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==Imperial Plasma Weapons== Imperial (''and by extension, Chaos'') Plasma weapons are powerful and point-efficient. They are easily capable of taking out light and medium tanks without the need to flank and target rear armor, and they can go through any infantry armor as well as being rapid-firing. However, Imperial/Chaos players are not terribly fond of Plasma weapons due to the "Gets Hot" rule. The overheating issue is likely caused by unreliable electromagnetic field generators failing to properly contain the Plasma, or perhaps that the Plasma is worth several thousands of kelvin in temperature and can easily melt the operator's face off in the event where the weapon needs to vent excess heat. According to the fluff, Imperial Plasma weapons are extremely rare and most are at least a few centuries old. This is due to the difficulty in mass-producing Plasma weapons on any Forge World other than Ryza, whose hat is that they Plasma the shit out of everything, and the difficulty in properly maintaining/using Plasma weaponry in light of the massive amounts of heat it gives off. However, since ALL [[Space Marine]] [[Space Marine Chapter|Chapters]], many Imperial Guard Regiments, and even Underhive Gangs seem to have access to them, this admonition comes across a little flat. They might just be extremely expensive and the [[Adeptus Mechanicus]] just says that they are "relics" so people will take better care of them. The official reason seems to be that they are "rare" in terms of numbers, a million Plasma Guns being made per year would be "small" compared to billions of Lasguns made per year. Fun fact: the Adeptus Mechanicus does have Plasma weapon patterns that do not overheat, but boggarts them as usual with [[Titan (Warhammer 40,000)|the good shit]]. Seriously, even their Skitarii forces have to deal with the Gets Hot. Then again, given how frequent Imperial forces turn traitor ranging from said Chapters, Regiments, and even Gangs, taking whatever Post-Heresy tech they had with them; the Mechanicus should be understandably paranoid about how and what tech they choose to share like this with their allies (''or more specifically, how they refuse to share'') since their allies are notoriously unreliable and volatile, and their main enemy is a [[Chaos|malevolent bunch of crazies]] who are more than happy to reverse-engineer and mass-produce their venerable machines with reckless abandon. Supposedly an entire regiment of Death Korps was given a general issue of plasma guns to fight the Necrons in the new awakening going on. Guess the 'crons scared the Imperium. Note that prior to 3rd Edition of 40k, there was a split between Good Guy–Bad Guy Plasma technology, with team Imperium having the safer MkII Plasma weapons that required recharging between firing, and team Chaos being stuck with the older MkI Plasma weapons which were bulkier, covered in pipes, and able to spit out [[Awesome|up to three shots per turn compared with the MkII's one every other turn]], but with the [[Skaven|chance of overloading and leading you to roll on a random table to see whether it just gets hot, vents plasma over the bearer, or blows up and takes out everyone in the squad]]. Even Dreadnoughts were not immune to this, with the MkI Heavy Plasma Gun able to spit out three smaller (''coin sized'') blast markers, but runs the risk of the weapon taking out the arm and possibly the entire chassis. When the ludicrous volumes of bookkeeping were scrubbed for 3rd Edition, the recharging mechanic was removed along with the stacks of counters, and all Plasma weapons then developed the Gets Hot rule as below, playing into that Edition's general theme of larger armies with more expendable and easy to kill models. And 8th edition shakes things up again. Plasma can now choose between the Standard profile which does not have the Gets Hot rule, and the Supercharge profile which does – and that Gets Hot instantly kills the shooter, no saving rolls or multi-wound shenanigans allowed save for specific units and weapons (''and even those take mortal wounds should Gets Hot trigger''). Worth to be noted, however, that Supercharge also means you are getting an eight in Strength (''wounding most tanks on 4+ or wounding MEQ on 2+'') and dealing a two in Wounds per successful attack (''capable of taking down a Terminator with a single shot or wrecking a Leman Russ battle tank with just six successful attacks''). Between that and the heavy nerfs the Grav-weapons got, Plasma has re-established itself as a viable option in the metagame. ===Sollex-Aegis Energy Blade=== [[File:Sw40k_ls.JPG|200px|right|thumb|Sollex-Aegis Energy Blade (''Placeholder'')]] Although classed as a power weapon in-game, instead of a power field in its crunch, the energy blade actually uses hot plasma to cut things up in its fluff. This thing is a [[Star Wars|literal 40k Lightsaber]]. Seriously, even the way it functions is a [[Original character, do not steal|copypasta of a Lightsaber]] (More details can be read below). How the proverbial fuck GW avoided a copyright lawsuit from ''Lucasfilm'' of all things, we have no idea. Probably because a lightsaber uses a crystal to focus and shape light and has no container for gas and no mechanism for transferring or emitting gas. Which means it cannot be a plasma weapon no matter how much the retcon stuff tries to claim it is. No gas = no plasma. Since this means lightsabers are laser swords, a plasma sword is technically not a lightsaber and so isn’t “really” copyright infringement. A product of information obtained from the Aegis Data Fragment – an STC database discovered in the Calixis Sector, the setting of Dark Heresy – and utilizing the properties of the Sollex focusing crystals, this is one of the rarest types of weapons in the Imperium – a blade of coherent high-energy plasma which materializes from the armored hilt as a blazing, roaring column of blue-white fire. [[Star Wars|Sounds familiar?]] Devastatingly powerful, only a few Sollex-Aegis energy blades are held by individuals outside of the Mechanicus, and their secrets are little understood even by their makers in the mysterious Tech-Priest sect of Sollex. Although potent beyond even most power weapons, they can also prove treacherous to the unwary as the energy blade can fluctuate, the laser containment fail or the insubstantial blade slip unexpectedly. While Power and Force weapons do not have the novelty of a Plasma blade, they are at the very least more reliable and won't stop working for arbitrary reasons. So if the battery fails for some reason. A Power/Force Weapon can still be used like the one it's based on to kill [[Cultist]]s, [[Genestealers]] or anyone else without access to gear like Carapace or Power Armor. As it still has a sharp edge without it. In the tabletop RPG, if your character uses an energy blade to parry, and with a hint of luck, you may destroy the enemy weapon like a Jedi would. Speaking of space wizards with laser (''plasma, but whatever'') swords, you can totally play as a Jedi in Dark Heresy by playing as an Imperial Psyker, and they most likely knew it too when they decided to add the weapon into ''The Inquisitor's Handbook''. Back to the topic, if you '''fail''' at parrying with this energy blade, your character takes damage from the lightsaber. Owing to the harsh actinic light and furnace-blast roar that the blade produces, the wielder cannot attempt to be stealthy while it is switched on. Additionally, the blade consumes canister fuel, just as a plasma pistol below does, with each canister worn on the belt and fed via a cable to the hilt. Note that this is an almost exact description of a Protosaber from Star Wars. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> BlueLightsaberHorizontal.png|Yeah, it's basically that. Darth Dreadnought.jpg|How a simple artistic change can turn a [[Stormtrooper#Star Wars|Fail]] into [[Awesome|Win.]] Bxm47xz8aer41.jpg|The crossover we never knew we needed. Courtesy of Concubot. </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {|class="wikitable" style="border: 1px solid black; background: white; text-align:center; display:inline-table;" |- |'''Class''' |'''Range''' |'''Dmg''' |'''Pen''' |'''Special''' |'''Wt''' |'''Cost''' |'''Availability''' |- | Melee | — | 1d10 + 6E | 7 | Balanced, Power Field | 1 kg | 5,000 | Very Rare |} |} |} |} </center> ===Plasma Pistol=== [[File:Plasma_Pistol.jpg|200px|right|thumb|Plasma Pistol]] The Plasma Pistol: theoretically doubles as a Plasma Grenade provided that it's your last fuel cell, your really need that explosion, or you roll a 1. Now, despite the significantly reduced size, the Plasma Pistol still has all the punch of the regular-sized Plasma Gun. What's the trade-off for a nuclear reactor that fits your holster, you ask? None... is what we'd like to say. You just have to cope with shooting slower and at a reduced range. Commonly carried by officers from both the Space Marines side and the Imperial Guard side, some specialized assault units such as Assault Marines may also at times be armed with Plasma Pistols, likely as an alternative to Inferno Pistols to shoot at tanks. Logically speaking, the Plasma Pistol should be the safest of the bunch since the gun is (''should be'') held away from your body when firing instead of being held up to your face while looking down the sights. Even if the gun were to actually melt down, you're likely to lose just your hand. Unless it explosively ruptured with the force of a grenade, it is unlikely for you to lose something critical. One of the latest pattern of Plasma Pistols available to the armed forces of the Imperium of Man is the Mark III "Sunfury," but only a handful of Chapters including the Novamarines are capable of manufacturing the new model. On the other side, Chaos Space Marines love to live dangerously by using hydrogen fuel in a higher quantum state. Surprisingly we actually have an idea what that really means. In terms of physics, a 'Quantum state' is a set of math equations, but a Quantum means how much energy a thing can release at once since particles can release their energy only in discrete units. Which is simultaneously a way to say 'it's just hotter' scientific and a way to make a physicist cry from the butchered explanation of what a Quanta is, but we don't have time to get into literal Quantum physics. Also, Techmarines have access to the Plasma Cutter, which seems to be an allusion to our real-life tool. This Plasma Cutter, however, is better than ours since it also doubles as a rather effective weapon and is the Techmarine's version of a Plasma Pistol. [[Plasma Cutter|More can be read below]]. Finally, there is [[Cypher|Cypher's]]. His Plasma Pistol seems to be an ancient (''as in, really good'') kind since it doesn't get hot in 7th, and it uses Supercharge stats in 8th without the blowing up part. