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==Chapter Homeworld and its Properties== Do be sure to flesh out in the [[Planet generator]] and [[System generator]] tables. {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Chapter Homeworld (d100) |- ! 01β04 | Hive World |- ! 05β08 | Feral World |- ! 09β12 | Feudal World |- ! 13β16 | Civilised World |- ! 17β20 | Death World |- ! 21β24 | Fleet-based |- ! 25β28 | Forge World stationed (Mechanicus ties) |- ! 29β32 | Shrine World |- ! 33β36 | Penal Colony |- ! 37β40 | Agri-world |- ! 41β44 | Mining World |- ! 45β48 | Knight World stationed (presence of Imperial Knights) |- ! 49β52 | Space Hulk base |- ! 53β56 | Asteroid Fortress |- ! 57β60 | Orbital Ring around a gas giant |- ! 61β64 | Gas Giant with floating cities |- ! 65β68 | War-torn World (constant conflict zone) |- ! 69β72 | Lost World (isolated for millennia) |- ! 73β76 | Psyker World (latent psychic activity common) |- ! 77β80 | Deep space Colony |- ! 81β84 | Artificial World (e.g. Blackstone Fortress, flat planets, etc) |- ! 85β88 | Daemon-haunted World (cleansed and reclaimed) |- ! 89β92 | Exodite World (abandoned Eldar domain) |- ! 93β96 | Tomb World (partially inactive Necron presence) |- ! 97β100 | Warp-anchored bastion (tethered near the warp for monitoring or defense) |} Fleets have 10+d10 vessels, made up of [[Battle-barge]]s, [[Strike Cruiser]]s and [[Adeptus Astartes Escort| Escorts]] and possibly other vessels; 50% chance they're battle-ready, 50% they're damaged or have other problems. At a minimum, a powerful Battle Barge as a Fortress Monastery, at least a Strike Cruiser and preferably a Battle Barge for each company + Strike Cruisers and Escorts that accompany them. Obviously, fleet based Chapters have larger fleets than the norm. {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Homeworld Terrain (d100) |- ! 01β04 | Jungle/Forest/Swamp |- ! 05β08 | Desert |- ! 09β12 | Mountains/Hills/Highlands |- ! 13β16 | Ice (glaciers or tundra) |- ! 17β20 | Oceanic/Archipelago |- ! 21β24 | Wasteland |- ! 25β28 | Urban Sprawl |- ! 29β32 | Artificial Megastructures |- ! 33β36 | Volcanic/Geothermal |- ! 37β40 | Cave Systems/Underground |- ! 41β44 | Floating platforms (over ocean or gas) |- ! 45β48 | Plains/Steppe/Grasslands |- ! 49β52 | Canyon/Ravine-riddled terrain |- ! 53β56 | Toxic Gas clouds (for orbital/floating worlds) |- ! 57β60 | Psychic storms and warp anomalies |- ! 61β64 | Crystalline formations |- ! 65β68 | Ruins of ancient civilizations (xenos or human) |- ! 69β72 | Hive ruins buried beneath layers of detritus |- ! 73β76 | Meteorite/asteroid scarred landscape |- ! 77β80 | Arctic wastes with sub-zero storms |- ! 81β84 | Radioactive zones |- ! 85β88 | Tectonic instability (frequent quakes/rifts) |- ! 89β92 | Terraforming-incomplete terrain |- ! 93β96 | Living terrain (bio-organic ecosystem) |- ! 97β100 | Temperate/Garden World |} Quoth FFG: A Hive world, for example, may be an ash-blasted wastelandβor its rearing spires might form islands of plasteel amidst an endless sea of jungle. Death worlds are often thought of as deadly jungles, but might just as easily be ocean-bound planets. The type of terrain in which a Chapter builds its Fortress-Monastery might have little bearing on its character, but may have plenty, especially if that terrain has shaped the qualities of the peoples from which it recruits. Note that while plenty of these terrain types can be combined with the categories previously described, some are mutually exclusive. Others might seem so at first glance, but with a little imagination can be combined. For example, an urban Death world seems contradictory, but what if the planetβs malevolent ecosystem has risen against its population, and the once-populace cities are now reduced to post-apocalyptic ruins smothered in choking vines, how about one that is such an awful hellhole that it is effectively a Death World? An ocean Hive-world might feature air-sealed hives at the bottom of the sea, or afloat on great manmade islands. An Urban Hive World might an ecumenopolis with extreme population even by Hive World standards, and almost certainly allows for both Astartes and Guard recruitment out of sheer numbers. In the 41st Millennium, almost anything is possible! {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Rule of homeworld (d10) |- ! 