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Setting:Fantastic America
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===NPC Races=== *Greys - gray, big-headed, big-eyed, no-mouthed, no-nosed, aliens. From Mars, of course. They're suspicious, generally seen talking to agents and disappearing (not that you should know about this, citizen!), and almost certainly up to no good. As a race they're running multiple (possibly conflicting) plots that are generally quite strange in goals. They probably don't mean harm. They probably won't mind killing anyone who gets in their way either. *Nordics - hippie aliens that look like idealized Nordic humans, thus the name. They never get anything done. Agents generally try to cover them up anyway. Incredibly strong, if it ever comes up. *Deep Ones - fish/frog/tentacleface people in cloaks. Trying to do something inscrutable, nonstop. A lot like the greys, really, but usually near bodies of water instead of the middle of nowhere in a desert, and encounters end in insane visions instead of a bunch of agents telling you never to talk about what you saw. Their plans tend to be more overtly sinister, but also overly complicated *New Soviet Man - Soviet extension of Ubermensch technology. No Frankenstein stitching visible at all, minor facechanging powers. Great people, way too easy to like - in part because of Mormon levels of thoughtfulness and wholesomeness, in part because of projecting a fey glamour. Talking to them can have the same effects as being exposed to communist material (learning about communism makes you communist) without anything obviously happening.
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