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> PlasmaPistolHouseEscher.jpg|<center>House Escher</center> PlasmaPistolHorusHeresy.jpg|<center>Heresy Era</center> PlasmaPistolMarkIII.jpg|<center>Heresy Era</center> PlasmaPistolMarkIV.jpg|<center>Heresy Era</center> PlasmaPistolHero.jpg|<center>Heresy Era</center> PlasmaPistolLegionMoritat.jpg|<center>Legion Moritat</center> PlasmaPistolCommissar.jpg|<center>Commissar</center> PlasmaPistolColonelStraken.jpg|<center>Colonel Straken (''Holstered'')</center> PlasmaPistolAssaultMarine.jpg|<center>Assault Marine</center><center>(''Ultramarines'')</center> PlasmaPistolBAAssault.jpg|<center>Assault Marine</center><center>(''Blood Angels'')</center> PlasmaPistolDAAssault.jpg|<center>Assault Marine</center><center>(''Dark Angels'')</center> PlasmaPistolBloodClaw.jpg|<center>Blood Claw</center> PlasmaPistolGreyHunter.jpg|<center>Grey Hunter</center> PlasmaPistolDamnedLegionnaire.jpg|<center>Damned Legionnaire</center> PlasmaPistolHelblaster.jpg|<center>Primaris Hellblaster</center> PlasmaPistolBASternguard.jpg|<center>Sternguard Veteran</center><center>(''Blood Angels'')</center> PlasmaPistolThunderwolfCavalry.jpg|<center>Thunderwolf Cavalry</center> PlasmaPistolSanguinaryGuard.jpg|<center>Sanguinary Guard</center> PlasmaCutter.jpg|<center>Plasma Cutter</center> PlasmaPistolLibrarian.jpg|<center>Librarian</center> PlasmaPistolRunePriest.jpg|<center>Rune Priest</center> PlasmaPistolCompanyCommand.jpg|<center>Captain</center> PlasmaPistolZameonGydrael.jpg|<center>''Zameon Gydrael's''</center> PlasmaPistolZakariah.jpg|<center>''Zakariah's''</center><center>(''Primaris Lieutenant'')</center> PlasmaPistolSicarius.jpg|<center>''[[Cato Sicarius]]'s''</center> PlasmaPistolMephiston.jpg|<center>''[[Mephiston]]'s''</center> PrimarisMephistonPistol.png|<center>''Primaris Mephiston's''</center> PlasmaPistolUlrikSlayer.jpg|<center>''[[Ulrik the Slayer]]'s''</center> PlasmaPistolLukasTrickster.jpg|<center>''[[Lukas the Trickster]]'s''</center> PlasmaPistolGrimaldus.jpg|<center>''[[Grimaldus]]'s''</center> PlasmaPistolFallen.jpg|<center>Fallen</center> PlasmaPistolCypher.jpg|<center>Cypher</center> PlasmaPistolChaosSpaceMarine.jpg|<center>Chaos Space Marine</center> PlasmaPistolRaptor.jpg|<center>Raptor</center> PlasmaPistolPlagueMarine.jpg|<center>Plague Marine</center> PlasmaPistolKhorneBerzerker.jpg|<center>Khorne Berzerker</center> PlasmaPistolChaosSorcerer.jpg|<center>Chaos Sorcerer</center> PlasmaPistolChaosLord.jpg|<center>Chaos Lord</center> PlasmaPistolScribbusWretchTallyman.jpg|<center>''Scribbus Wretch's''</center><center>(''[[Tallymen]]'')</center> PlasmaPistolNoxiousBlightbringer.jpg|<center>''[[Noxious Blightbringer]]''</center> PlasmaPistolKharnBetrayer.jpg|<center>''[[Kharn|Khârn the Betrayer]]''</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Plasma Pistol |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Plasma Pistol |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | 7th |- | {{40k-Ranged-Weapon-Profile|range=12"|strength=7|ap=2|type=Pistol, Gets Hot}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | 8th |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Standard |- | {{40k-Ranged-Weapon-Profile-8|range=12"|strength=7|ap=-3|damage=1|type=Pistol 1}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Supercharge |- | {{40k-Ranged-Weapon-Profile-8|range=12"|strength=8|ap=-3|damage=2|type=Pistol 1|abilities=On a hit roll of 1, the bearer is slain.}} |} |} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Cypher's Plasma Pistol |- | {{40k-Ranged-Weapon-Profile-7-8|r7=12"|s7=7|ap7=2|type7=Pistol|r8=12"|s8=8|ap8=-3|d8=2|type8=Pistol 2}} |} |} |} |} |} </center> ===Plasma-Caster=== [[File:PlasmaCasterProfile.png|200px|right|thumb|Plasma-Caster]] Proof that you don't need to make your hand gigantic with a Power Fist to have a free hand while still having a side weapon like a Plasma Pistol. The Plasma-caster is a vambrace fitted with what seems to be a Plasma Pistol with a bayonet attached to it, but is it? No! It's a smaller version of the [[Plasma#Plasma_Burner|Plasma Burner]]. Although the stats might be different from how the weapon is fired (''wrist vs. grip''), this version here may just be the hand-portable kind to complete the small-medium-large trinity. Since these things here are only for the best in the First Legion wearing Terminator Armor, there's the possibility of the it being more than just smaller. Anyway, so unlike the [[Bolter#Guardian_Bolter|Bolt Caster]] with two Bolters on a Power Sword, the similarly-named Plasma-caster has an armor piece and a combat blade (''if not powered'') complementing the Plasma-flamer part. As stated, it is equipped by the Inner Circle Knights of the Dark Angels during the Legion days, specifically the Cenobium whose members are composed of Dark Angels who have attained the rank of cenobite. These cenobites are temporarily chosen to wreak havoc in their Terminator Armor for a deployment that requires their unique skills, whatever they may be. They are elite, and the Plasma-caster is their signature weapon. The cenobites all carry one on their left arm, while their right arm carries a Terranic greatsword. So not only do these Terminators get a larger vambrace that might as well be a bladed buckler. they also get a plasma flamethrower on that same wrist in exchange for radiation exposure that will hasten their journey into being a Dreadnought. On the other hand, the original purpose of what eventually became Tactical Dreadnought Armor was to work in hostile environment which also include high radiation, so these Terminators should be alright, unless they take off their helmet... <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> PlasmaCasterCloseup.png|<center>Close-up View</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {{40k-Ranged-Weapon-Profile|range=12"|strength=4|ap=2|type=Assault 2, Ignores Cover, Plasma Flame}} |} |} |} </center> ===Plasma Exterminator=== [[File:Plasma Exterminator.png|170px|right|thumb|Plasma Exterminator]] For a name with a word like that, you'd think it's a huge cannon or something. This gun is an "Exterminator" on a more local scale, like pest control. The Plasma Exterminator is another Primaris-only gun, this time for the [[Inceptor|Inceptors]]. It is likely another variant of the Plasma Incinerator. Hellblasters don't use these and stick with their regular Plasma Pistols. Like the more standard twin Assault Bolters that usually comprise their weapons loadout, Inceptor Marines may wield two Plasma Exterminators together as an alternative to the maximization of ass-rape. While rather short-ranged because the rule of common sense states that smaller guns don't shoot very far, the Plasma Exterminator packs as much power as a [[Rape|Plasma Cannon]] despite that compact size. This may have something to do with additional safety features in order to make room for a much more destructive blast. The wiring adjacent to the feeding cable connected to the backpack is indicative of that. Perhaps the power requirement of this weapon makes it exclusive to Gravis Armor, which would allow non-Inceptors who happen to wear one to use one, unless the Plasma Exterminator completely relies on some system which is only present within the Inceptors' variant of Gravis Armor. Also, the part at the back may either be a spare hydrogen flask just in case the backpack runs out, or it's a high-speed autoloader crucial in maintaining the firepower of this overclocked Plasma Pistol. Because it has a cabling which will likely take some time to disconnect, it is not recommended to use this weapon as a Plasma Grenade. And yes, they made a pistol with the power of a plasma cannon but not a rifle with even greater power or a cannon with yet greater might. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> PlasmaExterminatorSide.jpg|<center>Side View</center> PlasmaExterminatorCabling.jpg|<center>Cabling</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Standard |- | {{40k-Ranged-Weapon-Profile-8|range=18"|strength=7|ap=-3|damage=1|type=Assault D3}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Supercharge |- | {{40k-Ranged-Weapon-Profile-8|range=18"|strength=8|ap=-3|damage=2|type=Assault D3|abilities=On a hit roll of 1, the bearer is slain after all of this weapon's shots have been resolved.}} |} |} |} |} </center> ===Plasma Talon=== [[File:PlasmaTalonProfile.jpg|200px|right|thumb|Plasma Talon]] This weapon is the Plasma cherry garnished at the top of the Dark Angels' [[Ravenwing]] smoothie. While Space Marine Bikes usually have either Bolters or Grenade Launchers as their primary armament, the upper echelons of the Dark Angels have access to something more... esoteric. And by the upper echelons, we specifically mean the Black Knights of the Ravenwing and its associated officers such as Apothecaries who may pimp their bikes out with the Plasma Talon, which is essentially a twin sawn-off Plasma Guns instead of the usual twin Boltguns. Indeed, the Plasma Talon seems to be an archaic weapon since only a notable few may attach one on their bikes in a Plasma-heavy Chapter. Given the size and firepower, it seems to be a Plasma "carbine" if there ever should be one. In fact, its effectiveness is at about the same spectrum as the [[Plasma#Plasma_Exterminator|Plasma Exterminator]] of the Inceptors, and it might as well be the same in design concept if the Black Knights/Bikers can tear off those two sawn-off Plasma Guns and use them when they crashed their bikes. By the looks of it, Cawl or his colleagues might have been responsible for a few "missing" Ravenwing bikes. In battle, the Ravenwing Black Knights drive at top speed upon their Mark IV Raven Pattern Assault Bikes towards the foe. On their approach, their Plasma Talons tear holes in the enemy lines before they ride over their quarry, cracking armor and sundering flesh with their Corvus Hammers as they go. Speculations aside, the fact is that the Plasma Talon is a couple of short-ranged Plasma Guns used by the Black Knights of the Ravenwing. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> PlasmaTalonFront.jpg|<center>Front View</center> Plasma_Talon.jpg|<center>Bit</center> PlasmaTalonPict.jpg|<center>Pict Capture</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | 7th |- | {{40k-Ranged-Weapon-Profile|range=18"|strength=7|ap=2|type=Rapid Fire, Gets Hot, Twin-linked}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | 8th |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Standard |- | {{40k-Ranged-Weapon-Profile-8|range=18"|strength=7|ap=-3|damage=1|type=Assault 2}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Supercharge |- | {{40k-Ranged-Weapon-Profile-8|range=18"|strength=8|ap=-3|damage=2|type=Assault 2|abilities=On a hit roll of 1, the bearer is slain after all of this weapon's shots have been resolved.}} |} |} |} |} |} </center> ===Proteus Plasma Projector=== [[File:Plasma_Projector.jpg|200px|right|thumb|Proteus Plasma Projector]] Unlike most Plasma weaponry – or usual Flamers for the matter – the Proteus Plasma Projector doesn't shoot out plasma, instead it sprays the hot stuff out like a Flamer. Hell, it even acts like a Flamer; it just uses Plasma as fuel. And who gets to use this awesome weapon? It's the Custodes, and not just some random Custodians either, you've got to be that guy who got mangled enough to warrant a Dreadnought internment first and even just that's not good enough. You've got to be that guy who's good enough to probably have his own novel to warrant the expensive [[Telemon Heavy Dreadnought]] before you have access to this thing; that is what it takes to have a couple of plasma-throwers attached to your special Telemon Caestus (''Dreadnought Power Fist'') and create a recipe of absolute [[Rape]]. Now, we can infer the Proteus name with a couple of meanings. Proteus itself is likely a Forge World/Moon by Neptune that our Forge World uses to designate a number of retro weapons and vehicles, which opens up the possibility that this thing is also another blast from the past, assuming that there actually is a plasma-thrower back then. This Proteus shares its last two parts of the name with the kind that is found on a starship's weapons battery. That big Plasma Projector does a lot of damage, but loses potency as the range increases, a reasonable explanation to this is that as the giant plasma ball travels over the cold space, it cools down, and a hot plasma is not as effective as when it was hotter. With instances such as the Melta Cannon proving that two different weapons may be designated the same name, it is likely that these Plasma Projectors are another of such cases. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> PlasmaProjectorSide.jpg|<center>Side View</center> PlasmaProjectorFront.jpg|<center>Front View</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {{40k-Ranged-Weapon-Profile-7-8|r7=Template|s7=5|ap7=2|type7=Assault 1, Gets Hot|r8=8"|s8=6|ap8=-2|d8=1|type8=Heavy 2D3|abil8=Automatically hits target.