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Rogue Traders (Hektor Heresy)
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==Naval warfare (Battlefleet Gothic)== '''''Odysseus''-class Galleass of War (220 points)''' The Odysseus class Galleass of War is a combination of macro transporter and warship. These ships are highly prized by rogue traders for long distance expeditions far beyond Imperial Space. {|border="1" cellpadding="5" cellspacing="0" |-style="color:white; background-color:black;" align=center !TYPE/HITS !SPEED !TURNS !SHIELDS !ARMOUR !TURRETS |- align=center |Grand Cruiser/10 |20cm |45° |3 |5+ |3 |-style="color:white; background-color:black;" align=center !ARMAMENT !RANGE !colspan="3"|FIREPOWER/STRENGTH !FIRE ARC |- align=center |Port Weapons Batteries |30cm |colspan="3"|6 |Left |- align=center |Starboard Weapons Batteries |30cm |colspan="3"|6 |Right |- align=center |Port Lances |30cm |colspan="3"|4 |Left |- align=center |Starboard Lances |30cm |colspan="3"|4 |Right |- align=center |Prow Torpedoes |Speed:20cm |colspan="3"|6 |Front |} ===Rogue Trader Expeditionary Fleet=== '''FLEET COMMANDER''' '''1 Rogue Trader Militant''' ''You must include one Rogue Trader Militant to lead the fleet. The ship to which he is assigned has Leadership 10. If your fleet includes any Odysseus Class Ships, he must be assigned to that ship in preference to a cruiser. <nowiki>Rogue Trader Militant 50 points </nowiki> ''You may buy Fleet Commander re-rolls for the Rogue Trader Militant.'' <nowiki>One re-roll 25 points Two re-rolls 50 points Three re-rolls 75 points</nowiki> '''0-2 Veteran Rogue Traders''' ''A Veteran Rogue Trader may be present for every two Rogue Trader cruisers in a fleet. If a fleet has more than one Rogue Trader cruiser or also includes more than one squadron of transports, a Veteran Rogue Trader must be assigned to a Rogue Trader cruiser.'' <nowiki>Veteran Rogue Trader 50 points </nowiki> ''A Veteran Rogue Trader gets one re-roll, which may be used for his vessel or an accompanying Rogue Trader escort squadron.'' '''CAPITAL SHIPS''' '''Grand cruisers''' ''You may include one grand cruiser in your fleet for every two cruisers.'' <nowiki>Odysseus Class 230 points Charibdys Class 280 points Vengeance Class 240 points</nowiki> '''0-12 Cruisers''' <nowiki>Rogue Trader Cruiser 195 points Crusade Class 195 points Hades Class 210 points Lunar Class 190 points 0-1 Olympia Class (1) 145 points</nowiki> '''''Notes:''' At least half the Rogue Trader cruisers in an Exploration fleet must be of the basic variant, but Rogue Trader cruisers in an Exploration fleet may also be of the following ship classes: Lunar, Hades, Crusade for their normal point cost, +15 points if the ship is equipped with lances or 60cm weapons due to the additional expense maintaining such weapons, as reflected in the fleet list. No special variants in the notes of these ship’s profiles can be used. For example, the Lunar can’t take a Nova Cannon, etc. ''1. Use the Strike Cruiser rules from the Space Marine Fleet. An Olympia may only be taken if there are no Xenos Vessels in the fleet.'' '''Light Cruisers''' ''You may include any number of light cruisers in your fleet.'' <nowiki>Dauntless Class 120 points Siluria Class 100 points</nowiki> '''ESCORTS''' ''A single squadron of 2-6 Rogue Trader escorts and auxiliary vessels may accompany each Rogue Trader capital ship in a fleet, in any mix desired. Separately, it may also be accompanied by any number of cargo ships of any type (whether or not the scenario requires transports), organized in squadrons of 2-6 ships, but these squadrons can only contain cargo ships and always count against their full cost against the total points in the fleet. Xenos vessels cannot be used in fleets that include Space Marine ships. '' <nowiki>Xenos Vessel 50 points Recommissioned Escort 30 points Nova Class Frigate 45 points Spectre Class Warp Runner 25 points Sword Class Frigate 35 points 0-3 Thunderbolt Class Heavy Frigate 60 points 0-3 Vigil Class Siege Frigate 40 points Escort Carrier 60 points</nowiki> '''TRANSPORTS''' ''A Rogue Trader fleet must include at least one squadron of escort-sized cargo ships of any type (whether or not the scenario requires transports), in a squadron of 2 to 6 ships. Any number of cargo ships beyond this ships. Any number of cargo ships beyond this number may be taken, organized in squadrons that only contain cargo ships. These count their full cost against the total points in the fleet, and regular transports are not free. Heavy transports may also be taken but not in squadrons with other transport types. No more than 1/3 of the fleet’s total transport value can be made up of heavy transports. '' <nowiki>Q-ship 60 points Rogue Trader Cargo Vessel 20 points Heavy Transport 40 points Armed Freighter 20 points Cargo Transport 10 points</nowiki> '''ORDINANCE AND UPGRADES''' '''"The Best Money Can Buy"''' ''Rogue Trader capital ships and escorts commonly bear refits of uncertain origin. Even the vessel’s crew are unlikely to be anything as straightforward as regular spacers, since Rogue Traders have a knack for acquiring crowds of followers and hangers-on, and tend to be rather indiscriminate in who they take on to crew their vessels. Their command crews however tend to be deeply seasoned after many years in space, and successful Rogue Traders tend to be as experienced as the most veteran Naval captains. To represent this each Rogue Trader cruiser and escort squadron may roll one random crew skill on p.157 in the Rulebook for free. In addition, each Rogue Trader vessel may also roll randomly against the Xenotech System table below for +15 points per cruiser or +5 points per escort. For an additional +5 points per ship, the player can select the desired technology instead of rolling randomly for it. Auxiliary vessels in a Rogue Trader escort squadron can only use these refits if they are in a squadron that includes at least three Rogue Trader escorts.'' '''XENOTECH SYSTEMS''' 1. Long Range Sensors: The vessel adds +1 to its base leadership (max of Ld10). 2. Targeting Matrix: The vessel counts all targets as closing when using the gunnery table within 30cm and ignores right-shift modifiers for shooting greater than 30cm. 3. Advanced Shielding: The vessel increases the strength of its shields by +1. 4. Ship Defense Grid: The vessel increases the strength of its turrets by +1. 5. Advanced Drive Technology: The vessel adds +5cm to its speed as well as +1D6 when undergoing All Ahead Full special orders. 6. Gravitic Thrusters: The vessel can double the maximum rate of its normal turn. '''ATTACK RATING''' A Rogue Trader fleet has an attack rating of 3.
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