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==== Intellect ==== ''Hirame stared at the scroll, trying to understand it's secrets. The whorls and loops of the characters were foreign. After a minute, she was about to give up, when finally it snapped. Turning the scroll sideways, she shouted βaha! I've figured out the code." Now it was time to get this information back to the village and stop the spy.'' Intellect measures a character's mental power. Characters' brilliance can allow them to translate languages, decode secret messages, remember obscure facts, and even know the best tactic to use on the enemy. Characters with high Intellect are likely to be well versed in war, politics, and lore. A character with negative pips in Intellect is likely stupid, forgetful, or uneducated. A character with 1 pip in Intellect is likely average, occasionally forgetful, and not exceptionally intelligent. Characters with three pips are well educated, remember most of their knowledge of the Academy, and are versed in lore. A character with five pips of Intellect likely has a vast knowledge of lore, and not only remembers things from the Academy, they've studied on their own since they left. With five pips, a character is likely to know esoteric and possibly forbidden knowledge as well as most people remember their name. When used in Focus attacks, Intellect is a character's mental defenses, showing how well they know and understand the world and their place in it. It shows how solid and stable a character's mind is. When a mental Focus attack is aimed at the character, they roll their Intellect and subtract the attack's damage bonus. ''Characters would roll Intellect when: Remembering a fact, decoding a message, studying lore, avoiding mental domination''
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