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===Shadow Adepts=== While the first unique class associated with Shar technically doesn't have anything to do with her at all, any discussion of her other followers would not be complete without exploring the Shadow Adept. While any "normal" caster can use the Shadow Weave and leave it there, this class represents someone who makes it their career to explore the mysteries of Shadow-weave magic and get the most out of it. The Shadow Adept is an caster of level 3 Arcane or Divine spells; who has the Shadow Weave feat; and at least one other Metamagic feat. So it's easy to qualify for. Straight away this class continues with full spellcasting progression and immediately unlocks all of the basic Shadow Weave Metamagic feats ''(Insidious, Pernicious and Tenacious magic)'' so you don't need to earn them through normal levelling and makes your magic more difficult to identify and dispel, and easier to overcome Weave-users' magic with. They also gain another Metamagic feat of their own choice midway through the class. Their main draw should be that they also gain up to +3 bonuses to their spell DCs, caster level checks and saves against Necromancy, Illusion and Enchantment spells, making their casting even better with their primary spell schools. So far we've just been talking about numerical advantages and no actual unique abilities that provide flavour. Well, you level up you gain low light vision and darkvision, because no class of "Shadow" would be complete without it and also the ''Shadow Walk'' spell was thrown in there for good measure. They can also create a purple disc of Shadow that acts like the ''Shield'' spell, but also provides a 30% miss chance on incoming attacks and later provides up to Spell Resistance 22, so low level casters fighting them might as well go home. The ultimate ability of the class is to create a shadow copy of yourself that can act in your stead for a short period of time. It's not quite a full simulacrum or a clone and needs to be mentally controlled, but it has your statistics and can act as the originator for the spells you cast, so you can use it to fool your opponent's into believing you are somewhere else.
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