}} |} |} |} </center> ===Plasma Cutter=== [[File:Plasma_Cutter.PNG|200px|right|thumb|Plasma Cutter]] Nothing more than an oversized wielding torch. The Plasma Cutter is one of the primary weapons/tools that is carried around by either a [[Techmarine]] or a [[Squat]] [[E-COG]]. Appearance-wise, it looks just like two Plasma Pistols attached together. Although it is used as a cutting/repair tool, the high heat and sheer cutting power means that the wielder can just as easily use it as a unothordox weapon; the range of the plasma itself is enough actually to classify this as an oversized and clunky Plasma Pistol. Seriously, you do not want to fuck with a Techmarine in close range, it is the equivalent of eating a face full of Plasma without ''overheating''. This is due to the fact that the Plasma Cutter ain't discharging a blob of barely contained fusion but a controlled stream of superheated charged ions. Nevertheless, crunch indicate that one ''can'' 'overcharge' a Plasma Cutter for the same risk, although why any Techmarine would want to do that, we have no idea. The [[Leagues of Votann]]'s [[E-COG]]s on the other hand, has the smaller Plasma Torch, which is more of a Plasma melee weapon that is a S+4, AP -4 and D2 Plasma Dagger. No where near that of the Plasma Cutter and remains one of the few [[Squat]] tools worse than their Imperial counterparts. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> PlasmaCutter2.jpg|<center>Front View</center> Plasma_Torch.PNG|<center>E-COG's Plasma Torch</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Plasma Cutter |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | 7th |- | {{40k-Ranged-Weapon-Profile|range=12"|strength=7|ap=2|type=Assault 1, Gets Hot, Twin-linked}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | 8th |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Standard |- | {{40k-Ranged-Weapon-Profile-8|range=12"|strength=7|ap=-3|damage=1|type=Assault 1}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Supercharge |- | {{40k-Ranged-Weapon-Profile-8|range=12"|strength=8|ap=-3|damage=2|type=Assault 1|abilities=On a hit roll of 1, the bearer is slain.}} |} |} |} |} |} |} </center> ===Plasma Gun=== [[File:Plasma_Gun.jpg|200px|right|thumb|Plasma Gun]] Everyone's favorite walking death trap. An uncommon weapon even in the ranks of the Imperial Guard or Space Marines as mentioned above, most extant Plasma Guns are hundreds if not thousands of years old because, well, they tend to blow up without proper handling/luck. As a testament to their design, they remain as deadly today as the day of their fabrication. Aesthetically speaking, they look stubby and also rather clunky, with a ribbed back and flared cooling vents along the front. Hydrogen flasks stick out of the butt and bottom of the weapon. These generally contain enough fuel for at least ten shots before you need to swap it out with a new one just like a magazine. If you don't like to carry lots of hydrogen canisters because you don't have Power Armor that can mag-lock stuff as well as handle the weight, an alternative is a backpack that can hold more hydrogen with a feed line to the gun. Plasma guns can generally be fired in two modes: the Standard mode which is not only normal, but also the safest and practically a flat-out upgrade over the conventional Boltgun; or the higher-powered Supercharge mode with a longer range and higher temperature, which is definitely not the safest, possibly lethal, and powerful enough to potentially one-shot a Terminator or Primaris Marine (or both if they're standing next to each other when it cooks off). The latter requires a short time to replenish the plasma back to firing levels after firing. Ryza plasma weapons don't have a safety issue if you don't over-charge. So, follow the instructions on your death gun and you won't get death gunned by your death gun. But here's the twist for not following safety procedures and why it is possibly lethal – firing in such a high-power mode may result in catastrophic plasma containment breach, that is, crunch-wise, represented by the user being automatically slain on a hit roll of 1. No saves of any kind are allowed and it doesn't matter how many wounds they have left, the wielder gets removed from the table. There is a huge variety of plasma guns, though. Even patterns that fire weaker bolts rapidly. By "weaker" I mean "smaller" so it's still going to melt through powered armor instantly just the hole in your body will be smaller. If you're not a space marine, the heat transfer would fry your body inside-out anyway. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> PlasmaGunCadian.jpg|<center>Cadian</center> PlasmaGunCatachan.jpg|<center>Catachan</center> PlasmaGunTempestusScion.jpg|<center>Tempestus Scion</center> PlasmaGunSpaceMarine.jpg|<center>Space Marine</center> PlasmaGunVeteranSergeant.jpg|<center>Veteran Sergeant</center> PlasmaGunBloodAngels.jpg|<center>Blood Angels</center> PlasmaGunDarkAngels.jpg|<center>Dark Angels</center> PlasmaGunRhinoPrimaris.jpg|<center>Rhino Primaris</center> PlasmaGunRazorback.jpg|<center>Razorback</center> PlasmaGunMarkIII.jpg|<center>Heresy Era</center> PlasmaGunMarkIV.jpg|<center>Heresy Era</center> PlasmaGunFallen.jpg|<center>Fallen</center> PlasmaGunChaosSpaceMarine.jpg|<center>Chaos Space Marine</center> PlasmaGunPlagueMarine.jpg|<center>Plague Marine</center> Nhg-plasma-gun-escher.png|<center>House Escher</center> Nhg-plasma-gun-upgraded_burning-sun.png|<center>Upgraded</center> Streumon-studio-nhg-w-01j-plasmagun-games-workshop.jpg|<center>"Burning Sun"</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Plasma Gun |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | 7th |- | {{40k-Ranged-Weapon-Profile|range=24"|strength=7|ap=2|type=Rapid Fire, Gets Hot}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | 8th |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Standard |- | {{40k-Ranged-Weapon-Profile-8|range=24"|strength=7|ap=-3|damage=1|type=Rapid Fire 1}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Supercharge |- | {{40k-Ranged-Weapon-Profile-8|range=24"|strength=8|ap=-3|damage=2|type=Rapid Fire 1|abilities=On a hit roll of 1, the bearer is slain after all of this weapon's shots have been resolved.}} |} |} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Twin Plasma Gun |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | 7th |- | {{40k-Ranged-Weapon-Profile|range=24"|strength=7|ap=2|type=Rapid Fire, Gets Hot, Twin-linked}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | 8th |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Standard |- | {{40k-Ranged-Weapon-Profile-8|range=24"|strength=7|ap=-3|damage=1|type=Rapid Fire 2}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Supercharge |- | {{40k-Ranged-Weapon-Profile-8|range=24"|strength=8|ap=-3|damage=2|type=Rapid Fire 2|abilities=On a hit roll of 1, the bearer is slain after all of this weapon's shots have been resolved.}} |} |} |} |} |} |} </center> ===Plasma Caliver=== [[File:PlasmaCaliver.jpg|200px|right|thumb|Plasma Caliver]] On the Plasma side, the Skitarii do not use the same Plasma Guns like the Space Marines and Imperial Guard. They have something better. For your information, "Caliver" is not a made-up word. It is a corruption of the word "Calibre/Caliber" which literally refers to the bore size of a firearm. Indeed, the Plasma Caliver here doesn't seem to have anything to do with bore size at all, so-so compared to the larger available sizes in fact. Historically speaking, the Caliver is a standardized form of the arquebus, an early form of the firearms we know of. This definition fits very well with the whole steampunk vibe the Mechanicus maintains for their Skitarii, which is not surprising because pretty much W40K's whole shtick is "Putting obsolete aesthetics on super space tech". As volatile as it is deadly, the Plasma Caliver boasts a terrifying rate of fire, making it a [[Awesome|Plasma machine gun]]. A squad of Skitarii armed with several Plasma Calivers lights up the night sky with each volley, which should say a lot on how much Plasma this thing spews out. The Plasma Caliver seems use three fuel cells attached together at a time, which we may allude to how it shoots three times on the board. If we assume as such, then the Plasma Caliver probably shoots pretty damn fast, emptying all the three fuel cells at the given moment. To say they risk life and limb in the process is a grave understatement, yet to their Tech-Priest masters, such collateral damage matters not at all. Either the Plasma Calivers are cheap to produce to be disposable, or the gun itself may be salvaged somehow after blowing up. One would assume that the [[Iron Hands]] and [[Salamanders]], being the tech masters of the Astartes, along with Dark Angels the experts on Plasma weaponry among the Space Marines, would have a few Plasma Calivers in their arsenals by the end of the [[Indomitus Crusade]]. Or at least get authorized to build their own. But sharing would make things less [[GrimDark]]. The Mechanicus themselves [[Blood Ravens|are known for hoarding the good shit.]] Emperor forbid that humanity have the ability to wipe out huge swaths of their enemies at once. Calivers are basically slightly worse Incinerators, with their range now matching that of the standard variant and exceeding its rate of fire. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> PlasmaCaliverSide.jpg|<center>Side View</center> PlasmaCaliverSide2.jpg|<center>Side View</center> PlasmaCaliverFront.jpg|<center>Front View</center> PlasmaCaliverBack.jpg|<center>Back View</center> PlasmaCaliverPict.jpg|<center>Pict Capture</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | 7th |- | {{40k-Ranged-Weapon-Profile|range=18"|strength=7|ap=2|type=Assault 3, Gets Hot}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | 8th |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Standard |- | {{40k-Ranged-Weapon-Profile-8|range=18"|strength=7|ap=-3|damage=1|type=Assault 2}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Supercharge |- | {{40k-Ranged-Weapon-Profile-8|range=18"|strength=8|ap=-3|damage=2|type=Assault 2|abilities=On a hit roll of 1, the bearer is slain after all of this weapon's shots have been resolved.}} |} |} |} |} |} </center> ===Plasma Repeater=== [[File:Custom_Plasma_Repeater.jpg|200px|right|thumb|Plasma Repeater (''Placeholder'')]] Dark Angels are well-known for their array of Plasma weaponry in 40k. Wind the clock back about ten thousand years or so, and this is in their arsenal. The Plasma Repeater is a 30K weapon for the Dark Angels, the smallest Plasma weapon to apply the principle of More Dakka. Spewing enough firepower at Melta range to make Traitor Terminators regret their life choices up to that point. As the First, Dark Angels have access to a panoply of war not from the forges of Mars, but from their equipment cache back from the Unification Wars on our Ancient Terra. This means the Plasma Repeater is one of the relics that are often difficult to replicate and mass produce, and/or possessing too much firepower to be reliable to handle. Thankfully, the Plasma Repeater isn't too much to handle, and it is one of the few weapons from the Age of Strife which the Dark Angels were exclusively sanctioned to deploy with. In fact, there are certainly a lot of these around back then too, since despite being relics which you'd expect the notable few such as commanders to carry like the Plasma Blaster with the Tartaros Terminator Sergeant, the Dark Angels may fit entire squads with Plasma Repeaters instead of the usual Plasma Guns. We do not know what the Plasma Repeater actually looks like, but judging from the strength, rate of fire and weapon type it'll most likely resemble a scaled down version of the [[Plasma#Phased_Plasma_Fusil|Phased Plasma Fusil]], albeit with a second barrel making it a [[Awesome|double-barrelled Plasma submachine gun]]; [[Cheese|sweet mother of cheese]] [[Rape|does that sound fucking rapetastic]]. Sadly, the crunch doesn't match that rapetastic prospect. Despite Gets Hot being a non-issue 90% of the time, their primary failing is a short range, comparable to what the Plasma Pistol can pull off, but since it's salvo it lowers to a meager 6" if the unit moves, so infantry units will rarely benefit from having them except on the smallest/densest battlefields or you spend a few points and cash on a Rhino/Drop Pod and hope that your opponent is blind or stupid enough to let them get near whatever's toughest/priciest. On the other hand, they are cheaper than Twin-Linked Plasma Guns on Outrider squads, so with Relentless will always fire at full effect and essentially have saved five points to gain an extra shot that is just as effective against T4. For a distinctive tabletop representation, you will probably have to make do with something like painting your Plasma Guns differently or something. You may have the marines carry [[Plasma#Plasma_Incinerator|Plasma Incinerators]] to differentiate, or you may get these [https://www.shapeways.com/product/PRKF69H2Q/plasma-repeating-shotgun Plasma Repeating Shotguns made by White Wyvern Designs]. