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==Common Guests== Some guests show up more frequently than others to add to the game but for whatever reason aren't quite capable of becoming fully-fledged players. * The other Chaos Gods: Not frequent invitees, all for roughly the same reason: They're all [[That guy]], if different versions of him<ref>While Tzeentch is a That Guy as well, he can at least be counted on to keep his disruptions to annoying the other players '''intentionally''', unlike the other three Chaos Gods.</ref>. Slaanesh is a disturbing [[Magical Realm]]-dweller, Nurgle takes up the "No-personal-hygiene Man"<ref>The worst Mega Man Boss ''ever''</ref> archetype, and [[Khorne]] is prone to temper tantrums and usually spills his drink all over the table<ref>And do you have ''any idea'' how hard it is to clean up Blood-and-Coke (and more Blood) stains?</ref>. *The [[Hive Mind]] - While certainly smart and canny when it wants to be, the Hive Mind's voice of a thousand mental patients gargling a million nails in motor oil and weird syntax gets on the other player's nerves in short order, resulting in it mostly being a guest player. When it does show up, the Hive Mind likes to go for quantity over quality plays: a large number of winning hands that don't get too much of a lead but don't cost it much when it loses are preferable to big all-or-nothing plays. Occasionally mixes things up with displays of shocking intellect; often paired with the Swarmlord card. However when conversed with the only message that comes up is ''I can haz galaxy''. *[[Mork]] and [[Gork]] - Though usually busy with fighting each other, “Da boyz” are always fun to play with even if they do have a rather crude sense of humor befitting the gods of Orkiness. Gork prefers to lay low for a bit or fool his opponents into underestimating him, waiting for a bit before people have written him off and then smacking his enemy in the face with a crushingly good hand. Mork on the other hand prefers making it look like he’s going all out in the beginning while actually having an entirely different back up plan in reserve. Needless to say they are not to be underestimated. It can be hard to tell who is playing at times. But Tzeentch always knows and loves their company. *[[Cypher]] - Constantly tries to rig the game whenever he shows up by seeing the cards everyone else plays then travelling to an earlier timeline and trying to counter them. This causes Tzeentch to rage despite the fact that the gods all have better cards in their hands than Cypher. The Deciever combos with Cypher to pull some impossible shit that gets everyone else scratching their heads. Some people think he's rigging the game in the Emperor's favour; others think he keeps trying to position himself next to Big Emps to poke him with a sword. No one is entirely certain though, nor do they know how his head hasn't exploded despite his mortality. *The [[Primarchs]] - All of the Primarchs, at one point or another, have had a go at their old man's hobby. [[Horus Heresy|It usually ends badly for everyone involved]], especially when [[Alpharius]] was invited and defeated, only for it to turn out that it was just a random member of the [[Alpha Legion]] while everyone else was actually Alpharius in disguise, leaving the real players locked outside Tzeentch's bungalow, bewildered and confused. [[Magnus The Red|Magnus]] in particular has a surprising penchant for the game on par with both of his adoptive fathers, though [[Lorgar Aurelian|Lorgar]], [[Corvus Corax|Edgar Allen Primarch]], and even [[Leman Russ|wolfman]] are all talented in their own ways. (That last one causes Magnus a great deal of discomfort.) *The [[Horned Rat]] - While technically coming from another universe, the Horned Rat often finds himself invited for games. When the Horned Rat loses rounds it's because the cards he plays have a nasty habit of stabbing each other in the back, but this is mitigated by only the Hive Mind throwing more cards down than him. He finds ways to put himself out on top in the end and isn't afraid of making temporary truces with other players to get what he wants. He earned his status of major chaos godhood thanks to some tricksy hands and clever bets made during the [[End Times]] tournament closing out the Old World campaign, earning quite a lot of grumbling from Tzeentch who regards the vermin god as a dirty upstart. *[[Nagash]] - Not invited often because he still needs to get his "just as planned" game up, Nagash is nevertheless a very patient player who isn't afraid of spending assets in huge amounts. His primary weakness is that he often lets himself be suckered into ego plays that prey on his tendency to get pretty mad when things don't go his way. If he can keep his cool, he can flip seemingly valueless assets into much better cards, like when he took the wastrel Arkhan and made him into one of the greatest human sorcerers to ever live. He also has a habit of seemingly losing a round only to end up ahead of where he was anyway and never seeming to be more than temporarily set back by defeats, managing to play his cards right and win the true godhood deck even during the [[The End Times|End Times Tournament]]. *[[Lord Kroak]] - Collectively representing the Slann is Lord Kroak, who in fact died so he could spend more time playing the fantasy version of the game. When the old world went kaputt and he ascended to godhood he started getting invitations to Tzeentch's bungalow as well, though he's often busy with the plans within plans the Slann are working on. Lord Kroak tends to rely more on divination and having the right card at the right time and place over luck to win rounds, and very often seeming defeats turn out to have been the plan the whole time. *[[Sigmar]] - Much like the Emperor, Sigmar's plans tend to be more straightforward, though he's rather more open than the Emperor with them and is more willing to use cards that aren't from the human race deck. He's also more willing to make truces with other players when it suits him. Overall he's not invited to every game because the other players basically feel that he plays the game a bit too similarly to the Emperor, just a bit kinder and more willing to cut deals.
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