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==Codex: The Covenant== [[File:1185489032.jpg|300px|thumb|right|Surprisingly, [[Games Workshop|Halo Actionclix]] figures make good Tabletop conversions for the [[Codex - The Covenant|Covenant]], here seen a Scarab that looks like it could fit comfortably in the [[Titan (Warhammer 40,000)|Apocalypse Game-type.]]]] A bunch of people decided that the Covenant's tech and machines are pretty nice in a WH40K setting So "[[Codex - The Covenant]]" was made to implement them into the tabletop game. Furthermore on the context on Halo; The Convenant is a [[Imperium of Man|militarized theocracy]] made up of different alien species, with each belonging to its own caste, and all of them are all sorts of killy in a variety of ways. Their MO is to track down the remnants of the Forerunner's legacy in their quest to ascend to Godhood, and destroy anyone who stands in their way. While we can't vouch for how they'd fair against other alien factions, they're certainly lethal against the [[Imperial Guard|average human soldier]]. From the top down; * Prophets: [[Ecclesiarchy|The theocrats who call all the shots]]. While generally too frail for combat, they're the [[Just as Planned|master manipulators]] and [[Adeptus Mechanicus|horde all the forerunner technology]]. They're also indirectly responsible for virtually all deaths in the war against the UNSC, since they started the war as basically a giant cover-up and means to stay in power. They also like to play the different races against each other for their own ends. If you see one on the battlefield, expect to see '''lots''' of heavily-armed bodyguards and some really strong personal defense systems to boot. * Elites: Space [[Lizardmen]] with Lightsabers that shout WORT WORT WORT. Come from a proud warrior race and were the first race to be subjugated by the Prophets. They still form the top of the military hierarchy and are quite dangerous, wielding personal shields and many of the best weapons that the Covenant has to offer, as well as having many brilliant tacticians at their disposal. * Hunters: Colonies of [[Dune|Killer Death Worms]] inside of suits of armor and armed with nuclear radiation cannons. Its not an exaggeration to call these guys living tanks. These same worms are also used to power Scarabs and other super-heavy walkers. * Brutes: [[Star Wars|Killer Wookies]] with Metal Shanks that go OMNOMNOM. Also a proud warrior race but far more zealous and unthinking than the Elites, they fight in packs and go berserk when you kill one of their pack-mates. Unlike the Elites who care about giving their opponents an honorable death, Brutes simply kill for the pleasure of it. They like to use their own weapons that have [[Choppy]] bayonets while being more [[Dakka]] and Boomy than your average plasma rifle. In the Covenant's final years, the prophets decided to replace the Elites with the Brutes because the Elites were too independent and started asking too many questions after the Halo rings were discovered. * Jackals: [[Kroot|Space Pirate Turkeys that also go OMNOMNOM]]. Just barely above cannon fodder, they're typically deployed as light infantry or sniper support. They're the least zealous race and act more as mercenaries in different capacities. * Grunts: [[Star Wars|Hairless Ewoks]] strapped to methane-filled tanks. The smallest and weakest race, and usually the most cowardly, as they tend to panic once their squad leader is killed. It's not unheard of though for some to go kamikaze and run at you with primed grenades. They tend to be the butt of a lot of jokes, until you realize just how badly the Covenant oppresses them and how they really don't want to be there. * Drones: [[Tyranids|Flying bug-people that attack in large numbers.]] Not very intelligent, but they comply with the Covenant as they've been raised to think of the prophets as their hive queen. * Engineers: Biomechanical floating [[/d/|tentacle monsters]]. Created by the forerunners to maintain their tech before they were enslaved by the Covenant. Engineers are fairly docile, but they're forced to wear suicide vests to prevent their capture.
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