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===3e Stats=== In [[Dungeons & Dragons 3rd Edition]], satyrs are one of the playable [[Monster Manual]] entries, with the following PC stats. They are described only briefly as mischievous hedonists who love to have fun, often at the expense of others, and are perfectly willing to use their magical music to lure women into their embrace, rob travelers, or scatter bands of do-gooders out to see them off. ::+2 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, +2 Charisma ::Medium ::Fey ::Base speed: 40 feet ::Low-Light Vision ::Racial Hit Dice: Five levels of Fey, which provide 5d8 Hit Dice, a Base Attack Bonus of +2, and base saving throw bonuses of Fort +1, Ref +4, and Will +4. ::Racial Skills: 8 x (6 + Int modifier). Class skills are Bluff, Hide, Knowledge (Nature), Listen, Move Silently, Perform, and Spot. ::+4 racial bonus on Hide, Listen, Move Silently, Perform and Spot checks. ::Racial Feats: Two feats, plus Alertness as a bonus feat. ::+4 natural armor bonus ::Natural Weapons: Headbutt (1d6) ::Pipes (Su): A satyr wielding a set of pan pipes can cast an enchantment over all non-satyrs within a 60ft spread; affected creatures must succeed on a Charisma-based DC 13 Will save or be affected by a caster level 10th Charm Person, Sleep or Fear spell. The satyr chooses which effect occurs when it begins playing. A creature that passes its save against a satyr's pipes cannot be affected by those same pipes for 24 hours. ::Damage Reduction 5/Cold Iron ::[[Favored Class]]: [[Bard]] ::[[Level Adjustment]]: +2
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