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===Chaos=== Chaos psykers and daemons use their own specific disciplines, dedicated to one of the three gods who don't hate sorcery: *'''[[Tzeentch]]''' is mostly about mutation, subjugation, and manipulation of the warp itself. Tzeentchian powers typically revolve around controlling the energies of the warp itself to damage foes (like Doombolts), mind-reading and controlling people, and manipulating reality to either open warp rifts or mutate their opponents into those-which-shall-not-be-named. The [[Thousand Sons]], being the favored legion of Tzeentch, have two unique disciplines to dedicate, '''Change''' and '''Vengeance''', the former being a discipline of harnessed warp madness known to [[Tzaangor]] shamans while the other holds more echoes of the former training of the legions. *'''[[Nurgle]]''' is like a twisted version of Biomancy, focusing on the psyker spreading the gifts of Papa Nurgle by polluting their surrounding area with his many plagues and contagions, causing most people to succumb and die within minutes. The "beneficial" parts of these are mostly related to raising a recipient's endurance, as the many blessings of Nurgle can do anything from mending grievous wounds in an instant, to granting them inhuman resistance to damage. The [[Death Guard]] have their own discipline with similar effects called the '''Contagion''' discipline. *'''[[Slaanesh]]''' tends to be the trickiest, focusing on illusions, and manipulating their targets' senses to either control them or drive them into the throes of insanity (Which can either be good or bad depending on the power involved). Slaaneshi powers are a bit similar to Tzeentchian ones, although are focused more around manipulating the physical and mental characteristics of people to the extreme (something they have control over), rather than their fates and surrounding reality (which people typically do not). *'''[[Khorne]]''' views psychic powers as cowards' tools, and so generally gives his followers an anti-psychic boon, and his mortal champion [[Kharn]] has [[Cheese|immunity to ALL psychic powers.]] If you're willing to relax your lore interpretations a bit, Khorne only hates ''magic'' (I.E: sorcery) so he CAN potentially honor a [[The Force|psychic warrior]] to fight in his name, as spilling blood with your mental strength (i.e: telekinetically beating someone into a bloody pulp) is just as honorable as spilling blood with your physical strength (along with the mantra: "Khorne does not care where blood floes, only that it does"). His more devout followers however, may not agree with such interpretations, and may just throw a chainaxe at the offending psyker's general direction. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> All Is Dust by MajesticChicken.jpg|<center>Ahzek Ahriman, THE go-to guy to bolt your enemy to fried crisp.</center> </gallery> |} |} |} </center> ====Breath of Chaos==== [[File:Breath_of_Chaos.JPG|200px|right|thumb|Breath of Chaos]] Employed exclusively by Daemons, this is less of a weapon than it is a shooting attack β a shooting attack that eats through armour, body and spirit with ease, that is. Effects of this "flame" are as varied as the Changer of Ways himself, and can include anything from simple conflagration up to a fire that turns things into tentacles or frogs or, well, we can't really make an accurate assessment of this attack. Seen used by Flamers of Tzeentch and Horrors mostly, and occasionally also by Daemon Princes and Lords of Change. The Flamers and their Exalted variant shoots it out like our common Flamer from various holes on their bodies, mostly from what we can identify as mouths. The Horrors, on the other hand apart from their finger holes, throw the damned thing like space monkey feces, presumably after <strike>vomiting</strike> '''defecating''' them out first. It is notable that the Breath of Chaos seems to be stronger the more a Horror splits. Pink Horrors do not seem to exhibit it that much. Blue Horrors openly wield the thing like Pyromancers on Warp crack. The final(?) Brimstone Horrors seem to be entirely made out of the thing. Another remarkable thing to note is that Tzeentch's signature effect is sorcerous fire. This may suggest that the Breath of Chaos is less of a "Breathing Fire" effect and more of "Warp Fire" in general. Breath of Chaos from Flamers of Tzeentch is a D6 str4 -1AP torrent of magical fire (which have improved from 8 inches to 12 inch range), they become great at harassing enemy melee units as they would not dare to charge them due to the strong Overwatch and the very durable 4++ save. The ones on a Exalted Flamer has 3 S9 Ap-4 D3 Damage mini Lascannon shots at 18" range hitting on a 3+. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> BlueHorrorBreath.jpg|<center>Blue Horror</center> BlueHorrorBreath2.jpg|<center>''Finger Guns''</center> TzeentchFlamerBreath.jpg|<center>Flamer...</center> TzeentchFlamerBreath2.jpg|<center>of...</center> TzeentchFlamerBreath4.jpg|<center>Tzeentch...</center> TzeentchFlamerBreath3.jpg|<center>''Maybe?''</center> TzeentchFlamerExaltedBreath.jpg|<center>Exalted Flamer...</center> TzeentchFlamerExaltedBreath2.jpg|<center>...of Tzeentch</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {|class="wikitable mw-collapsible mw-collapsed" style="background: white; display: inline-table" |+style="white-space: nowrap;" |'''Fires of Tzeentch''' |- | {{40k-Ranged-Weapon-Profile-7-8|name=Blue Fire of Tzeentch|r7=18|s7=9|ap7=2|type7=Heavy D3, Warpflame|r8=18|s8=9|ap8=-4|d8=3|type8=Heavy D3}} | {{40k-Ranged-Weapon-Profile-7-8|name=Pink Fire of Tzeentch|r7=Template|s7=5|ap7=3|type7=Heavy 1, Torrent, Warpflame|r8=5|s8=-2|type8=Pistol D6|abil8=Automatically hits target.}} |} | {|class="wikitable mw-collapsible mw-collapsed" style="background: white; display: inline-table" |+style="white-space: nowrap;" |'''Other Fires''' | {{40k-Ranged-Weapon-Profile-7-8|name=Flames of Tzeentch / Flickering Flames|r7=Template|s7=4|ap7=4|type7=Assault 1, Warpflame|r8=8|s8=4|ap8=-1|type8=Pistol D6|abil8=Automatically hits target.}} | {{40k-Ranged-Weapon-Profile-8|name=Coruscating Flames|range=18|strength=3|type=Assault 2}} |} |} |} |} </center>
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