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==Wargear and Special Rules== Unlike most gangs in Necromunda, the enforcer patrols come equipped with standard issue wargear. Each member is always issued a Stub Gun, Flak Armour and an Armoured Undersuit. Subjugators have their "Flak Armour" replaced with "Layered Flak Armour" which is essentially Flak Armour +1. Additionally, their Flak/Layered Flak suits can be upgraded to be ''"Hardened"'', which reduces the penetrating power of ranged attacks against them. While in the 1995 edition the Enforcers were issued all equipment for free but unable to collect any loot from skirmishes or swap for better gear by shopping, the 2017 edition allows them to gain new equipment from scavenging, but unfortunately are still not permitted to use any gear that is not on their rather limited equipment list. Rookies (Juves) are free thanks to the ''Fresh from the Academy'' rule, but the rest of the "gang's" cost mounts up quickly. If a Captain has been upgraded to Subjugator, then at least two Patrolmen '''must''' also be upgraded to Subjugators. As befits their role as riot police, Subjugators are the only members of the squad permitted to use [[Grenade Launcher]]s, Assault Shields, and [[SLHG Pattern Assault Ram]]s. Conversely, only normal Palanite members may take [[Imperial Boltgun|Enforcer Bolters]], [[Sniper Rifle]]s and [[Concussion Carbine]]s. Although if you are a cheapskate, you can still equip them with regular old [[Stub Rifle]]s, [[Combat Shotgun]]s, [[Autopistol]]s and [[Arc Weaponry#Shock Baton|Shock Batons]]. They all wear [[Flak Armour]] for protection. Nothing for this faction comes cheaply. Palanite Enforcers also have exclusive access to a unique set of skills called '''Palanite Drills''' that are unavailable to any other gang, which is a primary skill for all members representing their ability to both act as a cohesive unit by assisting each other in response to certain threats, and to guarantee effective takedowns/captures. White Dwarf 477 introduced a variant of the Palanite Enforcers called the Badzone Enforcers, the guys who staff the Precinct-Fortresses in the especially nasty parts of Necromunda. Unlike regular Palanite Enforcers, they can hold territory like a standard gang, have a much greater variety of weapons they can use (though the best stuff is restricted to the Captains and Sergeants), and can mix and match Enforcer and Subjugator gear as they see fit. However, their poor access to supplies and reinforcements causes their Enforcer Bolters, Enforcer Shotguns, and Concussor Carbines to be treated as Scarce if used by Patrolmen and instead of getting rookies they bring in Enlisted Hive Scum, which are exactly that- they're so expendable they don't even benefit from group activations and gang hierarchy. They can still become Patrolmen if they survive long enough, though.
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