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==Evolution and Decline== The 5th Edition rules update wasn't the death of the tactic; the update nixed Regimental Doctrines, but also gave more tactical options to Sentinels in the process. Scout Sentinels were even better at closing the gaps, due to Move Through Cover and Fleet, and cost only 40 points each, but due to the loss of their doctrine rules, became more vulnerable in close-combat. An alternate option was to use Armored Sentinels instead, which, if armed the same way, clocked in at 60 points, and were both notably tougher and lacked Open-Topped. Scout Sentinels with Hunter-Killer Missiles still cost only 50 Points - a reduction from the previous edition, which helped offset the Doctrine loss. Parts of the Angry Sentinel tactic ''still'' work to this day, though 6th Edition and 7th Edition were both rather unkind to it. What led to the tactic's decline was that, as of 5th Edition, changes to the Guard's [[Hellhound Tank]] made the unit a more appealing choice of damnations, for quite a few reasons. The Hellhound was pretty much ''always'' the Angry Sentinel's main competitor for chasing enemies around with a Flamethrower, since the Hellhound was always a bit tougher and a bit more threatening. However, while the Hellhound could do about the same damage as two Sentinels with Flamers, and was much less likely to die if looked at, it cost almost 20% more. The Hellhound cost even more in 5th, which one might suppose would meant it was even worse, but in reality, the reverse was true; the Hellhound now boasted two variant versions that could threaten Marines (the [[Bane Wolf]]) and even Terminators or vehicles (the [[Devil Dog]]). Suddenly, Hellhounds weren't an opponent that MEQs could simply laugh off, and the things would subsequently draw fire like crazy, were tougher, and if, [[Emperor]] help them, the enemy ''did'' choose to ignore them, the price for doing so would be that much higher. [[Category: Warhammer 40,000]][[Category:Imperial Guard]]
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