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== The Bad == *Bugs. Bugs everywhere. And not the ones you might think. Random crashes, framerate drops, and other weird stuff that can really render the game unplayable. *Good luck saving enough money for the PC behemoth you need to run it at 60 FPS with all settings to Maximum. *No "Save" option. Want to pick up and play later? You gotta either complete an objective or spend one of your psygates. Or find one of the textlogs left by the ship's engineers (listed in the load game screen as "console_save"). *<s>You cannot cancel psygates once you have started them. If you press the wrong key by accident, you've wasted one already.</s> Fixed, just press the Psygate button again to cancel. *Enemy AI is not as intelligent as was promised, stemming from needless aggression. On one hand, sure, they can dodge, jump or find alternate routes to fuck your shit up. On the other hand, they have zero sense of patience or baiting you; given the choice between "wait" and "die", they'll happily run in a conga line straight towards you. This becomes ridiculous in parts where all 'nids are coming from a single spawn point, allowing you to pile corpses easily. *Sprinting meter. <s>Because even a genetically engineered super soldier with extra lungs needs to catch some breath.</s> he is wearing 20 ton ceramite warplate, what do you expect *The two termie AI buddies you get aren't stupid but they can be really useless at times. They take forever to fire their weapons and they do so just after losing a chunk of health. The only thing they do right is following you. And holy shit, they're really fucking good at it! *Missions in story mode are a bit generic. In the "Go there, kill xenos, turn off switch, get back" kind of way. Well, there's also that escort mission for a fucking C.A.T. You'll want to skin that C.A.T. after all the locked doors it makes you go through. At least it can't die. *Multiplayer with your friends is exciting in the higher difficulty levels but you'll be forced to play the same maps with the same missions over and over. Unless DLCs are on their way, SH:D is doomed to get stale by the next year. *Just four players per MP mission. Want to emulate the fancy last stand you saw in the trailer? Too bad. *The librarian in MP is nearly useless since it only gets the same three weak spells per mission: the pushback, the electrobolt, and the bigass fireball. No vortex of doom, or Inferno. And the only weapon he gets is the storm bolter. Remember the trailer with him using the hellfire with the power sword? YOU WISH. *No one wants to play tactical but ironically it's the only class that can save entire missions by giving invincibility and rapid deployments. *No voice chat. WTF?! *<s>Weird progression system in Multiplayer</s> Kinda fixed with the addition of "Codex Rules", which gives you access to all the arsenal from the start, but you can't change your inventory, and dying actually means you won't come back in quite a while. *Mass Effect 3 levels of unsatisfactory ending. Seriously, there's no denouement, no epilogue, it's "mission complete, hulk blows up". Then it's back to the title screen. **Oh, and the incredibly obvious plot twist (the ''Caliban's Will'' was full of <s>Fallen</s> TRAITOR MARINE WHO ARE NOT SONS OF THE LION OR ANYONE FROM THE 1ST, MOST ROYAL LEGION!!!) isn't commented on ONCE by ANY of the voiced characters. *[[Rage|FATALERROR]] *As with most games published by [[Focus Home Interactive]] the developers had very little in the way of advertisement and budget, which is evident in the unfinished state of the game, we just hope the console versions release is more successful so the project doesn't die, we really need a decent 40k shooter.
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