1 | Direct Rule - "My lord Chapter Master, here are the tax-plans for the North-West district of Boreale City..." |- ! 2-4 | Stewardship - "Hi, Planetary Governor? It's me, the Chapter Master. Just calling you to remind you that I outrank you, even if I don't do anything." |- ! style="white-space: nowrap;" | 5-10 | Distant rule - "You see that castle up there? It's inhabited by the mighty sky-warriors of Emp-rar. Sometimes they come and steal our children." |} {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |If Fleet Based (d100) |- ! 01β04 | Forgeship β The Chapter uses a single, gigantic forge ship as their fortress-monastery. It also helps with repairing or manufacturing new equipment and weapons. |- ! 05β08 | Ramilles Class Star Fort β A massive, semi-mobile space station. It is capable of warp travel and is often used by the Imperial Navy as a forward operations base. Incredibly rare and formidable. |- ! 09β12 | Gloriana Class Battleship β Ancient and powerful, this warship dates back to the Great Crusade. Few exist, and your Chapter holds one as its seat of power, a relic reforged in loyalist hands. |- ! 13β16 | Battle Barge β A heavily armed and armored battleship, serving as a mobile fortress-monastery and command vessel for the Chapter. |- ! 17β20 | Space Hulk β Your Chapter purged and sanctified a massive Space Hulk, now using it as a mobile fortress, armory, and tomb of ancient secrets. |- ! 21β24 | Ark Adeptusβ A rare vessel lost in time and space, your chapter made convincing enough arguments to say it is not an Ark Mechanicus. |- ! 25β28 | Dreadnought Carrier β A massive ship designed to carry and deploy numerous smaller ships into battle. |- ! 29β32 | Strike Cruiser Convoy β The Chapter operates a flotilla of agile Strike Cruisers that function together as a coordinated fortress-fleet. |- ! 33β36 | Chain of Light Ships β Instead of a central vessel, the Chapter uses a dispersed network of smaller ships connected via teleportation and psychic relays. |- ! 37β40 | Reclaimed Chaos Vessel β A captured traitor ship now consecrated and wielded as a symbol of redemption and vengeance. |- ! 41β44 | Ancient Human Star-Forge β A Dark Age relic retrofitted by the Chapter into a mobile forge-fortress, partially sentient and sacred. |- ! 45β48 | Lost Human Colony Ark β A massive voidship from the Dark Age of Technology converted into a war citadel, discovered in the outer void. |- ! 49β52 | Cathedral-Ship β A vast religious vessel brimming with relics, shrines, and chapels. It is both monastery and pilgrimage site. |- ! 53β56 | Warp Beacon Bastion β A fortress designed to anchor the fleet in the warp, providing psychic navigation and spiritual stability. |- ! 57β60 | Planet Ark β A mobile artificial world with ecosystems, manufactorums, and fortress cities aboard. |- ! 61β64 | Ghost Fleet β A fleet hidden by ancient stealth tech and warp-shadows, operating in silence and mystery. |- ! 65β68 | Xenocide Oath Fleet β The Chapter has inherited or formed its fleet from vessels made to slay aliens, with heavy xenos-hunting capability. |- ! 69β72 | Leviathan-Class Supercarrier β A colossal carrier with near-limitless launch bays for Thunderhawks and drop pods. |- ! 73β76 | Imperial Navy Alliance β The Chapter maintains close ties with the Imperial Navy and operates from Navy vessels in mutual defense. |- ! 77β80 | Warp-anchored Monastery β A massive fortress that drifts in the Immaterium itself, tethered to realspace by sacred rituals. |- ! 81β84 | Astropathic Nexus Craft β A vessel housing a unique choir of astropaths that guide the fleet with powerful divinations and psychic pulses. |- ! 85β88 | Relic Battle Moon β A half-planet, half-ship relic once built by lost human empires, now fully armed and holy to the Chapter. |- ! 89β92 | The Broken Spear β A ruined but reforged vessel, symbolizing the Chapterβs survival and resistance against impossible odds. |- ! 93β96 | Crusade Fleet β The Chapter moves as a permanent crusade fleet, holy warriors on eternal pilgrimage. |- ! 97β100 | Ark of Judgement β A mobile execution platform, this vessel brings fire and retribution wherever the Emperorβs will demands. |}
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