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> PlasmaRepeaterShotgunModel.jpg|<center>Plasma Repeating Shotgun</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {{40k-Ranged-Weapon-Profile|range=12"|strength=6|ap=2|type=Salvo 2/3, Twin-linked, Gets Hot}} |} |} |} </center> ===Plasma Burner=== [[File:Plasma Burner.png|170px|right|thumb|Plasma Burner]] The Plasma Burner is another fuel to the [[Dark Angels]]' [[/d/|fetish on plasma]] (which we mere mortals will never understand), and this one has an actual fuel canister attached to it like a Flamer. Used during the legion days of the [[Great Crusade]] and [[Horus Heresy]], the First Legion had the capability to arm anyone normally equipped with a Plasma Gun with a Plasma Burner instead, though they had dedicated Interemptor squads armed with them exclusively. As the name suggests, [[Awesome|it's a plasma flamethrower.]] While not a new concept – with the Custodians strapping a couple on a fist attached to a behemoth of a Dreadnought called Telemon – it is likely produced in a much greater volume since the [[Interemptor]]s all carry one and the Dark Angels were able to equip them on other units as standard upgrades. The Plasma Burner is a dangerous offshoot of a more common plasma technology. These things vent plasma gas through a magnetic bottle in high-speed jets. Any poor sods getting hit by such a spray is quickly reduced to a molten slag. What do you expect from getting coated in raw plasma? On the other hand, the magnetic fields that keep the super-heated gas contained are actually fragile and emit a low-intensity field of radiation. So what does that mean? On top of the fact they still use Rad Grenades like any good Destroyer Squad, the Interemptors who use them WILL get cancer, that's what it means. On average, they're good for combat only for a few short decades before requiring augmetic replacements and/or straight into the casket, the Dreadnought kind. Interemptors are kinda like Destroyers, and a flamethrower that throws out star fuel certainly sounds like having a decent amount of destruction to it. Appearance-wise, it looks a lot like the Plasma Repeater bit we got from Google above there. However, the fuel canister and the tube feeding said fuel to the mouth of the barrel aside, the barrel of the Plasma Burner does seem similar to the Phased Plasma-Fusil, specifically how the bottom coil is exposed. And as an option, other than a missile launcher, an Interemptor may carry the heavy version of the Plasma Burner. It is not called the Heavy Plasma Burner as one would expect from a Flamer-lookalike. The '''[[Plasma_Incinerator|Plasma Incinerator]]''' is essentially a bigger version of the Plasma Burner, identical in all but the fact that you have to hold it with a chainsaw grip. Aside from the nominal possibility of a more solid relationship between this Plasma Incinerator and the Plasma Incinerators used by the Primaris Space Marines, there is one unit other than the new Interemptors which is most fitting to carrying it one-handed, possibly safely, and a bigger output than what the Hand Flamer size can give – the Cenobium Terminators. The only other weapon that is similar to the Plasma Burner here is the [[Flamer#Splash_Burna|Splash Burna]] used by the Orks, and do note that the thing's from the ''Eternal Crusade'' game. Now, back to the fuel, we can infer that the Plasma Burner is actually a Combi-Plasma-Flamer. The fuel from the canister goes to the end of the barrel where the plasma comes out. And by now the reader should have already noticed that this thing does not have the usual pilot light to light the fuel up. Instead, it seems to be the plasma that's going to light the fuel up. Oh, and do note as well that the Splash Burna does not work that way. The Orks just used their plasma coils to heat up their fuel before discharge. The Plasma Burner here actually discharges plasma with the fire. For all intents and purposes, it is the SPESS MEHREEN's equivalent of the [[Ork|Ork's]] [[Flamer#Skorcha|Skorcha]] with the blowtorch mode permanently enabled, only you know, far more fucking reliable. As you can imagine, [[Powergamer|having the flamer template mix in with the AP bonus of a plasma gun]] sounds fucking ridiculous, just imagine having a squad of these facing off against horde armies; [[Rape|you can kiss those hordes goodbye.]] <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> InteremptorSquad.png|<center>Interemptors</center> 30kPlasmaIncineratorProfile.png|<center>30k's Plasma Incinerator</center> PlasmaBurnerSideMarine.png|<center>Side View</center> PlasmaBurnerBottom.png|<center>Bottom View</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Plasma Burner |- | {{40k-Ranged-Weapon-Profile|range=12"|strength=4|ap=2|type=Assault D3+1, Ignores Cover, Plasma Flame}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Plasma Incinerator |- | {{40k-Ranged-Weapon-Profile|range=18"|strength=4|ap=2|type=Heavy D3+4, Ignores Cover, Plasma Flame}} |} |} |} |} </center> ===Plasma Blaster=== [[File:HHPlasmaBlaster.jpg|200px|right|thumb|Plasma Blaster]] The Plasma Blaster is an ancient weapon, and it's really ancient. Sure this weapon goes back to the Great Crusade, but '''''[[meme|what if we told you]]... [[Warhammer 40,000 2nd edition|it goes way back to 2nd Edition?]]''''' At that time, the Plasma Blaster is essentially a Combi-weapon that is two Plasma Guns joined together. It is not a linked weapon, which means you do not fire both of them at the same time, but one at a time. And because of the massive power drain, the Terminator Armor with its bigger power pack is the perfect candidate to carry it. A Plasma Blaster was wielded by Saul Invictus, Captain of the Ultramarines 1st Company, before he was nommed by the Tyranids (''Rest in Pieces'') and [[Severus Agemman]] took his place, but sadly not his Plasma Blaster. The Plasma Blaster was later revamped into a Great Crusade / Horus Heresy era weapon-relic depending on which millennium you're in. During the Horus Heresy, one may find Terminators carrying them – mostly [[Tartaros Pattern Terminator Armour|Tartaros]] – and [[Contemptor Dreadnought|Contemptor Dreadnoughts]] having one installed in their claw. Though the range is rather short compared to standard Plasma Guns, the higher rate of fire the Plasma Blaster affords gives it a tactical edge when engaging in assaults. What differentiates this "Combi-Plasma" from other Combi-Plasmas is that this thing is literally two fully-functional Plasma Guns that can last the entire battle or more if you still have flasks left, while the Plasma Guns fitted to general Combi-weapons are only worth a single shot. Naturally, you are wondering why the combi-plasma doesn't just take a plasma-blaster (or combi-bolter or stormbolter) and replace one of the boltguns with an actual plasmagun or even plasma pistol or even just put the ammo outside of the attachment instead of inside so you can reload a combi-plasma in combat easily. The reason is that GW has to gimp the Imperium as much as possible with sheer stupidity or else they wouldn't have a grimdark setting and their itchy ball sacks would never get that sadistic scratch they crave. May or may not actually be based on the [[Plasma#Plasma_Repeater|Plasma Repeater]] of the [[Dark Angels]], which is a similar and (''likely'') much older weapon used in the same age. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> PlasmaBlasterSide.jpg|<center>Side View</center> PlasmaBlasterFront.jpg|<center>Front View</center> PlasmaBlasterInvictus.jpg|<center>''Invictus's''</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | 7th |- | {{40k-Ranged-Weapon-Profile|range=18"|strength=7|ap=2|type=Assault 2, Gets Hot}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | 8th |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Standard |- | {{40k-Ranged-Weapon-Profile-8|range=18"|strength=7|ap=-3|damage=1|type=Assault 2}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Supercharge |- | {{40k-Ranged-Weapon-Profile-8|range=18"|strength=8|ap=-3|damage=2|type=Assault 2|abilities=On a hit roll of 1, the bearer is slain after all of this weapon's shots have been resolved.}} |} |} |} |} |} </center> ===Phased Plasma-Fusil=== [[File:Phased-Plasma_Fusil.PNG|200px|right|thumb|Phased Plasma Fusil]] Fusil is a type of light flintlock musket, hence the term for a person using one, "Fusilier". The word "Fusil" itself is derived from "Foisil" which means "Flint". Unlike the previous Plasma Caliver, the Phased Plasma-Fusil is the proper Plasma Gun equivalent of the Mechanicum in terms of application beyond infantry. The 30k Mechanicum's favorite weapon in a [[Meme|40 watt range]], the Phased Plasma-Fusil is tremendously effective against Marines as you might expect. While the Plasma Caliver is only carried by the [[Skitarii]], the Phased Plasma-Fusil is also mounted on vehicles apart from being an option for [[Thallax|Thallaxii.]] The most distinctive features of this gun is the fact that it has two barrels, and the fact that it is slender. You can probably tell that it looks pretty unremarkable when not carried by the relatively smaller Thallaxii and Tech-Priests (''and their Servitors''). So, vehicles: the [[Minotaur Artillery Tank]] of the Ordo Reductor may use the Phased Plasma-Fusil as its side weapon; and although technically not exclusively Mechanicum, the [[Questoris Knight Magaera|Magaera variant of the Questoris Knights]] has one in place of where the [[Heavy Stubber]] or [[Meltagun]] should be. It is typically treated as an Assault 3 weapon because most troops equipped with the Phased Plasma-Fusil are Relentless and have at least two wounds or more. So you won't care if you lose a few to "Gets Hot". Extremely solid choice to increase the fire rate of Thallaxii or to make a death star of Myrmidon Secutors roll up in a Triaros and start tearing into Marines with two or more Fusils each. Also shares the name with a [[Hrud]] (''Warp'') Plasma weapon weapon favored by mercenaries and Inquisitors, although this is likely coincidence or owed to naming conventions, as the two weapons are quite different. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> PhasedPlasmaFusilThallax.jpg|<center>Thallax</center> PhasedPlasmaFusilBit.jpg|<center>Myrmidon</center> PhasedPlasmaFusilMyrmidon.jpg|<center>Myrmidon</center> PhasedPlasmaFusilPict1.jpg|<center>Pict Capture</center> PhasedPlasmaFusilPict2.jpg|<center>Pict Capture</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {{40k-Ranged-Weapon-Profile-7-8|r7=24"|s7=6|ap7=3|type7=Salvo 2/3|r8=24"|s8=6|ap8=-3|d8=2|type8=Rapid Fire 2}} |} |} |} </center> ===Plasma Incinerator=== [[File:PlasmaIncinerator.jpg|200px|right|thumb|Plasma Incinerator]] Because, apart from the [[Dark Angels]], Space Marines are rather lacking in terms of Plasma weaponry, Primaris Marines have their own dedicated squad composition with its very own Plasma weaponry. Imperium-produced Plasma weapons all fire searing bursts of energy, but the Mark III Belisarius-pattern Plasma Incinerator primarily used by the Primaris [[Hellblaster]] Marines is the most advanced of its kind, firing a potent armor-melting blast with no risk of overload for the first time since the days of the Horus Heresy. The same cannot be said when the Plasma Incinerator is fired on its deadly overcharged setting, however. So, this Plasma Incinerator here can fire at more or less the same potency as an overcharged Plasma Gun and a little extra range without any safety concerns to trouble you with, but still has an Overcharged mode just in case that Hellblaster Marine is feeling a little lucky for that extra punch. The Plasma Incinerator distinctively features a part which looks to be a high-speed autoloader similar to the Assault Bolter as well as the Auto Bolt Rifle. Unlike most Plasma Guns out there, the Plasma Incinerator uses two hydrogen flasks at a time instead of the conventional one at a time. Perhaps the high-speed autoloader is there to push the extra plasma out. On the other hand, the one of the two might be the actual flask that is used, while the other is a spare attached close by to improve reloading speed. Distinctively, the gun also comes with a handle for you to carry with convenience while you wait for the thing to cool down. Possibly either Mark I or Mark II of the Belisarius-pattern, the '''Assault Plasma Incinerator''' is more at home with the regular Plasma Gun where range is concerned. It is, however, a little bit different in terms of capability when compared to the regular Plasma Incinerator. The fuel flask intake is tilted clockwise possibly for a better grip. The Assault Plasma Incinerator is also fitted with presumably laser and another sophisticated targeting sights because for the reduced rate of fire, you've got to be doubly sure of making that hot shot count. Possibly either Mark I or Mark II of the Belisarius-pattern, the '''Heavy Plasma Incinerator''' is at about the same level as a Plasma Cannon in terms of punch. Presumably, the extra range comes from the juices of the power pack which is connected to the gun. Shunning magazines altogether, this gun/cannon uses a feed line connected to a backpack/fuel tank that is stuck right on top the power pack. The backpack also features three extra ports. These are possibly additional hydrogen flasks for the Hellblaster Marine to swap the Heavy Plasma Incinerator into a regular Plasma Incinerator when the backpack runs out of fuel. