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Saint Celestine
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===7th Edition=== {| class=wikitable ! || Pts || WS || BS || S || T || W || I || A || Ld || Sv |- | '''Saint Celestine:''' || 200 || 7 || 7 || 3 || 3 || 5 || 7 || 5 || 10 || 2+\4++ |- | '''Eleanor\Genevieve:''' || As Above || 5 || 4 || 3 || 3 || 2 || 4 || 2 || 10 || 3+\4++ |} Celestine is arguably the best [[Distraction Carnifex]] in the entire game. Seriously, it's nigh-impossible to put her down. For starters, She's an Eternal Warrior with 5 wounds, a 2+ armor save, and a 4+ invulnerable save. In addition to that, she's got two 2-wound [[canoness]] bodyguards who have 3+ armor and share her invulnerable save. Should one or more of them die, one will automatically respawn at the beginning of each of Celestine's turns. On top of all that, assuming you actually manage to chew through 9 total wounds, she can resurrect with all wounds and res one of her bodyguards once per game with a successful leadership test. Alright, so she's functionally unkillable, her offensive capabilities can't be great, right? Nope, with a S5 AP3 Armorbane sword/heavy flamer and the ability to call orbital bombardment, she can be a murder-machine as well. Add her ability to buff nearby Imperial units and you have one of the best HQs in the game. And the best part? She's 200 points. For less than any of [[Dante|The]] [[Logan Grimnar|Big]] <s> [[Marneus Calgar|Three]] </s> [[Roboute Guilliman|Four]], you get a unit that is nearly unkillable, and packs a decent punch to boot. Bring her to battles and send her straight at the biggest, scariest enemy unit. Even if she doesn't beat it, she's all but guaranteed to keep it tied down for the entire game. Her main weaknesses are [[Deep Strike|deep strike]] mishaps, [[Assault Terminators|heavy assault troops]], and [[Lukas the Trickster|"remove with no saves allowed"]] weapons, so be even more wary of those than usual.
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