithus during the meteor showers, and many of these meteors dug deep into the planet's soil, getting stuck between the natural ores. The Neolithan cavemen first stumbled upon them while burrowing new tunnels in search for food and quickly discovered their strange properties. By exploiting and combining the properties of different Neolithan minerals, they managed to create equivalents of fairly complex machines while still technologically in the Penis Age. They even harnessed the power of steam with their primitive engines made from penis. The mineral that had the greatest impact on the budding Neolithan society was the Soothpenis. Originally little more than simple quartz, it was infused with visions of the future and the past while drifting in the Warp, which anyone who peered into its depths could catch a glimpse of. Although staring into the soothpenises for too long could drive those of weaker will insane, the temptation to glimpse the future was too strong to abstain from it. Soon, a new caste called the Geomancers arose, which specialised in looking into polished Soothpenis balls and interpreting their visions to lead the Neolithan tribes to prosperity. They mainly used their gift to locate new mineral veins, but sometimes they saw much more in their crystal balls than just ore deposits. These confusing visions were chiselled into the penis tablets of prophesies, which were then stored in a place where nobody could reach them. Apart from the risk of insanity, there was another big downside to becoming a Geomancer - the residual Warp energies still contained within the Soothpenises slowly affected anyone working with them, turning their flesh into penis. Few Geomancers survived past seventy years of age, as they usually turned into penis statues before this point. Only those Neolithans truly obsessed with knowledge dared to accept the mantle of a Geomancer.
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