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Gallery |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Plasma Incinerator |- |<gallery class="center"> HellblasterPlasmaIncinerator.jpg|<center>Ultramarines</center> PlasmaIncineratorStandard.jpg|<center>Ultramarines 2</center> HellblasterPlasmaIncineratorPict.jpg|<center>Pict Capture</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Assault Plasma Incinerator |- |<gallery class="center"> Assault_Plasma_Incinerator.jpg|<center>Profile</center> AssaultPlasmaIncineratorFront.jpg|<center>Front View</center> PlasmaIncineratorAssaultBA.jpg|<center>Blood Angels</center> PlasmaIncineratorAssaultDA.jpg|<center>Dark Angels</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Heavy Plasma Incinerator |- |<gallery class="center"> Heavy_Plasma_Incinerator.jpg|<center>Profile</center> HeavyPlasmaIncineratorFront.jpg|<center>Side View</center> HeavyPlasmaIncineratorSide.jpg|<center>Carrying</center> HeavyPlasmaIncineratorBack.jpg|<center>Back View</center> HeavyPlasmaIncineratorCloseUp.jpg|<center>Close-up View</center> </gallery> |} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Plasma Incinerator |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Standard |- | {{40k-Ranged-Weapon-Profile-8|range=30"|strength=7|ap=-4|damage=1|type=Rapid Fire 1}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Supercharge |- | {{40k-Ranged-Weapon-Profile-8|range=30"|strength=8|ap=-4|damage=2|type=Rapid Fire 1|abilities=On a hit roll of 1, the bearer is slain after all of this weapon's shots have been resolved.}} |} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Assault Plasma Incinerator |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Standard |- | {{40k-Ranged-Weapon-Profile-8|range=24"|strength=6|ap=-4|damage=1|type=Assault 2}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Supercharge |- | {{40k-Ranged-Weapon-Profile-8|range=24"|strength=7|ap=-4|damage=2|type=Assault 2|abilities=On a hit roll of 1, the bearer is slain after all of this weapon's shots have been resolved.}} |} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Heavy Plasma Incinerator |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Standard |- | {{40k-Ranged-Weapon-Profile-8|range=36"|strength=8|ap=-4|damage=1|type=Heavy 1}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Supercharge |- | {{40k-Ranged-Weapon-Profile-8|range=36"|strength=9|ap=-4|damage=2|type=Heavy 1|abilities=On a hit roll of 1, the bearer is slain.}} |} |} |} |} |} </center> ===Plasma Cannon=== [[File:PlasmaCannonProfile.jpg|200px|right|thumb|Plasma Cannon]] We can now see that early in the list, our next Plasma gun is already a full-fledged vehicle-mounted weapon because it's too large to carry around. Originally called a "Heavy Plasma Gun" in 1st (Rogue Trader) and 2nd Editions, it was promoted to "Cannon" status beginning with 3rd Edition. The exceptions to that rule are the Space Marines because they're big and wear Power Armor. Although the Sisters of Battle do wear Power Armor as well, we can probably infer that the power packs carried by the Sisters are not enough to charge the Plasma Cannon up, while the larger Space Marines with larger power packs may afford to do so (also because Space Marines are genetically engineered super soldiers, while the Soritas is comprised of MOSTLY mortals). Outside of the Power Armor ring, the Plasma Cannon remains a weapon to be installed on vehicles. Apart from the Servitors and influential/fortunate Hive World gangs, you won't see a Heavy Weapons Team with Plasma Cannons because you have to remember that this technology is pretty rare, and it shouldn't be installed on something less protective than in the hull of a Leman Russ Battle Tank and, strangely enough, an Armored Sentinel. Of course, Dreadnoughts may use this also because they're Space Marines made even larger. By being a larger Plasma Gun, the Plasma Cannon delivers destruction over a much larger area; several individuals may be caught in a single blast. The blast itself is also a little different from the usual Plasma Guns. Instead of a small "pulse," the Plasma Cannon fires out a larger "ball" of boiling nuclear energy which looks more or less like a miniature star, hence the "Sun Gun" moniker. 8th Edition introduces a couple more of Plasma Cannon variants mostly for representing a different effect when things go wrong just because the safety is turned off. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> PlasmaCannonServitor.jpg|<center>Servitor</center> PlasmaCannonDevastator.jpg|<center>Devastator Marine</center> PlasmaCannonHeresy.jpg|<center>Heresy Era</center> PlasmaCannonHeresyBack.jpg|<center>Heresy Era</center> PlasmaCannonMars.jpg|<center>Heresy Era</center> PlasmaCannonDreadnought.jpg|<center>Dreadnought</center> PlasmaCannonContemptor.jpg|<center>Contemptor Dreadnought</center> PlasmaCannonArmoredSentinel.jpg|<center>Armored Sentinel</center> PlasmaCannonLemanRuss.jpg|<center>Leman Russ</center> PlasmaCannonLongFang.jpg|<center>Long Fang</center> PlasmaCannonTerminator.jpg|<center>Terminator</center> AST_Erasmus_Pattern_PlasmaCannon_MKI.png|<center>''Deathwing''</center> PlasmaCannonSammael.jpg|<center>''[[Sammael]]'s''</center> PlasmaCannonStormraven.jpg|<center>Stormraven</center> Streumon-studio-shdw-w-plasma-cannon-games-workshop.jpg|<center>[[Space Hulk: Deathwing]]</center> Streumon-studio-shdw-w-spear-of-caliban01-games-workshop.jpg Streumon-studio-shdw-w-spear-of-caliban02-games-workshop.jpg Streumon-studio-shdw-w-spear-of-caliban03-games-workshop.jpg </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Plasma Cannon |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | 7th |- | {{40k-Ranged-Weapon-Profile|range=36"|strength=7|ap=2|type=Heavy 1, Blast, Gets Hot}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | 8th |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Standard |- | {{40k-Ranged-Weapon-Profile-8|range=36"|strength=7|ap=-3|damage=1|type=Heavy D3}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Supercharge |- | {{40k-Ranged-Weapon-Profile-8|range=36"|strength=8|ap=-3|damage=2|type=Heavy D3|abilities=On a hit roll of 1, the bearer is slain after all of this weapon's shots have been resolved.}} |} |} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Heavy Plasma Cannon |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Heavy Plasma Cannon |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | 7th |- | {{40k-Ranged-Weapon-Profile|range=36"|strength=7|ap=2|type=Heavy 1, Blast, Gets Hot}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | 8th |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Standard |- | {{40k-Ranged-Weapon-Profile-8|range=36"|strength=7|ap=-3|damage=1|type=Heavy D3}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Supercharge |- | {{40k-Ranged-Weapon-Profile-8|range=36"|strength=8|ap=-3|damage=2|type=Heavy D3|abilities=For each hit roll of 1, the bearer suffers a mortal wound after all of this weapon’s shots have been resolved.}} |} |} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Twin Heavy Plasma Cannon |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | 7th |- | {{40k-Ranged-Weapon-Profile|range=36"|strength=7|ap=2|type=Heavy 1, Blast, Gets Hot, Twin-linked}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | 8th |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Standard |- | {{40k-Ranged-Weapon-Profile-8|range=36"|strength=7|ap=-3|damage=1|type=Heavy 2D3}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Supercharge |- | {{40k-Ranged-Weapon-Profile-8|range=36"|strength=8|ap=-3|damage=2|type=Heavy 2D3|abilities=For each hit roll of 1, the bearer suffers a mortal wound after all of this weapon’s shots have been resolved.}} |} |} |} |} |} |} |} </center> ===Plasma Culverin=== [[File:PlasmaCulverin.jpg|200px|right|thumb|Plasma Culverin]] Continuing the early firearms theme at the size of what we would call cannons for the Mechanicus is the Plasma Culverin. There seems to be a running theme between the Mechanicus and rapid-firing Plasma weaponry, because the Plasma Culverin is also the Dakka-friendly kind on a bigger scale. In fact, the whole thing looks just like the Plasma Caliver in design concept. Since it is much bigger, it will be too unwieldy for an average Skitarius to carry around. Unless said Skitarius happens to be an Ogryn or something, the Plasma Culverin currently sees sole usage with Servitors, specifically [[Kataphron Battle Servitors]], more specifically the Destroyer kind that actually carries around the big guns like this or the Heavy Grav Cannon. Plasma Culverins sacrifice the range of their cannon-pattern equivalents in exchange for a higher rate of fire. Only the Adeptus Mechanicus dare coax such rampant destruction from their Plasma weaponry, and even they put it on a essentially disposable unit, yet to the adepts of Ryza in particular, the scars they leave on wielder and war zone alike are considered quite normal. Since it is essentially a larger Plasma Caliver, and Skitarii usually handle with weapons which are also usually outright lethal to people who aren't half-machine, the Plasma Culverin might actually be that much dangerous to the wielder, and so it is carried by Servitors who are half-dead along with already being half-machine. Because of its low damage per high rate of fire, the Plasma Culverin is applied as a [[Awesome|Plasma Gatling]] to "accommodate" horde armies. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> PlasmaCulverinSide.jpg|<center>Side View</center> PlasmaCulverinFront.jpg|<center>Front View</center> PlasmaCulverinPict.jpg|<center>Pict Capture</center> KataphronDestroyerPict2.jpg|<center>Pict Capture</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | 7th |- | {{40k-Ranged-Weapon-Profile|range=24"|strength=7|ap=2|type=Heavy 2, Blast, Gets Hot}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | 8th |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Standard |- | {{40k-Ranged-Weapon-Profile-8|range=36"|strength=7|ap=-3|damage=1|type=Heavy D6}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Supercharge |- | {{40k-Ranged-Weapon-Profile-8|range=36"|strength=8|ap=-3|damage=2|type=Heavy D6|abilities=On a hit roll of 1, the bearer is slain after all of this weapon's shots have been resolved.