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Sorcerer (Dungeons & Dragons)
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==d20 Modern== [[d20 Modern]] features the Sorcerer class in ''d20 Past''. It's effectively a combination of the 3E sorcerer and Dragon Disciple. Like the other 3rd edition variants, this Sorcerer gains casting at a lower speed than a <s>Wizard</s> Mage for no particular reason. They are also squishier than Mage, having a lower defense bonus progression. They do however get all the social skills as class skills, but get really low skill points per level. They are the only way in the system to get flight for any notable duration of time (5 hours instead of six seconds per level) outside of a plane or the rubbish ''d20 Future'', though this doesn't kick in till character level 11. While most d20 Modern advanced classes could be entered from multiple base classes (though they may require the right occupation for class skills) Sorcerer is locked into Charismatic Hero if it wants to qualify for it on time, since the required skills can't be obtained from any other class+occupation combo since only Charismatic has Perform by default and no occupation can give it and the other missing skills. The real strength of a Sorcerer in d20 Modern however is their Charisma basis. In normal D&D this would make them even worse, since Intelligence actually does something other than social skills, but due to Fearsome Presence (which they can pick up as a bonus feat) being a free action to reduce enemy saves and the incantation rules allow extra participants (Read: Leadership) to dramatically decrease the difficulty of casting an incantation this is actually a pretty solid trade.
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