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===Gameplay=== The principle feature of Reign is the Company system, which allows players to work for or take command of large or small organisations and pit them against one another. These organizations can be as small as the crew of a single shipping vessel, to as large as a federation of kingdoms. Companies get character sheets of their own, and make skill rolls once a month or so as the agents of the company attempt extraordinary actions. The actions of PCs can affect these rolls, and PC in the group can donate their own experience points to improve the company. In this way the PC's adventures can directly affect the political landscape of the setting while at the same time the conflict between different Companies can affect the PC's adventures. This makes very open-ended campaigns possible, with the die rolls at the company level providing inspiration for events at the PC level. A dawn raid by the player characters to sabotage an enemy shipyard, for example, may reduce the enemy nation's Might by 1, allowing their own nation a better chance of making the roll to win tomorrow's sea battle. The usefulness of Companies can go both ways. For example, PCs that are members of an influential company can make purchases using the company's Treasure score instead of their own Wealth score, and a high enough Might score provides a ready pool of mooks to bring as paid-for hirelings into an adventure. This also opens the way for a certain amount of ad-libbing by the players. For example, if the PCs have decided they want to make a raid on a neighbouring country and reduce their Treasure value by one, the player could make up an explanation for how they intend to do this ("The museum in Takesh on the southern border is said to contain the golden relics of A'kun. We can be there in three days' ride.") The GM can then go and plan out the raid on the museum, with both GM and players understanding what the precise mechanical results will be if they succeed.
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