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===Athas.org=== The [https://web.archive.org/web/20230516181402/https://athas.org/articles/dark-sun-net-projects/attachments/Net_Project_-_tcboah.doc Complete Book of Athasian Humanoids] for [[Advanced Dungeons & Dragons]] 2e offers this profile for would-be slig-players: ::Ability Score Minimum/Maximum: Strength 7/20, Dexterity 5/20, Constitution 7/20, Intelligence 5/20, Wisdom 5/20, Charisma 5/17 ::Ability Score Adjustments: +2 Strength, -1 Constituion, -2 Charisma (note: increase Cha by +2 when dealing with NPCs of the same race) ::Racial Class/Level Limits: [[Fighter]] 16, [[Gladiator]] 14, [[Ranger]] 10, [[Cleric]] 10, [[Thief]] 10, [[Psion]]icist Unlimited :::Racial Thieving Skill Adjustments: Open Locks -5%, Move Silently -5%, Hide in Shadows -5%, Detect Noise +10%, Forge Documents -5%, Bribe Officials -10%, Dig Tunnels +5% ::Natural Armor Class: 8 :Movement: 12 ::Telepathic Coordination: Sligs gain a +1 bonus to attack rolls when fighting together, whih increases to +2 if they gang up on the same target. ::Natural Weapon: A slig can bite once per round for 1d3 damage. ::Infravision 60' ::Water Recycling: Sligs only need 1/2 gallons of water per day to stay healthy. ::Ravenous Appetite: A slig '''must''' eat 3 meals per day or they will suffer Constitution loss as if dehydrated. ::Obligate Carnivore: A slig can only derive nourishment from meat. ::Bonus Proficiency: Hunting ::Mandatory Proficiency: Any Crafting NWP (Carpentry, Blacksmithing, Weapon Smithing, etc) ::Roleplaying Disadvantage: Sligs from other tribes regard each other as prey. Sligs are also unpopular with [[human]]s and [[demihuman]]s in general, but are particularly in danger near Raam and Urik, where there is a bounty on their heads. In contrast, [https://web.archive.org/web/20230516181652/https://www.athas.org/products/toa/documents/8081e1da-469b-4f36-8dd2-df92d41dad47 Terrors of Athas] for [[Dungeons & Dragons 3rd Edition]] gives them this statblock instead: ::Ability Score Modifiers: +4 Strength, +2 Wisdom, -2 Constitution, -4 Charisma ::Size: Medium ::Space/Reach: 5ft/5ft ::Speed: 30ft ::Racial Hit Dice: 4 levels in Humanoid (4d8 hit dice, BAB +3, Fort +4, Ref +1, Will +1). ::Racial Skills: Skill points equal to 7 X (2 + Int modifier). Class skills are Craft (Weaponmaking), Listen, Spot, and Survival. ::2 feats ::Weaepon Proficiency: All Simple Weapons, All Martial Weapons, Slig Natural Weapons. ::+4 natural armor bonus. ::Low-Light Vision ::Natural Weapons: 1 Bite (1d3) ::Formation Attack (Ex): If two sligs are flanking the same opponent, they get a +4 bonus to their attack rolls rather than +2. Other sligs in melee with that opponent but not flanking it receive a +2 bonus to their attack rolls. ::Slig Telepathy (Su): Sligs can communicate telepathically with any other slig within 30 feet. ::+10 racial bonus on Survival checks made to track or look for food. ::Automatic Languages: Slig. Bonus Languages: Common. ::[[Favored Class]]: [[Fighter]] ::[[Level Adjustment]]: +1
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