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Post Apocalyptic Society Creation Tables
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===Cultural Quirks=== {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" | '''What makes our people stand out amongst the other Wasteland scum?''' (2d100) |- !1-10 | Death Cult. |- !11-25 | Motor Worship. |- !26-30 | Assholes. |- !31-40 | Xenophobic. |- !41-50 | Not the Lingua Franca. |- !51-70 | Distinctive Icon. |- !71-75 | Cannibals. |- !76-80 | Bloodthirsty. |- !81-85 | Pyromaniacs. |- !86-95 | Old World Blues. |- !96-100 | Intellectuals. |} *'''Death Cult:''' Unsurprisingly among the blighted folk of the wastes, some have taken to worshipping death, or the idea of a “Good death”. Perhaps it’s a mythical afterlife, a desire to see the world well and truly die, or simply a nihilistic belief that death is an inevitable constant in life, for whatever reason this group worships death itself. *'''Motor Worship:''' In a world of vast blasted wastes and monstrous hazards, access to vehicles is the dividing line between life and death for most. Some take this a step farther and literally worship their rides as tools of divine salvation. Maybe they revere them like holy animals, wear garb that evokes them, or even take violent offense to those who mistreat them. *'''Assholes:''' For whatever reason, everyone in the wastes sees your tribe as complete pieces of shit. Maybe they’re blunt as hell and bad mouth everyone else, maybe they have a societal compulsion to cruelty, maybe they just refuse to help anyone without gain. I dunno man, but one of them kicked my dog. I swear. *'''Xenophobic:''' Distrustful and always wary of outsiders, the group is often seen as cold or distant by others. Trade is hard, and diplomatic interactions are harder. Other cultural strains often run stronger in insular groups though. *'''Not the Lingua Franca:''' The group doesn’t speak the standard language of the wastes. Maybe they speak a different old world tongue, or maybe a new language that has emerged since the apocalypse. In any case, they have trouble interacting with other groups and require interpreters to treat with them. *'''Distinctive Icon:''' A motif or symbol runs throughout the groups structures, clothes, and vehicles. Maybe it’s a specific animal or object, or maybe it’s something less specific like bullets or flames. *'''Cannibals:''' Known for their taste for human flesh. Be it a predatory or simply ritual affair, they are seen as “unclean” by most others. *'''Bloodthirsty:''' Exceptionally violent and with a taste for gore. These psychos often paint with the blood of their foes and like to maximize the amount of it spraying at any given time. Make use of exceptionally brutal weapons to cause the most carnage. *'''Pyromaniacs:''' See above, but for fire instead of blood. *'''Old World Blues:''' A pervasive nostalgia about the old world runs through the group, even if they weren’t alive to see it. They might collect old world artifacts, try to take after what they think are old world values, or have an unrealistic drive to rebuild the old world somehow. *'''Intellectuals:''' In a world that constantly demands 100% effort just to stay alive, it’s very rare to see a group even partially dedicated to mental pursuits, but here one is. Usually considered too brainy by other groups, these fellows spend their off time reading salvaged books and maybe even doing a little science/inventing/archaeology. Hold themselves to a higher standard of intelligence/knowledge than others.
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