}} |} |} |} |} |} </center> ===Plasma Destroyer=== [[File:Plasma_Destroyer.PNG|200px|right|thumb|Plasma Destroyer]] What makes the Plasma Destroyer different from your regular Plasma Cannons is that it is big enough to be considered a main gun. Certainly, the Plasma Destroyer is too big to be carried by Space Marines or mounted on flimsy walkers like Sentinels. The only pattern we know so far for this class of Plasma weaponry is the Executioner-pattern Plasma Destroyer mounted on the [[Leman Russ Executioner|eponymous Leman Russ loadout;]] Space Marines used to install this same type of cannon on their Deimos Predators too, but those tanks have been reduced to relics by the present age. The following is why plasma tanks are so hard to come by here. The Plasma Destroyer is produced at Ryza, a Forge World that is the capital of plasma and magnetic containment field, both of which an essential component when you want to make Plasma weapons. Concerning the performance, the Plasma Destroyer is a rather volatile for a cannon with only 12 shots worth of plasma before running out of juice; to recharge, it uses photonic fuel cells, one at a time. Heat management is a critical factor when handling this weapon. In fact, the Leman Russ needs to be modified to accommodate heat vents as such to not melt the insides out. There is also an emergency coolant system by the rear of the cannon, but since the damn tube is outside and vulnerable to damage by stray fires or something, the fail-safe usually doesn't work, so most tank crews usually ditch the tank when it starts to get too hot and the Commissar isn't watching. There seems to be a distinct difference between a couple of Plasma Destroyers: the Executioner Plasma Cannon that is mounted on the [[Leman_Russ_Battle_Tank|Leman Russ]] chassis deployed by the Imperial Guard (''that we have taken liberty to refer as "Plasma Destroyer" since it is at about the same size anyway''), and the Plasma Destroyer that is mounted on the [[Predator]] chassis used by Space Marines. We can see that by appearance alone, where the Executioner Plasma Cannon looks to be a giant Plasma Cannon, the Plasma Destroyer seems to be more like the next size of the [[Plasma#Plasma_Blaster|Plasma Blaster]]. What makes the Plasma Destroyer more reliable? It doesn't get hot. Recently, this translates to not letting you take your chances and overcharge its shots. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> LemanRussPlasmaDestroyer.jpg|<center>Leman Russ</center> DeimosPredatorPlasmaDestroyer.jpg|<center>Deimos Predator</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Executioner Plasma Cannon |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | 7th |- | {{40k-Ranged-Weapon-Profile|range=36"|strength=7|ap=2|type=Heavy 3, Blast, Gets Hot}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | 8th |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Standard |- | {{40k-Ranged-Weapon-Profile-8|range=36"|strength=7|ap=-3|damage=1|type=Heavy D6}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Supercharge |- | {{40k-Ranged-Weapon-Profile-8|range=36"|strength=8|ap=-3|damage=2|type=Heavy D6|abilities=For each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon’s shots have been resolved.}} |} |} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Plasma Destroyer |- | {{40k-Ranged-Weapon-Profile-7-8|r7=36"|s7=7|ap7=2|type7=Heavy 3, Blast (3")|r8=36"|s8=7|ap8=-3|d8=2|type8=Heavy 2D3}} |} |} |} |} </center> ===Plasma Storm Battery=== [[File:PlasmaStormBatteryProfile.jpg|200px|right|thumb|Plasma Storm Battery]] Just like the Plasma Talon, the Plasma Storm Battery is also a twin-linked Plasma weapon of sort. Unlike the Plasma Talon, this thing is a much bigger talon used by the Ravenwing on their much bigger Land Speeder Vengeance for an occasion where there is a much bigger prey that needs a much bigger Plasma bombardment. Yes, complementing the [[Heavy Bolter]] or [[Assault Cannon]] of the Vengeance is a couple of Plasma Cannons. Like a supernova born amid the fire of battle, the blast of the Plasma Storm Battery annihilates anything it touches. Whether spitting multiple bolts of energy or loosing a single, monstrous blast, this weapon spells death to all before it. A Plasma Storm Battery is a relic weapon long held in the armory of The Rock. Normally a [[Land Speeder]] shouldn't be able to bear the weight of two Plasma Cannons and another Astartes controlling the turret, but not only is the chassis of the [[Land Speeder Vengeance]] much bigger, it also has superior lift-engines to carry the heavy weaponry. By service records, the Plasma Storm Battery is the senior equipment compared to the Land Speeder it is mounted on, which was discovered recently at around M36. The Dark Angels just noticed that the new big Land Speeder can carry the Storm Battery and promptly installed it. The original purpose of the Plasma Storm Battery is unknown (we're guessing it was for killing stuff), though we can perhaps suppose that it used to be mounted on larger relic vehicles such as Deimos Predators. Do note that it is not recommended to fire this weapon on Supercharge; since all Imperial armies ran out of vehicle weapon-coolant somewhere during 4th Edition, firing this baby in that mode will likely result in multiple mortal wounds, quickly killing the land speeder itself. Well, until 9th edition at least, when they finally found the cooling packs and now only 1 mortal wound takes place. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"| Profile |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> PlasmaStormBatterySide.jpg|<center>Front View</center> PlasmaStormBatteryFront.jpg|<center>Front View</center> PSB.jpg|<center>Top View</center> PlasmaStormBatteryPict1.jpg|<center>Pict Capture</center> PlasmaStormBatteryPict2.jpg|<center>Pict Capture</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Standard |- | {{40k-Ranged-Weapon-Profile-7-8|r7=36"|s7=7|ap7=2|type7=Heavy 3, Gets Hot|r8=36"|s8=7|ap8=-3|d8=2|type8=Heavy D6}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Supercharge |- | {{40k-Ranged-Weapon-Profile-7-8|r7=36"|s7=7|ap7=2|type7=Heavy 1, Gets Hot, Large Blast|r8=36"|s8=8|ap8=-3|d8=3|type8=Heavy D6|abil8=If you make one or more hit rolls of 1, the bearer suffers 3 mortal wounds after all of this weapon’s shots have been resolved, and the plasma storm battery cannot be used for the rest of the battle.}} |} |} |} |} </center> ===Hellfire Plasma Cannonade=== [[File:HellfirePlasmaCannonadeProfile.jpg|200px|right|thumb|Hellfire Plasma Cannonade]] As the Devastator of Dreadnoughts, of course, the Deredeo chassis has access to a true Plasma Cannon equivalent, and it shoots like a machine gun. Alright, that is probably an exaggeration. The Hellfire Plasma Cannonade is a development from existing Plasma-based weapons technology. It was in its experimental, field-testing stage by the onset of the Horus Heresy. The Hellfire is clearly the Imperium's attempt on making Plasma cannons that can fire a lot of miniature stars at a time. It sacrifices range which is something of a standard quality for the Deredeo's armaments for increased armor penetration as well as the aforementioned rate of fire. As a bonus, it may also a fire a one huge blast like what a Plasma weapon should be able to. Fast-forward to 40k with 8th Edition, however, the Hellfire Plasma Cannonade has lost its ability to fire one huge blast, which isn't really as bad as it seems since the Hellfire is supposed to be a Plasma cannon battery that shoots out a lot of Plasma in a short period of time. And for some reason in the present age, [[Derp|it is referred to as Carronade instead of Cannonade.]] The present rendition is likely a typo, since Carronade is a short but powerful cannon mounted on 18th–19th century warships, while the Cannonade refers to a continuous discharge of heavy gunfire. Clearly, despite being short-ranged like a Carronade, the Hellfire is a Cannonade with its high rate of fire. This weapon system might be based on the relatively similar Dark Angel's [[Plasma#Plasma_Storm_Battery|Plasma Storm Battery]] mounted on their [[Land_Speeder#Land_Speeder_Vengeance|Land Speeder Vengeance]]. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> HellfirePlasmaCannonadeSide.jpg|<center>Side View</center> HellfirePlasmaCannonadeFront.jpg|<center>Front View</center> HellfirePlasmaCannonadeBack.jpg|<center>Back View</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | 7th |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Sustained Fire |- | {{40k-Ranged-Weapon-Profile|range=36"|strength=7|ap=2|type=Heavy 4}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Maximal Fire |- | {{40k-Ranged-Weapon-Profile|range=36"|strength=7|ap=2|type=Heavy 1|rules=Gets Hot, Large Blast}} |} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | 8th |- | {{40k-Ranged-Weapon-Profile-8|range=24"|strength=8|ap=-3|damage=3|type=Heavy 5|abilities=For each hit roll of a 1, the bearer suffers 1 mortal wound after all of this weapon’s shots have been resolved.}} |} |} |} |} </center> ===Plasma Eradicator=== [[File:Plasma_Eradicators.JPG|200px|right|thumb|Plasma Eradicator]] Another Primaris-exclusive Plasma weapon since a couple of this can be mounted on a Primaris-exclusive vehicle. Possibly a derivative from the Plasma Incinerator family along with the Plasma Exterminator, the Plasma Eradicator with a similarly intimidating name is perhaps a cousin to the Macro- variant. The Plasma Eradicator may be installed on both side turrets of the [[Astraeus Super-heavy Tank]] favored by the Primaris Space Marines as an alternative to the [[Las-Ripper]]s. Concerning firepower, the Plasma Eradicator is more or less similar, but not the same compared to the Macro Plasma Incinerator with a similar size, but the super-heavy tank makes up for that by being so heavy enough to mount two on its sponsons. Since the design of the Astraeus was actually based from a recovered STC with some additions here and there from Cawl's part, it is likely that the Plasma Eradicator was one of such additions, modified a little to become a weapon fitting for a heavy hovering tank and not a heavy Redemptor Dreadnought. Since the Plasma Eradicators are not only cheaper than the Las-rippers, but also provide more range that is a whopping extra 12", they are 90% of the time a better choice for you to live with; being within the 24" range will put the Astraeus in danger of being chopped up by enemy Knights or other equivalents, not to mention making it a prime target for most Plasma weapons from the other side. You'd think a tank that big would be able to feed more juice into its Plasma Eradicators. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> PlasmaEradicatorSide.jpg|<center>Side View</center> PlasmaEradicatorFront.jpg|<center>Front View</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Standard |- | {{40k-Ranged-Weapon-Profile-8|range=36"|strength=8|ap=-4|damage=1|type=Heavy D3}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Supercharge |- | {{40k-Ranged-Weapon-Profile-8|range=36"|strength=9|ap=-4|damage=2|type=Heavy D3|abilities=For each hit roll of 1, the bearer suffers a mortal wound after all of this weapon's shots have been resolved.}} |} |} |} |} </center> ===Macro Plasma Incinerator=== [[File:MacroPlasmaIncinerator.jpg|200px|right|thumb|Macro Plasma Incinerator]] The Plasma Cannon size of the Plasma Incinerator family alongside the Heavy variant, notice the "Macro" prefix if the looks of it is not obvious enough for you. In a similar fashion to how the Heavy Plasma Incinerator is a relatively smaller for better handling by the Primaris Hellblasters, the Macro Plasma Incinerator is just simply a bit too large to carry alone. In their army, if Space Marines can't carry the weapon, then the Dreadnoughts will. For this particular cannon, not just every Dreadnought will do. It has to be the new Redemptor chassis which is also exclusive for the new Primaris Marines possibly due to being designed exclusively for it; regular Dreadnoughts can probably carry it, but likely don't have enough juice to fire the thing. The [[Redemptor Dreadnought]] and [[Repulsor Tank]] are the current wielders of the Macro Plasma Incinerator, with the latter getting it for it's heavier firepower Executioner varient. Appearance-wise, it has a total of five flask-like objects attached to it. The three big ones are likely the fuel cells which are also likely used one at a time. The other two flasks might either be spares or possibly some sort of coolant. Since Primaris Hellblasters tend to handle with Plasma weaponry for the most part, the Macro Plasma Incinerator is a great familiar option for a Redemptor Dreadnought who was a Hellblaster back when he still had more limbs to speak of. The Macro Plasma Incinerator is essentially a giant plasma gun made for harder hitting Dreadnoughts and tanks. With a little adjustment, other bigger present Dreadnoughts might be able to use it. