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== Native Races == As a [[dungeonpunk]] fantasy Ecumenopolis (that's the fancy word for "city planet," like Coruscant from Star Wars), Ravnica is home to a vast array of races, who have been forced to learn to get along as the city streets swallowed up the wild places and the dungeons. There's never been a proper "official list" given out by WotC, but looking at the cards and the setting fiction presents the following native races: [[Human]]s: Because every setting has to have humans, right? [[Elves]]: Divided into three different tribes, each associated with a specific guild. The Silhana are the traditional "wood elves"; nature worshippers who embrace Green Mana, who have become synonymous with the [[Selesnya Conclave]]. The Devkarin are Ravnica's [[Drow|"dark elves"]], being a reclusive tribe of elven [[necromancer]]s who embrace Black Mana, and thus have intertwined themselves with the [[Golgari Swarm]]. The final tribe has lost its original name, but its embrace of Blue Mana makes them Ravnica's "high elves" and has seen them fall in with the [[Simic Combine]]. [[Vedalken]]: Hyper-logical, intelligent, magically adept humanoids, the towering Vedalken are the iconic Blue Mana humanoids of Ravnica, and are found in the [[Azorius Senate]] and [[Simic Combine]] predominantly, although some mavericks gravitate towards the [[Izzet League]] instead. [[Centaur]]s are mostly associated with the [[Gruul Clans]] and the [[Selesnya Conclave]]. [[Minotaur]]s are predominantly found amongst the [[Gruul Clans]], but they are also known to join the [[Cult of Rakdos]] and the [[Boros Legion]]. [[Goblin]]s have adapted well to Ravnica, mostly by staying in the shadows or falling in with those organizations that value their Red Mana natures (to whit: impulsive, mischievous, emotional, and fond of breaking things, blowing things up, and setting things on fire). They are found amongst all four of the Red Mana guilds; the [[Gruul Clans]], the [[Cult of Rakdos]], the [[Izzet League]], and even the [[Boros Legion]]. [[Loxodon]]s are towering, gentle-natured [[beastfolk|humanoid elephants]], whose strong sense of community leads them to the ranks of three of the White Mana guilds; the [[Selesnya Conclave]], the [[Azorius Senate]] and the [[Orzhov Syndicate]]. [[Viashino]] are raptor-like [[lizardfolk]] characterized by their whip-like tails, which are tipped in razor-sharp bone blades they use as formidable natural weapons. Red Mana aligned, they naturally gravitate towards a violent lifestyle, courtesy of strong predatory instincts; they gravitate towards the [[Gruul Clans]], but are found in all of the Red Mana guilds. [[Angel]]s are embodiments of White Mana associated with the [[Azorius Senate]], the [[Boros Legion]], and the [[Orzhov Syndicate]]. [[Demon]]s are embodiments of Black Mana exclusively associated with the [[Cult of Rakdos]], though the occasional (possibly illusory) weirdo has been spied skulking around [[House Dimir]]. [[Giant]]s are predominantly found amongst the [[Gruul Clan]]s. [[Ettin|Two-headed giants]] are known to inhabit Ravnica, as do [[Cyclops]]es - in fact, Cyclopses have been known to work for the [[Izzet League]], equipped with giant-sized [[Power Armor]] to make them more useful to the guild. [[Troll]]s, by comparison, are exclusively found amongst the [[Golgari Swarm]]. [[Ogre]]s have been known to join the [[Cult of Rakdos]]. [[Medusa]]s, called [[Gorgon]]s here, are inhabitants of the Undercity and aligned with the [[Golgari Swarm]]. [[Elemental]]s consist of two distinct varieties. The [[Selesnya Conclave]] houses "pure" elementals of earth, wood and water, whilst the [[Izzet League]] creates artificial elementals called "Weirds" by hybridizing different kinds of elemental energy. [[Sphinx]]es are associated with the [[Azorius Senate]]. [[Undead]] of the sapient kind are associated with different Black Mana guilds; [[ghost]]s with the [[Orzhov Syndicate]], [[vampire]]s with [[House Dimir]], and [[revenant]]s and/or [[lich]]es with the [[Golgari Swarm]]. [[Merfolk]] were revealed to have existed in the covered-over seas of Ravnica in 2013, and were responsible for shaking up the [[Simic Combine]] to try and bring it back from its modern "evolution-worshipping mad biologist" characterization to its historical "holistic bio-transhumanist" characterization. Cynics have suggested that they were an attempt to compensate for the distinctly lackluster reception to [[Vedalken]], who have never really managed to be too popular as the "Blue Mana Race". [[Fey]] are predominantly associated with the [[Selesnya Conclave]], which is particularly home to [[Dryad]]s, but a number of [[fairy]]-type fey are known to belong to the [[Izzet League]]. [[Kraul]]s are a race of giant, sapient, vaguely humanoid beetles who are aligned to the [[Golgari Swarm]]. [[Doppelganger]]s are reputedly part of [[House Dimir]]. In addition to all of the above, the [[Simic Combine]] is known to create its own unique races by splicing together [[Broken One|humanoids with animals or other humanoids]], or mixing animals together and evolving them to develop human-level intelligence. Given that apprenticeship in the Combine consists of "let your superiors experiment on you and hope you come out of it with a useful graft or mutation instead of dying horribly", many Simic researchers look like [[beastfolk]] or [[mutant]]s. [[Djinn]] pop up from time to time, occasionally affiliated with the [[Izzet League]], but just as often as free agents.
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