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===The Factions=== '''Imperial Houses/Polties''' There are a lot of Imperial Houses and other polities that were under Imperial control before shit hit the fan. This is not the whole list. It includes all known (in brief)fluff and events. '''ASP Technocracy''' - [[Adeptus Mechanicus|Space Scientists]]! These guys are all about genetic engineering and trying to make [[Adeptus Astartes|super humans]]. They tout that there hasn't been a [[BattleTech|single natural birth in their space in decades]]. You also know they're all about science since all their ships are named after various space-science things. No really, Quark, Lepton, Binary, Nebula, etc. These guys are now one of the Big Twelve. Staunch allies of House Colos and the Draconians due to their sense of superiority. These are also the guys that made Data Sphere. '''House Agustus-Hayes''' - Known for making the Seraph. They are supposedly dead. '''House Carlisle''' - One of the big three that made up the Provincial Powers Alliance. Not so hot after the Hatchling War. '''House Colos''' - [[Valhalla|Space Prussia]]! Throw Dune's House Harkonen in with Soviet Russia, Prussia, Nazi Germany and cliche transylvanian lore and you get House Colos. Actually they are treated in to different ways, depending on what fluff applies. Pre-Hatchling War they are "Space Soviet Russia"(see The Most Helpful Tips Ever Presented In Any RPG or TT Game). Post-Hatchling War they are evil space germans with a dose of cliche transylvania thrown in. One of the key members of the Band of Iron and closest ally of the Draconians. They are also one of the Big Twelve. Many of the other small-time Houses have been absorbed into Colos. Their own book paints them as being very "political," but its very obvious that its just propaganda to make them look less cartoon-evil. They have the coolest symbol and they put it on everything. To further back up their Russian origin is their name which is an english re-rite of the Russian word for "Colossus," pronounced as "koloss." One of the playable factions in the old online game. '''Data Sphere''' -[[Necrons|Sentient AI]]. [[Noblebright|Except they're actually very friendly!]] No Skynet shit here, just a bunch of androids and AI hanging out on air-less worlds and satelites. Even when the Night Brood showed up these guys pulled out all the stops to aid the Empire. However, due to *ahem* ''cultural-bias'' Humans don't like the machines. Whats worse is that the [[furries|Scalies]] are buddying up to them. One of the Big Twelve since they actually have their shit together. Sadly they don't have their own book. This makes the Data Sphere sad. '''House Devon''' -Space, uh [https://en.wikipedia.org/wiki/Devon Devonshire]? One of the major three members of the Provincial Powers Alliance. They have no icon or symbol despite being one of the more important factions. They are bundled together with the Primates to make one of the Big Twelve. '''House Dneprodzerkutsk''' - [[White Scars|Space Mongols!]] These guys are even nomadic in space. They only had the spot-light on them during the Ptolemean War. '''Espan Fascisti''' - Space Mexico! Retconned with the first supplement of the second edition. Espan has a revolution and instills a more democratic government. Sadly it does not last when they default on their loans from the Kashmere Commonwealth. '''House Falstaff''' - Space uh? They're a new faction that formed after the Empire collapsed. So no "real" status but they make up for it by having: 1. A supplement. 2. Experimental ships that they found. Possibly in line for becoming the Big Thirteen. '''Hibernia Freehold''' - Space Ireland! Mainly known for the fact they have good schools (no seriously) and a good intelligence network. So[[Alpha Legion|Space CIA]]. One of the Big Twelve with no book. One of the playable factions in the old online game. '''House Jade-London''' - One of the big three that made up the Provincial Powers Alliance. Not so hot after the Hatchling War. '''Kashmere Commonwealth''' - Space India! The big merchants of the setting and travel throughout space in order to sell their stuff and to enforce their trade-pacts. One of the Big Twelve. They like to play "guess which cargo container is actually a fully loaded and armed docking bay." Neutral in the affairs of the Primates and Draconians. '''House LeGrange''' - One of the big three that made up the Band of Iron. Not so hot after the Hatchling War. '''Luches Utopia''' - [[Penal legion|Space Convicts!]] [[Troll|Their "Utopia" is in name only as they are a prison planet with a cruel overlord]]. Shockingly one of the Big Twelve. But they don't have a book but it would be massive since they just scavenge everything after they [[Orks|loot, pillage and rape it]]. Seen as only a means-to-an-end by the Draconians who use them as meat shields. '''House Ptolemus''' - Space [[Thousand Sons|Egyp]][[Necrons|tians]]! Eliminated before the Hatchling War by a combined might of House Colos, House Dneprodzerkutsk and Imperial forces. Given up for dead after the Hatchling War. '''Q'raj Void Protectorate''' - [[Tallarn|Space Muslims!]] These guys banded together and inhabit worlds that were not terraformed well or were just plain [[Death World|hell]] Their past-times include rigging the economy so the Draconian Dollar goes into the shitter and killing Draconians. One of the Big Twelve and they make sure everyone knows it. '''House Red Star''' - Space Native Americans! First people to colonize and terraform Mars. Really good at terraforming. Sell worlds they terraform in order to keep their fleet going. Disruptive populace since a pseudo-totalitarian government isn't that great. One of the Big Twelve, despite losing Mars. One of the playable factions in the old online game. '''Sigurd Archdiocese''' - [[Space Wolves|Space Vikings]]! Preach the Church of Odin and hate both Primates and Draconians and see [[Exterminatus|the only right path is to kill all aliens]]. The [[Humanity Fuck Yeah|HFY]] faction. One of the Big Twelve and with their growing number of members will turn that twelve into one. '''Sun Runners''' - A group of Odin worshiping mercenaries who mainly fight the Night Brood. Nobody seems to like them save for the Archdiocese. Why? Because they [[Grimdark|don't keep prisoners and typically toss them out of the air-lock. Unless said prisoners are good slave labor.]] '''House Thaan''' - One of the big three that made up the Band of Iron. Not so hot after the Hatching War. '''House Tokugawa''' - Space Japan! They have a "preserve the land" stance and thus only have a big space navy for their military. A very "fuck it" attitude if the enemy gets in their atmosphere. Own the Po-Yang Reserve, which was its own faction but that's been retconned. One of the Big Twelve yet they have no book. One of the playable factions in the old online game. '''Unkulunkulu Archipelago''' - Space Tourists/Hippies! Named after their "archipelago" of worlds. Ad-hoc in nature they drink beer and smoke weed 24/7 when not flying. One of the Big Twelve since they were on the outskirts of Imperial space. They do not have a book. '''Yoka-Shan Warworlds''' - Space [[Salamanders|Africa!]] When they were done terraforming their world, people began to fight over what to do with it and how. One man, The Yoka-Shan , rose up and managed to get everyone to stop fucking each other and collectively work together to make their world good. Now the planet is divided into two hemispheres with the [[Forge World|North being used solely as a manufacturing plant]] while the [[Agri-World|South is used to feed and house the people]]. The Yoka-Shan Warworlders hire themselves out as mercenaries to anyone that can afford them. They do offer discounts to worlds that are closer to them. Kind of weary of the Draconians but don't see the Primates as that benevolent. One of the Big Twelve.
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