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Star Wars X-Wing Miniatures Game
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===General=== *Points costs are missing from ship and upgrade cards; instead you have to rely on <s>FFG's official squad builder app</s> the app is dead, even before FFG left the development of the game, so you'll have to use fan-made builders instead. These feed you the points costs for your particular list, which can be updated like a [[/v/|vidya gayme]] as FFG sees fit. FFG claims that this will more easily allow for custom events, emergency balance patches at tournaments, etc., but <s>it smells like an attempt to crack down on the online X-Wing community's use of fan-made squad builders that collate all the game rules to try out new ships without buying the models or borrowing from another player</s> turns out the community apps outlived the official one actually, and they were never cracked down on. On the other hand, it will probably do a lot to curb the power creep issues that plagued much of the first edition. **The core set will include a set of "quick build" cards that are balanced against each other for casual play. Each build has an associated [[Warhammer 40,000 8th edition|"threat level"]] indicating how [[cheese]] it is; FFG claims that a threat level of 8 is roughly equivalent to a 200-point list. **Points updates will be released as downloadable PDFs that you can print out instead of having to rely entirely on the squad builder. **Points costs and limits have been approximately doubled to allow for better granularity when balancing costs; the standard 1v1 scrum list is now 200 points. *Disney has apparently leaned on FFG to make the game feel more "Star Wars"; this is expected to mean that things like promoting the use of named characters that Disney can sell toys of over taking lots of generic redshirts. *Some models will be re-issued with upgraded molds; one example given is a T-65 X-Wing mini with movable S-foils. **FFG has moved production from China to the USA, so many models are substantially more expensive: Cheap Small ships like X-Wings and TIEs are up to $20 from $15, the new ''Solo'' Falcon is $40 when the regular 1e Falcon is $30. *The Resistance and the First Order have been promoted to full faction status and will be receiving extra ships in the second wave. *Existing ships will require a conversion kit to be playable in the second edition. Rebel, Imperial, and Scum & Villany will each get a $50 kit at launch with a dead forest of cards and tokens for most of the ships released to date, plus medium bases for the ships that have been retconned to Medium class. **Each ship in an conversion kit will get a number of copies of its maneuver dials proportional to its points cost; elite ships and Large ships like B-Wings and the Falcon come with two copies, while swarms get four. Regulars will be keen to notice that may not be enough for players who play large games (like, say, the FFG-approved Epic format) or have gone all-in with swarm lists, thus forcing them to buy more ships and change their builds or buy a second conversion kit for a cool $100 just to keep playing. [[Just as planned]]. **The conversion kit doesn't include the new damage deck, [[Games Workshop|meaning unless FFG sells damage decks separately you have to buy a $40 core set on top of the $50 conversion kit just to use the shit you already bought.]] Fortunately they have since released independent decks. Since they come in each faction's colours with custom ship art on each, you can now spend 'even more' money on getting a deck to match each faction you play. **The Firespray/Slave I [[Squat|is no longer legal in Empire lists.]] **"Some" of the upgrade cards from the Aces series are included in the conversion kits, but the full expansions have been discontinued. **In the conversion kits, ships have at most three copies of the generic pilots, many of the cooler pilots (including Ahsoka Tano and a lot of X-Wing pilots) are missing. Supposedly, some of the missing pilots are going to be released in "Soft Expansions" that just have cards, and no model. These will largely be [[Proxy|proxied.]]
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