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==Child of the Sea & Accantus Templates== '''“Child of the sea”''' is an inherited template that can be added to any non-aquatic humanoid creature (referred to hereafter as the base creature). A child of the sea uses all the base creature’s statistics and special abilities except as noted here. ::Size and Type: The creature’s type changes to fey (aquatic). Do not recalculate the creature’s Hit Dice, base attack bonus, or saves. Size is unchanged. ::Speed: The child of the sea gains a swim speed equal to its land speed +10. ::Armor Class: As base creature. ::Special Qualities: A child of the sea retains all the special qualities of the base creature and gains the following special qualities: ::—Amphibious (Ex) A child of the sea can breathe both air and water. ::—Low-Light Vision (Ex) A child of the sea can see four times as far as a human in starlight, moonlight, torchlight and similar conditions of shadowy illumination. ::—Spell-Like Abilities: 3/day—calm animals (aquatic creatures only), summon nature’s ally I (aquatic creatures only); 1/day—control water, summon nature’s ally II (aquatic creatures only). Caster level is equal to character level. ::Abilities: Increase from the base creature as follows: Con +2, Cha –2. Skills: A child of the sea gains skill points as a fey and has skill points equal to (6 + Int modifier) x (HD +3). Do not include Hit Dice from class levels in this calculation— the child of the sea gains fey skill points only for its racial Hit Dice and gains the normal amount of skill points for its class levels. Treat skills from the base creature’s list as class skills and other skills as cross-class. :::A child of the sea has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. :::A child of the sea has a +10 racial bonus on Survival checks when trying to predict the weather. Environment: Change to aquatic. Challenge Rating: Same as base creature +1. Alignment: As base creature. Level Adjustment: Same as base creature +2. '''“Accantus”''' is an inherited template that may only be used upon humanoids with the child of the sea template (herafter known as the “base creature”) of non-good alignments. Apply the child of the sea template first, then modify based on these traits: ::Special Attacks: An accantus retains all the special attacks of the base creature and gains the following special attack. ::—Summon Elemental (Sp) Once per day, an accantus can summon a Small water elemental for a number of rounds equal to its character level. The elemental will obey the accantus’ commands for the duration, including fighting for it. ::Special Qualities: An accantus has all the special qualities of a child of the sea, in addition to the following: ::—Liquid Form (Su) Once an hour, as a full round action, an accantus can transform itself into a creature composed entirely of water. The accantus can only maintain this form for as many rounds as its Constitution score before it becomes fatigued and must revert to its natural state. This fatigue lasts for an hour, after which point it can transform itself again. In this form, it gains the following: :::—Damage reduction 5/slashing. :::—A slam attack that does 1d8 points of damage plus Strength bonus x 1.5. :::—Ability to douse any open non-magical flame of Large size or smaller it touches, and dispel any magical fire it touches as dispel magic (caster level equals the accantus’ HD). :::—+10 racial bonus to Escape Artist checks. :::—Resistance to acid 10 and fire 10. :::—Vulnerability to cold and electricity. :::—Immune to critical hits, sneak attacks, paralysis and polymorph spells and spell-like abilities. ::Challenge Rating: As child of the sea +1. ::Level Adjustment: As child of the sea +1. [[Category: Dungeons & Dragons Races]] [[Category: Dragonlance]]
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