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> MacroPlasmaIncineratorSide.jpg|<center>Side View</center> MacroPlasmaIncineratorFront.jpg|<center>Front View</center> MacroPlasmaIncineratorBack.jpg|<center>Back View</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Standard |- | {{40k-Ranged-Weapon-Profile-8|range=36"|strength=8|ap=-4|damage=1|type=Heavy D6}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Supercharge |- | {{40k-Ranged-Weapon-Profile-8|range=36"|strength=9|ap=-4|damage=2|type=Heavy D6|abilities=For each hit roll of 1, the bearer suffers a mortal wound after all of this weapon's shots have been resolved.}} |} |} |} |} </center> ===Omega Plasma Array=== [[File:Sicaran_Omega_Plasma_Array.JPG|200px|right|thumb|Omega Plasma Array]] The Omega Plasma Array is a type of Plasma Weapon mounted on Space Marine [[Sicaran Battle Tank#Sicaran Omega|Sicaran Omega Tanks]] as its primary weapon. Imagine if you will, a Plasma Destroyer that is [[Awesome|twin-linked]] and is just as able to [[Rape|rapid fire.]] The plasma array mounted on the Sicaran Omega is capable of focusing and projecting a highly pressurized stream of volatile and highly charged plasma, vaporizing outer armour layers and literally burning through an enemy tank’s defences. This crude application of plasma technology is rarely capable of the elegant destruction of weapons of the same calibre as the ubiquitous [[lascannon]], but is capable of eventually reducing even the toughest enemy vehicles to molten ruin. However, despite the awesomeness of the concept, gameplay wise, the Omega Plasma Array is in some tough competition as it is not as armour-fucking as the Venator's [[Neutron Laser Projector]] nor does it has the same [[Dakka]] as the Punisher's [[Punisher Rotary Cannon|Rotary Cannon]]. Its biggest competitor however, is the [[Arcus Launcher]] as it does everything the Omega does in its niche as a versatile weapon that could switch its firing mode depending on the type of enemies it is facing. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> 99560101551 OmegaTankDestroyer01.jpg </gallery> |} | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Plasma Volley |- | {{40k-Ranged-Weapon-Profile-8|range=24"|strength=7|ap=-3|damage=1|type=Heavy 6}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Sustained Burn |- | {{40k-Ranged-Weapon-Profile-8|range=24"|strength=9|ap=-3|damage=3|type=Heavy 3|abilities=For each hit roll of 1, the bearer suffers a D3 mortal wound after all of this weapon's shots have been resolved. <br>However, rolls on a 6 would force the target to take an additional mortal wound in place.}} |} |} |} |} </center> ===Hellex Plasma Mortar=== [[File:HellexPlasmaMortarProfile.jpg|200px|right|thumb|Hellex Plasma Mortar]] Instead of the usual cannon, the Hellex is a mortar, which means it shoots the Plasma up instead of the usual front. Now, Plasma Mortars are certainly not new. Starforts for one may have them as part of their collection of batteries. In fact, it isn't that strange for an actual mortar or two to be used on naval ships of the past – the bomb ketch is a good example. As shown in ''Eternal Crusade'', the Plasma Cannon may also double as a Plasma Mortar by aiming significantly higher, which is probably why there isn't a Plasma Mortar proper available. What makes the Hellex much more in line as a mortar is its payload. Deployed by Siege-Automata of the [[Legio Cybernetica]] under the [[Legio Cybernetica#Thanatar-Class Robot|Thanatar class,]] the Plasma coming from the Hellex they carry comes in a shell, but not the regular kind. Shunning the crude shells favored by most siege guns, the Hellex Plasma Mortar fires high-density charges of burning Plasma in programmed trajectory arcs timed to detonate over their targets. These airbursts create rolling waves of incinerating energy which engulf the surrounding area, burning through anything they encountered. The Hellex doesn't fire out raw Plasma. It shoots out a shell filled with raw Plasma, and detonate that over its targets – it fires out a star that promptly explodes. This results in a Plasma Wave that will definitely do a lot of damage over the perimeter. Though a debris might be able to cover you from regular mortar shells, you might need to pray to your god(s) for this one. There are some additional points for the Hellex Plasma Mortar. On tabletop, the Plasma Wave essentially means you (''or your opponent if you're the one who fired it'') have to re-roll your successful cover saves. Because being stationary means more time to probably balance itself, the Thanatar will be able to shoot with the Hellex doubly further if it didn't move at that moment. Finally when assembling the model, the end of the barrel may be flared out if you prefer the sight of a blooming flower that shoots out miniature stars a few moments before going supernova over the poor sods over at the other side. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"| Profile |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> HellexPlasmaMortarSide.jpg|<center>Side View</center> HellexPlasmaMortarFront.jpg|<center>Front View</center> HellexPlasmaMortarBack.jpg|<center>Back View</center> Hellex_Plasma_Mortar.JPG|<center>The Plasma Flower</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stationary |- | {{40k-Ranged-Weapon-Profile|range=12"–48"|strength=8|ap=2|type=Ordnance 1, Barrage, Large Blast (5"), Plasma Wave}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Fired on the Move |- | {{40k-Ranged-Weapon-Profile|range=12"–24"|strength=8|ap=2|type=Ordnance 1, Barrage, Large Blast (5"), Plasma Wave}} |} |} |} |} </center> ===Plasma Decimator=== [[File:PlasmaDecimator.jpg|200px|right|thumb|Plasma Decimator]] 8th Edition brought out a lot of new Plasma weapons, and the Plasma Decimator is another one of them. The Plasma Decimator is mounted as one of the two primary weapons of the [[Imperial Knight#Dominus Knight Castellan|Knight Castellan, Dominus-class chassis.]] It is a huge and obliterative weapon capable of bathing swathes of the battlefield in searing energies and reducing the enemy to glowing ashes. Because it is a Dominus Knight, it possesses dual plasma cores, which translates to more energy to feed into more and larger weapons these Knights carry to battle. Appearance-wise, this cannon seems to be the next size after the [[Plasma#Plasma_Culverin|Plasma Culverin]]. It is one of the few instances where a rather Mechanicum-exclusive weapon makes its way to other Imperium forces, Imperial-aligned Castellan Knights for this case. Pilots of the Knight Castellan are adept at regulating the flow of that abundance of plasmic energy to this potent weapon, [[Rage|even if it risks rustling the Machine Spirits' jimmies in order to unleash an especially ferocious blast should the situation demand it]]. Simply put, it's just a fancy description for the signature Supercharge affiliated with most Plasma weaponry. Fundamentally speaking, the Plasma Decimator is one of the smaller, pseudo-Titan-sized middle finger graciously-signed to an entire horde of MEQs charging up their way. With the Plasma Decimator, you will be shit-firing plasma from your Knight Castellan at up to 48" across the board. Of course and as stated, like all Plasma should be, even Knights have to deal with the volatility of that class of weaponry, so supercharge this gun at your own risk and volition. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> PlasmaDecimatorFront.jpg|<center>Front View</center> PlasmaDecimatorPict.jpg|<center>Pict Capture</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Standard |- | {{40k-Ranged-Weapon-Profile-8|range=48"|strength=7|ap=-3|damage=1|type=Heavy 2D6}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Supercharge |- | {{40k-Ranged-Weapon-Profile-8|range=48"|strength=8|ap=-3|damage=2|type=Heavy 2D6|abilities=For each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon’s shots have been resolved.}} |} |} |} |} </center> ====''Cawl's Wrath''==== [[File:PlasmaDecimatorCawlsWrath.jpg|200px|right|thumb|''Cawl's Wrath'' (''Placeholder'')]] Unlike the usual kind, this Plasma Decimator is exclusive to Mechanicum-aligned Knights Castellan. So, why is it named after a certain Tech-Priest we know? You see, while our illustrious Archmagos Belisarius Cawl was working on some advanced Plasma weapons technology that ended up with the Primaris Marines – particularly to reduce the size to increase portability – some time around the centuries that took the work, he made this singular Plasma Decimator. Its enhanced containment fields and Machine Spirit data-shackles allow it to generate even more lethal volumes of energy than a typical example of such a weapon. The cannon itself was likely assembled as a testing bed for the containment fields which are crucial to Plasma weaponry, and/or the data-shackles that supposedly keep the Machine Spirit in line so that the system doesn't break down and explode or something. After confirming his results after a session or two of test firing, Cawl probably went back to his labs and told the Knight Castellan to take ''Cawl's Wrath'' home in a show of generosity, or the Knight just went home with ''Cawl's Wrath'' because his/her House sponsored that part of the project for the better Plasma Decimator. Since Cawl spent most of his working hours over the thousands of years on Mars, the Knight House in question is likely House Taranis, or any other unknown Houses that just so happens to be on Mars. On the tabletop, it is simply a more potent Plasma Decimator available to Knights Castellan whose loyalties lie to the Machine God. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Standard |- | {{40k-Ranged-Weapon-Profile-8|range=48"|strength=8|ap=-4|damage=2|type=Heavy 2D6}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Supercharge |- | {{40k-Ranged-Weapon-Profile-8|range=48"|strength=9|ap=-4|damage=3|type=Heavy 2D6|abilities=For each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon’s shots have been resolved.}} |} |} |} |} </center> ===Plasma Blastgun=== [[File:PlasmaBlastgunProfile.jpg|200px|right|thumb|Plasma Blastgun]] With a seemingly less intimidating name, the Plasma Blastgun is where we jump to the super-heavy class of this kind of weaponry. It also seems to be the next size after the [[Plasma#Plasma_Destroyer|Plasma Destroyer]]. The Plasma Blastgun is, by all means, sized for a Titan. In fact, [[Warhound Scout Titan|Warhound Titans]] may carry these as one – or both – of their primary armaments, and the larger sizes such as the [[Reaver Battle Titan|Reaver]] and the [[Warlord Battle Titan|Warlord]] may mount them as secondary weapons by what we anatomically call the shoulders. Continuing the tradition, the Imperium unsurprisingly straps this gun on tanks as well. The [[Stormblade]], a [[Shadowsword]] variant, distinctively uses it as its main gun. The Macharius chassis, though smaller in size, also mounts the gun in a similar manner, though [[Macharius Heavy Tank#Macharius Omega|that variant in question is a little inferior.]] It was discovered relatively recently as a Plasma Blastgun that is more compact and easier to maintain. The prospect of churning out more tanks with guns that fire out hot plasma came with a drawback – only about three Forge Worlds know how to make the damn thing. Speaking of variants, the Plasma Blastgun on the Stormblade was exactly the same Plasma Blastgun used by Titans. Recently, a distinction has been made since it is obvious that the colossal Titans have more room to accommodate support systems such as that of power and cooling than a super-heavy tank. The Plasma Blastgun on Titans are obviously much better to shoot with. Despite being less powerful, the difference made by the one on Stormblades is surprisingly range when compared by overcharging. It is not recommended to stand near a Plasma Blastgun unprotected since when this thing vents out heat with you standing nearby, fourth-degree burns will probably be the least of your worries. