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===BLAST MARKERS AND TEMPLATES=== Some weapons are so powerful that they don't just target a single model or unit, but have an area effect which might encompass (and often utterly devastate) several different units. To better represent these circumstances, Scrollhammer uses a series of three different blast markers and templates: *A 'small' blast marker (3" in diameter) *A 'large' blast marker (5" in diameter) *A 'template' (a tear-dropped shaped marker roughly 8" long) The templates and blast markers are used as a way of determining how many models have been hit by an attack that has an area of effect or blast radius. When an attack uses a template, it will explain how the template is positioned, including any kind of scatter that might occur (scatter is discussed more completely next in this section). To work out the number of hits, you normally need to hold the template over an enemy unit or a particular point on the battlefield, and then look underneath (or through, if using a transparent template) to see how many models bases lie partially or completely underneath. A unit takes a hit for each model that is fully, or even partially, underneath the template. Remember that a model's base is counted as being part of the model itself, so all a template has to do to cause a hit is to cover any part of its base. Scatter: Sometimes a rule will call for an object (a template,counter, model or even a whole unit ) to be placed on the battlefield and then scatter. When this occurs, follow this procedure: 1. Place the object on the battlefield as instructed by the rule 2. Roll a scatter dice and 2D6 to determine the direction and distance of scatter in inches. 3. If a Hit! is rolled on the scatter dice, the object does not move - leave it in place,and resolve the remainder of the rule. 4. If an arrow is rolled, move the object the distance shown on the 2D6 in the direction of the arrow. Ignore intervening terrain, units, etc., unless the rule states otherwise. Once the object has scattered to its final position, resolve its effects. Some rules may specify a distance to be determined other than 2D6 in which case you replace the 2D6 in this procedure with the method listed in the rule.
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