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==Seas of Vodari== In the [[Seas of Vodari]], sirens more closely resemble the old sirines of AD&D; incredibly beautiful amphibious humanoid [[fey]] with golden or amber eyes, light blue to deep indigo hair, greenish blue to turquoise iridescent skin, fins on their calves and forearms, webbed hands and feet, and gills in their necks. Once native to the [[Feywild|Feylands]], sirens were stranded on Vodari after their vain queen agreed to a singing contest with an [[archfey]] named Muse, who wagered the eternal banishment of the loser and her people on the outcome, and then ''cheated''. Ever since, they have been trapped in the mortal world, where they live in small, tightly knit coastal communities that follow a loose matriarchy - it's implied but never explicitly stated that there are male and female sirens on Vodari. Ability Score Increase. Your Wisdom score increases by 1. ::Age. A siren matures at the same rate as humans, but they’re considered young until they reach the age of 30. On average, they live close to three centuries. ::Alignment. Sirens prefer having the freedom to do what they want rather than having to follow someone else’s rules. Most sirens tend to be self-serving, but fight to protect their companions and anything beautiful from harm. ::Size. Sirens have slender but muscular builds. Their height ranges from 5 to 6 feet. Your size is Medium. ::Speed. Your base walking speed is 30 feet. You have a swimming speed of 30 feet. ::Amphibious. You can breathe air and water. ::Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep. ::Language. You can speak, read, and write Common and Sylvan. ::Subrace. Two subraces of sirens are found in Vodari: seasinger sirens and wavedancer sirens. These distinctions are based on which magical gift a siren receives as they near adulthood. Seasingers and wavedancers usually live in the same communities, or at least in close proximity to each other. Choose one of these subraces. Seasinger Siren As a seasinger siren, your love of singing has bestowed magical gifts upon you. During adolescence, your beauty and presence became even more alluring and you gained the ability to enchant your songs. ::Ability Score Increase. Your Charisma score increases by 2. ::Alluring. You have proficiency in the Persuasion skill. ::Singer. Whenever you make a Charisma (Performance) check to sing, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply. ::Siren Song. You can use your action to sing a song laced with a subtle enchantment to a creature that you can see within 60 feet. If it can hear you (though it need not understand you), it must succeed on a Wisdom saving throw. The DC for this saving throw equals 8 + your Charisma modifier + your proficiency bonus. On a failed save, it becomes charmed by you for one hour or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the effect ends, the creature knows it was charmed by you. You can target an additional creature with your song at 3rd and 5th level. The creatures must be within 30 feet of each other when you target them. After you use your Siren Song, you can’t use it again until you finish a short or long rest. Wavedancer Siren As a wavedancer siren, your love of frolicking beneath the waves provided you with gifts as your grew from a child to an adult. You gained the ability to magically transform your legs into a tail. ::Ability Score Increase. Your Dexterity score increases by 2. ::Sea Dancer. You gain proficiency in the Acrobatics skill and advantage on Dexterity (Acrobatics) checks made while underwater. In addition, whenever you make a Charisma (Performance) check to dance, you are considered proficient in the Performance skill. ::Darkvision. Accustomed to life deep underwater and having fey heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. ::Tail. As a bonus action, while the lower half of your body is submerged in water, you can magically transform your legs into a tail covered in bluish-green scales. Your tail has no impact on your worn equipment and any worn magical items work identically to when you have legs. While you have a tail, your base speed is 10 feet and your swim speed increases to 50 feet. You can change your tail back into legs as a bonus action.
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