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"| Profile |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"| Gallery |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Stormblade |- |<gallery class="center"> PlasmaBlastgunStormbladeSide.jpg|<center></center> PlasmaBlastgunStormbladeSide2.jpg|<center></center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Macharius Omega |- |<gallery class="center"> PlasmaBlastgunMachariusBack.jpg|<center></center> PlasmaBlastgunMachariusFront.jpg|<center></center> PlasmaBlastgunMachariusSide2.jpg|<center></center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Titan |- |<gallery class="center"> Plasma-blastgun-mars.jpg|<center>Warhound Titan</center> PlasmaBlastgunWarhoundFront.jpg|<center>Warhound Titan</center> PlasmaBlastgunWarhound.jpg|<center>Warhound Titan</center> PlasmaBlastgunReaverFront.jpg|<center>Reaver Titan</center> PlasmaBlastgunReaverSide.jpg|<center>Reaver Titan</center> </gallery> |} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Plasma Blastgun |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Standard |- | {{40k-Ranged-Weapon-Profile-7-8|r7=72"|s7=8|ap7=2|type7=Primary Weapon 2, Massive Blast (7")|r8=72"|s8=8|ap8=-3|d8=2|type8=Heavy 2D6}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Supercharge |- | {{40k-Ranged-Weapon-Profile-7-8|r7=96"|s7=10|ap7=2|type7=Primary Weapon 1, Apocalyptic Blast (10")|r8=96"|s8=9|ap8=-3|d8=3|type8=Heavy 2D6|abil8=For each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon’s shots have been resolved.}} |} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Omega Pattern Plasma Blastgun |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Pulsed Bolts |- | {{40k-Ranged-Weapon-Profile-7-8|r7=60"|s7=7|ap7=2|type7=Ordnance 3, Large Blast (5"), Primary Weapon|r8=60"|s8=8|ap8=-3|d8=2|type8=Heavy 2D6}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Maximal Bolts |- | {{40k-Ranged-Weapon-Profile-7-8|r7=72"|s7=9|ap7=2|type7=Ordnance 1, Massive Blast (7"), Primary Weapon, Gets Hot|r8=60"|s8=9|ap8=-3|d8=3|type8=Heavy 2D6|abil8=On a hit roll of a 1, the bearer suffers a mortal wound after all of this weapon’s shots have been resolved.}} |} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Titan Plasma Blastgun |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Normal |- | {{40k-Ranged-Weapon-Profile-7-8|r7=72"|s7=8|ap7=2|type7=Primary Weapon 2, Massive Blast (7")|r8=72"|s8=8|ap8=-3|d8=3|type8=Macro 2D6}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Overcharged |- | | {{40k-Ranged-Weapon-Profile-7-8|r7=96"|s7=10|ap7=2|type7=Primary Weapon 1, Apocalyptic Blast (10")|r8=72"|s8=10|ap8=-4|d8=4|type8=Macro 2D6|abil8=When using this firing mode, for each hit roll of a 1, the Titan suffers a mortal wound after all of this weapon’s shots have been resolved. These mortal wounds may not be stopped by the Titan’s own void shields.}} |} |} |} |} |} </center> ===Plasma Destructor=== [[File:New Plasma Destructor.JPG|200px|right|thumb|Suzerain Class Plasma Destructor]] The Plasma Destructor is an even bigger Plasma cannon that seems to have been forgotten and mothballed with the [[Plasma#Plasma_Annihilator|Plasma Annihilators]]. However, with the released of the [[Warmaster Titan]], the Destructor returns with a fresh new coat of paint. The new Suzerain class Plasma Destructor is now a [[Rape|quad-barrelled Plasma Annihilator of death]] and the Warmaster [[Anal circumference|wields ''two'' of them]]. While the smaller Titan classes such as the Warhound and the Reaver are stuck with the Plasma Blastgun, [[Warlord Battle Titan]]s and [[Warmaster Heavy Battle Titan]]s have the Plasma Destructor here as an option. Fun fact: way back in the ancient days with ''Adeptus Titanicus'', this gun was called Plasma Cannon, and the smaller Plasma Blastgun was just Plasma Gun. Later on to the 2nd Edition of ''Epic'' with ''Codex Titanicus'', they acquired themselves the new names we have here. The Plasma Destructor is so powerful that even for a Titan, it cannot do anything else after firing for a while; it takes that much power to fire the Plasma Destructor. As of recent, this quality isn't mentioned in its ''Apocalypse'' incarnation, though the high power demand should secure its place with nothing less than the Warlord size. And since the Plasma Destructor is considered to be at the size for Warlord Titans, some has suspected that the modern Sunfury Plasma Annihilator to be equipped as a primary weapon for the modern Warlord Titan is in fact a Plasma Destructor. Footnote: unlike its incarnation in ''Apocalypse'', the Plasma Destructors back in those distant days may also be shoulder-mounted as well. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> PlasmaD.jpg|Oldschool Plasma Destructor PlasmaDestructor1.jpg PlasmaDestructor2.jpg PlasmaDestructor3.jpg </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | 2nd |- | <table style="border: 1px ridge black; border-collapse: collapse"> <caption style="font-weight: bold">{{{name|}}}</caption> <tr style="text-align: center"> <th style="padding: 5px; border-style: ridge">Range</th> <th style="padding: 5px; border-style: ridge">Note</th> <th style="padding: 5px; border-style: ridge">Attack Dice</th> <th style="padding: 5px; border-style: ridge">Target's Sv. Mod</th> <th style="padding: 5px; border-style: ridge">To Hit Roll</th> </tr> <tr style="text-align: center"> <td style="padding: 5px; border-style: ridge">100</td> <td style="padding: 5px; border-style: ridge">May not fire other weapon or move next turn</td> <td style="padding: 5px; border-style: ridge">4</td> <td style="padding: 5px; border-style: ridge">-6</td> <td style="padding: 5px; border-style: ridge">3</td> </tr> </table> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | 4th |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Rapid |- | {{40k-Ranged-Weapon-Profile|range=72"|strength=8|ap=2|type=Ordnance 3, Blast (7"), Primary Weapon}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Full |- | {{40k-Ranged-Weapon-Profile|range=96"|strength=10|ap=2|type=Ordnance 2, Blast (10"), Primary Weapon}} |} |} |} |} |} </center> ===Plasma Obliterator=== [[File:PlasmaObliteratorProfile.jpg|200px|right|thumb|Plasma Obliterator]] This is the point where the gun is big enough to be worth [[Plasma Obliterator Platform|mounting as an emplacement on a bastion.]] The Plasma Obliterator is just at about that size. It may be mounted on [[Aquila Strongpoint]]s. These things are really, really rare. Although Plasma weapons are established to be pretty rare on their own, this one has a special garnish on its cake. [[Plasma Obliterator Platform|Aquila Strongpoints with Plasma Obliterators]] installed on were designed by Rogal Dorn during his fortification spree for the Horus Heresy. Because Plasma weapons are pretty good at killing traitor Space Marines, the man himself made sure to pop out some huge varieties on defense lines. Sadly, ten thousand years is a heck of a long time, and the Mechanicus doesn't seem to be building new ones to replace the old ones which were destroyed. Those cogboys are probably more at peace with reserving giant Plasma guns for their God-Machine Titans. Since the Plasma Obliterator is only about second to the Plasma Annihilator below in terms of sheer power, the size of this cannon might be that of a Plasma Destructor. Plasma Destructors are also kind of short for something that big, and this relatively short cannon fits that criterion as well. Although a Primarch, we don't really hear that much about Dorn's engineering prowess; he probably is not at the same level as Manus and Vulkan. The Plasma Obliterator is less likely a new weapon entirely designed by Dorn, but more of a Plasma Destructor appropriated for fortification by Dorn. Since Aquila Strongpoints are reserved for things that are big and bold like Macrocannons, the Plasma Obliterator is perhaps also similar to the Plasma Projectors similarly mounted on voidships like said Macrocannons. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> PlasmaObliteratorAngled.jpg|<center>Side View</center> PlasmaObliteratorTop.jpg|<center>Top View</center> PlasmaObliteratorFront.jpg|<center>Front View</center> PlasmaObliteratorView.jpg|<center>Front View</center> PlasmaOliberator.jpg|<center>Aquila Strongpoint</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {{40k-Ranged-Weapon-Profile-7-8|r7=72"|s7=7|ap7=2|type7=Primary Weapon 1, Massive Blast, Gets Hot|r8=72"|s8=8|ap8=-3|d8=2|type8=Heavy 2D6|abil8=Each time you roll a hit roll of 1 when firing this weapon, this model suffers a mortal wound after all of its shots have been resolved.}} |} |} |} </center> ===Plasma Annihilator=== [[File:Sunfury_Plasma_Annhilator.png|200px|right|thumb|Sunfury Plasma Annihilator]] Walking cathedrals deserve no less than a gigantic cannon that fires out giant gouts of Plasma on one arm (''or both''). A weapon of terrifying and indiscriminate power, the Plasma Annihilator is capable of incinerating entire cityscapes and rendering the strongest armor into steaming vapor. Developed from designs intended for the broadside batteries of void warships, Plasma Annihilators are able to be mounted only on the largest of the Imperium's war machines. Since the Plasma Blastgun is already the limit for super-heavies such as the Shadowsword chassis, the Plasma Annihilator seems to be reserved to nothing less than a building, or the kind that moves such as the bigger Battle Titans, as they have both the reactor-strength required to charge them and the motive power to wield them into the fighting. The blatantly intimidating name is also not just for show: the Plasma Annihilator annihilates. Not only is its payload big and bold, creating humongous craters as well as turning surrounding sands into glass, it also has a high rate of fire to keep that payload coming. Indeed, the weapon is so loud that those glass might as well shatter few moments after being made by the previous shot. [[Emperor Battle Titan|Emperor-class Battle Titans]] can afford that much destructive capability simply because they have a "dynamic" reactor, which essentially means they have much more power than lower-tier Titans. The Sunfury pattern is a recent rendition of the Plasma Annihilator mounted as the primary gun of Warlord Titans. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> PlasmaAnn.jpg|<center>Emperor Battle Titan</center> PlasmaAnnihialtorFront.jpg|<center>Front View</center> PlasmaAnnihilatorPictCapture2.jpg|<center>Pict Capture</center> PlasmaAnnihilatorPictCapture1.jpg|<center>Pict Capture</center> PlasmaAnnihilatorPictCapture3.jpg|<center>Pict Capture</center> PlasmaAnnihilatorPictCapture4.jpg|<center>Pict Capture</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Emperor Battle Titan |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | 2nd |- | <table style="border: 1px ridge black; border-collapse: collapse"> <tr style="text-align: center"> <th style="padding: 5px; border-style: ridge">Range</th> <th style="padding: 5px; border-style: ridge">Firepower</th> <th style="padding: 5px; border-style: ridge">Str</th> <th style="padding: 5px; border-style: ridge">Acc</th> <th style="padding: 5px; border-style: ridge">Rof</th> </tr> <tr style="text-align: center"> <td style="padding: 5px; border-style: ridge">45</td> <td style="padding: 5px; border-style: ridge">24</td> <td style="padding: 5px; border-style: ridge">8</td> <td style="padding: 5px; border-style: ridge">-1</td> <td style="padding: 5px; border-style: ridge">6</td> </tr> </table> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | 4th |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Rapid |- | {{40k-Ranged-Weapon-Profile|range=96"|strength=8|ap=2|type=Ordnance 6, Blast (7"), Primary Weapon}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Full |- | {{40k-Ranged-Weapon-Profile|range=120"|strength=10|ap=2|type=Ordnance 3, Blast (10"), Primary Weapon}} |} |} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Sunfury Plasma Annihilator |- | {{40k-Ranged-Weapon-Profile-8|range=72"|type=Macro 2D6|strength=10|ap=-4|damage=2D6|abilities=After resolving all damage on the target unit, roll a D6 for every other unit within 6" of the target unit; on a 4+ that unit also suffers D3 hits using the weapon’s profile.}} |} |} |} |} </center> {{Template:40k-Imperial-Weapons}} {{40k-GenestealerCults-Weapons}}
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