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===Plane Shift: Innistrad=== Because of how xenophobic and human-focused the plane of [[Innistrad]] is, only a single new PC race was presented; Innisradi Human, with the different provinces of Innistrad being treated as subraces. Innistradi Humans are still Medium sized and with a base speed of 30 feet, with other abilities depending on whether you hail from Gavony, Kessig, Nephalia or Stensia: * Gavony follow the standard "+1 to all stats" approach of your vanilla PHB human. * Kessigs get +1 Dexterity and Wisdom, proficiency in Survival, base speed of 40 feet, the ability to ignore difficult terrain when you dash, and the Spring Attack trait (if you land a melee attack on a creature, you can't provoke opportunity attacks from that creature for the rest of your turn). * Nephalians gain +1 Intelligence and Charisma, as well as proficiency in any combination of four skills and/or tool kits that they desire. * Stensians gain +1 Strength and Constitution, proficiency in Intimidation, and the Tough trait, which gives them +2 max HP at character creation and boosts it by a further +2 max HP each time you gain a level. Yes, this is basically the Hill Dwarf's Dwarven Toughness racial feature but twice as good. The next section is the Classes Overview, which looks at how the various classes of D&D might mesh with the flavor of Innistrad, suggesting renaming based on Innistrad cards - "ghoul-caller" or "necro-alchemist" instead of [[Necromancer]], for example. Then, there's the Church of Avacyn, which examines the primary faith of this plane and how to meld it with a PC. In particularly, it notes that the [[Cleric Domain]]s most appropriate are Knowledge (Bruna & Flight Alabaster), Life (Sigarda & the Host of Herons) and War (Gisela & Flight Goldnight). After that comes a unique character background; the Inquisitor, a cathar detective of the Church of Avacyn primarily focused on rooting out and destroying [[werewolf|werewolves]]. With free proficiencies in Investigation< Religion, Thieves Tools and one set of Artisan's Tools, it starts with a fre holy symbol, some traveler's clothes and 15 gold pieces, and its special feature is Legal Authority. This means you have the authority to arrest criminals, and to pass judgment or even sentence them in absence of other authorities. That said, the Innistradi Inquisition is NOT the all-powerful force that, say, a more /tg/ familiar Inquisition is, so getting too blam-happy WILL get you punished. The monster chapter covers many different Gothic Fantasy critters native to the plane. Werewolves, of course, are first on the list, completing the sub-section with a new Werewolf statblock, representing a member of the Krallenhorde, Innistrad's largest howlpack. Three alternative monster traits, useful for representing a member of the Vildin, Mondronen and Leeraug howlpacks, are also presented. Naturally, Innistradi vampires also get a lot of attention, complete with a Neonate statblock and secondary/alternate traits you can use to bump it up to one of the older, stronger vampires of the plane. Next comes details on the Geist (a plane-unique variant of ghost), complete with how their Mana alignment affects their behavior, monster statblock, and two alternate monster traits to represent White and Black-aligned geists. This is followed by a short sidebar on necro-alchemists and skaberen, the mad [[artificer]]-[[necromancer]]s of this plane. Alternate monster traits to augment the [[Flesh Golem]] to more closely resemble the manic experiments of the skaberen and their grotesque skaabs are also presented. After flavor-focused examinations of ghoulcallers, liches, demons, devils, cults, witches, dragons, wurms and elementals, we pass by Constructed Creatures, which provides stats for a new monster: the [[Animated Object|Creepy Doll]]. The monster portion of the article finishes with an examination of the [[archangel]] Avacyn and her followers - and their descent into corruption as a result of Emrakul. Avacyn herself should be considered a Solar, whilst Bruna, Sigarda and Gisela should be considered Planetars and their underling angels are Devas. Four new monster traits are presented to represent both the original three flights/hosts of Avacyn, as well as the mad Flight of Moonsilver, created by the infected Avacyn to "purge" Innistrad of life. It also notes that any mad Innistradi angel can cast Flame Strike 1/day and their Angelic Weapons divide their bonus damage between Fire and Radiant. Finally, the article closes with an examination of how to use the [[Sanity]] rules from the DMG to represent Emrakul's corruption and how to adapt the adventure [[Curse of Strahd]] to take place in Innistrad instead of Barovia.
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