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==='''Motorpool, NewJ's Defender'''=== If Spire is the center of culture in New J, then Motorpool is the center of its defense. Built among the bunkers, hangers, silos and garages of the city’s sole military instillation Motorpool is currently the world’s largest Mechanized community. Populated by reformed mercs, uploaded crackers, entirely cyberized soldiers and the like Motorpool has become a thriving center for all those who have eschewed human flesh in this new era. Synthetics flock in from less tolerant settlements around the planet and curious delvers looking into the most extreme forms of cybernetic modifications pop in now and again. Mercs and others brought with them an entire new niche. Machine shops and armories sprouted to handle the maintenance and supply of their highly specialized bodies. Chem bars and Current clubs crept up as a means for entertaining the Jar heads. The Silos house pit fights and arms bazaars, pick up a Gungnir heavy anti-tank railgun and then watch a pair of legged APCs sumo wrestle. Later meet those same two APCs at a Chem bar for a round of spinal taps and some old war stories. Motorpool is the place to go if one needs the best hired guns on the market. Motorpool is the place to be to find every type of exotic weapon or ammunition imaginable. Mercenary Packs who participated in the Free States War, 15 foot long rail cannons prized free from a deck mounting on an automated littoral combat boat, mountings and ammunition for skull guns, arm guns, leg guns and thorax guns, all are available from the arms merchants in Motorpool. That trade is somewhat self-regulating however, and Delvers new to the area might find it hard to get their hands on the more exotic equipment. Many of the merchants have grown wary of new comers after a man who turned out to be a raider showed up and bought a few high yield mag mines. Those same mines were later used in a raider ambush on a merc column coming out of Motorpool on its way to the rail yards of Oasis with several tons of ammunition in tow. Since then the “good stuff” has been difficult for strangers to get their hands on, so new Delvers often need to prove their worth in the area or come highly recommended from one of the other settlements. The settlement is also home to a sizable dish farm. Linked to corporate satellites and some truly powerful ground based radars the dish farm allows Motorpool to keep a benevolent watchful eye on NewJ’s settlements. Raiders tend to steer clear of NewJ for this very reason, only the very good, the very crazy or the very stupid tend to stick around in an area where launching a raid is likely to earn the attention of a number of protective tanks and assault armored soldiers itching for an excuse to go live. The power of Motorpool’s scanners is linked with a diverse fleet of VTOL craft, a good number of which are on patrol at any given moment. The patrol craft are often small groups of mixed craft, attack choppers flying recon and cover for larger transport craft carrying interdiction teams of mercs and soldiers. Should the farm pick up an attack force or if a settlement calls for aid Motorpool can dispatch any number of craft to deal with the threat, firing rockets and dropping troops in defense of their self assigned charges. The patrol also act as a way for ambitious delver teams to go after targets in the more dangerous parts of Johannesburg, hiring out space on one of the transports and arranging for a drop when the patrol passes near their area of interest. One should of course be sure to make arrangements for extraction, and to be on time when the patrol comes by again. They won’t leave you out to dry if you get stranded because your team missed the rendezvous, but you will owe them a favor.
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