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===In Dawn of War 2=== Stormtroopers are DoW 2's equivalent of DOW's Kasrkin, they appear in all games but only become widely playable during Retribution, where the Guard becomes a playable faction. You only fight alongside them in the original DoW 2 and you get to control two squads of them on one mission during Chaos Rising. They use [[Hotshot Lasgun|Hot-Shot lasguns]] with armor-piercing effects. Stormtroopers can be upgraded with multiple "kits" that lets them be more effective to different targets and fit certain circumstances. The kits are: * Assault kit, which increases their fire rate and range, but now actually costs something <strike>and makes them take more damage as well (Outdated as of version 3.18, more info on the Retribution wiki comments)</strike>. Usually passed up in favour of melta, but still useful for dealing with some elite infantry and commanders. * Anti-tank kit, which easily makes them the best hunter-killer unit the Imperial Guard have available in the game. Their melta guns and melta bombs allow them to wreck vehicles, fuck up enemy power supplies, and to a lesser extent, tear up enemy commanders and superheavies. Unlike their original appearance in DoW, stormtroopers this time round actually have a role other than being guardsman squad 2.0. Their weapon options and ability to infiltrate make them ideal for removing high priority targets like enemy vehicles, elite units, or commanders. They can also be used to disrupt power supplies and decap points. Although stormtroopers are a bit tougher and have more [[dakka]] than regular guardsmen, their unit size is much smaller (compare 5 troopers to an infantry squad's maximum of 12) and they fare even worse in melee. With the addition of a sergeant and [[commissar]], guardsman infantry squads can reinforce three troopers at a time for a fraction of the cost of a stormtrooper, which makes them a whole lot more resilient in the field when combined with a reinforcement point such as a [[Chimera Transport|Chimera]]. In [[Last Stand]] the Stormtroopers are an available command accessory for the Lord-General, allowing him to call down a squad of them at any time in order to assist. While this gives a major reduction in energy expenditure via their passive and offer the only mobility boost available, they are pretty much dead last in terms of utility. You get only a small few of them - they aren't tanky like ogryns, they aren't very good in close quarters like the catachans and they can't take any other weapons like the guardsmen.
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