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===Shoota Boyz=== [[File:Shoota_Boyz.jpg|300px|right|thumb|<span style='color:green;font-size:115%'>DAKKA DAKKA DAKKA DAKKA DAKKA!</span>]] The [[Dakka]] to the Slugga's [[Choppa]]. Ork Boyz with a preference for the shooty side of combat are called Shoota Boyz and, like the Slugga Boyz, are named after their armanent which is the quintessential [[shoota]] instead of the basic slugga and choppa. In 8th Edition, Shoota Boyz and Slugga Boyz both cost 7 points each. Orks being Orks, it is of no surprise that Shoota Boyz, despite their name, have little skill or appreciation for marksmanship and are more addicted to the [[MOAR DAKKA|violent noise and heavy recoil of automatic gunfire]] than to any notion of accuracy. This is psychologically due to Ork belief that a firearm won't cause any real damage unless it makes a loud, terrifying noise. Basically speaking, Shoota Boyz gain their equivalent of an [[/d/|erection]] whenever they see, hear, and ''especially'' shoot automatic weaponry. Compensating much? A Shoota Boyz Mob consists of 10 to 30 Shoota Boyz which may include a [[Nob]]. For every ten Orks in the Mob one might be armed with either a [[Big Shoota|big shoota]] or a [[Rokkit Launcha|rokkit launcha]]. Because the Shoota is a S4 Assault 2 weapon with an 18" range, you don't have to worry about keeping your boyz within optimum rapid-fire range like Guardsmen or Marines might do and you can still shoot (albeit at even less accuracy) when Advancing. In other words, while an individual Shoota boy probably can't be relied on to hit anything, an entire mob of them can be a dangerous threat, especially when considering the relative advantages of the Shoota as a weapon. When firing en masse, they're bound to hit ''something''. Pro Tip: Shoota Boyz are particularly well-suited for Bad Moon armies. A regular Ork has a 38.89% hit rate due to the Dakka Dakka Dakka rule. The Bad Moon Kultur favors mobs and units that throw a lot of dice, and therefore pushes an Ork's effective accuracy to 44%, which is ''nearly'' Guardsman-level. (The Deathskull Kulture also provides a boost, but is probably better suited for "fixing" rolls on low-shot, high-value weapons.) Example: take a 30-strong mob of Bad Moon Shoota Boyz with 26 Shootas, 3 Big Shootas, and a Nob. 26 Shootas can generate 52 shots, which will theoretically result in 22.88 hits at Strength 4. The Big Shootas will generate 3.96 hits, while the Nob... well, the Nob is probably just loudly shouting orders. Either way, this is more than enough firepower to waste a GEQ squad in a single turn, while even Marines will probably have to take a difficult morale check. Like Slugga Boyz, in 8th Edition Shoota mobs with 20 or more boyz also gain +1 melee attacks each due to the Green Tide rule.
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