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==Hacking Attacks== In Cyberpunk settings, GMΒ΄s may decide to use hacking attacks. These can be done against any electronic system β including implants. Security systems have 1-5 Defense and 1-10HP. All hacks are, as a rule of thumb, temporary and last a few minutes or rounds at most. '''Characters use their Humanity Aspect''' to resist hacking attempts. If a character is successfully hacked, the hacker takes control of all that characters implants. Exoskeleton implants may be used to physically control the character, eye implants may be shut down or be given false readings, weapon implants may fire off at inopportune times and so forth. A character may be aware that it was hacked with proper perception or computer rolls as ruled by the GM.
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