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==[[Dungeons & Dragons 5th Edition|Fifth Edition]]== The Psion has yet to turn up officially in 5th edition, although the newcomer Unearthed Arcana class the [[Mystic]] has basically taken not only its place, but the role of every single psionic class of editions past. A surprisingly official-looking homebrew expasion of that UA has been made by fans, which comes with additions such as new "magic" items and new psionic monsters. All in all you're actually better off going with this than the actual UA: https://drive.google.com/file/d/0B2bXgsHg7PtJNXdRdjdaUDhRM2M/view?fbclid=IwAR29j5mT2gBK87ZWAbDoelfk-k1YQQuZMgDwvUXYbYQjW6FU1gZu0U10eGU [[Mike Mearls]] personally would rather just use a new Arcane Tradition for the [[Wizard]] rather than bring back the psion in its own right. The resultant School of [[Psionics]]? Well, it looks like this: '''ESP''': At 2nd level, you gain the ability to contact other creatures' minds. You can cast detect thoughts using this ability. When you cast that spell, whether with this ability or from some other ability, it has the following modifications: * The spell does not require concentration. * The benefits that require you to use an action instead require the use of a bonus action. * If you use the option to probe deeper and the target fails its Wisdom saving throw, it is vulnerable to psychic damage you inflict until the end of your next turn. Once you cast detect thoughts using this ability, you can't use it again until you complete a short or long rest. '''Telepath''': Starting at 2nd level, you gain telepathy with a range of 30 feet. Additionally, when you select spells, you can choose spells from the psionic spell list, even if they do not appear on your class list. '''Telekinetic Mind''': Starting at 6th level, you gain the ability to transform your thoughts into tangible force. You can cast telekinesis using this ability. When you cast that spell, whether with this ability or from some other ability, it has the following modifications: * The spell does not require concentration. * The benefits that require you to use an action instead require the use of a bonus action. * The spell's duration is 1 minute, and you cannot choose a new target after selecting your initial one. This restriction no longer applies once you reach 9th level. Once you cast telekinesis using this ability, you can't use it again until you complete a short or long rest. '''Superior ESP''': At 10th level, your proficiency with the detect thoughts spell grows. You gain the following additional benefits when you cast the spell: * The spell now targets a number of creatures equal to your Intelligence modifier (minimum 1). * If you use the option to probe deeper and the target fails its Wisdom saving throw, you can choose to charm it instead of making it vulnerable to psychic damage. It makes another Wisdom saving throw at the end of its turn, ending this effect with a successful save or if it takes damage from you or your allies. '''Improved Telekinesis''': At 14th level, you master the full potential of your mind to project physical force into the world. When you cast telekinesis and each time you select a new target for the spell, you can instead choose a number of targets up to your Intelligence bonus (minimum 1). Since then, they've fiddled with many other ideas for Psionics, all of which are [[skub| controversial]]. Which has people antsy, because it's an open secret that a lack of good psionic mechanics is the major reason 5e has had no ''Dark Sun'' expansion after a year of adaptations of ''Magic: the Gathering'' settings and podcasts instead of the goldmine of native IPs Wizards is sitting on and doing nothing with while not letting anyone else do anything either. The new supplement called "tasha's cauldron" will include psionic subclasses, with the Aberrant Mind Sorcerer being the closest to a full fledged psion
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