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== Expansions == *'''Small World Underground:''' A complete game in its own right, not requiring original Small World, it takes place in an underground cavern with a new set of more monstrous races, like drow and lizardmen and mushroom people. The map now has rivers that can be crossed by conquering them with a single unit, then abandoned at the end of the turn. It also gives the neutral tribesmen magical items that the players can claim after conquering their land. *'''Realms:''' The create-your-own-map box. Comes with 26 double-sided tiles so it can be used with either Small World or Underground, or even both at the same time. The scenario book has a few cool layouts and some special rules to go with them if you're not feeling creative. *'''Mini-Expansions:''' Be Not Afraid, Cursed, Grand Dames, etc. Each one just adds more races and powers. Be Not Afraid comes with a tray with enough room to hold its own content and two more expansions. The ideas for abilities remain good throughout, but the race designs have started to fall apart (They went from adding pixies, kobolds and gypsies to icecream people and the dogs from Borderlands in Spider's Web. Seriously). *'''Necromancer's Island:''' One player takes on the role of Necromancer with the goal of summoning all of his ghost tokens onto the board. As the players kill each other off, the Necromancer gets to convert their losses into ghosts. If he gets them all, he wins. He also gets to buy up to five special powers with the points he earns from conquest ''and use them all at once.'' Meanwhile, the rest of the players are still trying to play a regular game and win by points, so they need to strike a balance between earning gold, fighting off other players, not fighting other players ''too'' hard, taking out the ghosts and not committing so much to thwarting the Necromancer that they fall behind. *'''Leaders:''' Allows you to buy a leader token when selecting your race, who just counts as an extra unit on the board. If captured, it's worth points to whoever took it at the end of the game, or it can be sold back to its rightful owner for a ransom. *'''Tales and Legends:''' A deck of random event cards that last for one round each. {{Board Games}} [[Category:Board Games]]
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