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=== The World of Forcelia === [[File:ForceliaMap.png|thumb|(Translated) map of Alecrest and surroundings]] In the beginning, there was only a great Titan, and when it died its body became the world; its blood became the seas, its dying breath became the wind and its grief-filled heart became fire that consumed its flesh to give rise to the gods. After the gods created the [[Old Ones|"ancient races"]] and then the world with their help, they began to turn on each other until they destroyed each other's physical forms in an epic final war between light and darkness. Because of this war, one of the four elemental gates intended to contain the world and keep it pristine forever was broken open, thus creating time as Forcelia's seas slowly drain out of the Gate of Water into the void. Several thousand years after this came the Age of Magic, dominated by the stereotypical kingdom of <s>Lufenia</s> <s>Zenithia</s> <s>Zeal</s> Kastuul where archmages ruled and built your stereotypical crazy magitech artifacts [[Mystara|every oldschool setting needs]]. Eventually Kastuul fell victim to its own hubris in an unspecified disaster where most of their magical knowledge was destroyed, and the less-magical humans threw off their oppressors to build a world ruled by the sword, where the balance of power was decided by physical might and not wizard bullshit. This "Age of Sword" is the period in which the RPG takes place. Forcelia is believed to be [[Goblin Slayer|a four-cornered world]], with one sun, one moon and the aforementioned elemental gates at the corners giving it shape a la [[Exalted]]. The actual campaign setting in the Complete Edition rulebook is the continent of Alecrest, also known as the setting of Rune Soldier Louie; if there's a defined setting earlier than this, it hasn't been translated yet. The map vaguely resembles Eurasia as is tradition though the details differ greatly, deliberately painted with very broad strokes in the corebook and then filled in with "World Guide" gazetteers so that the GM can use as much or as little of it as he wants, much like [[Mystara]]. ==== Nations of Alecrest ==== * '''Oran''': Oran is the largest nation in southern Alecrest and rich enough to slowly push away medieval stasis through active government-funded research. Their claim to fame is having the first and largest sorcerers' guild on the continent, and their leader Mana Rai is said to be the greatest sorcerer in the continent. Their other claim to fame is the Fallen City, a megadungeon dating back to the Age of Magic formed from the ruins of the floating city of Rex. Adventurers come there from across the continent looking for phat magical loots. * '''Orphan''': The Kingdom of Heroes, founded by high-level adventurer Rijal after he killed the evil dragon Krish for its single-handed destruction of the kingdom of Phan. Unusually autocratic: Rijal and his queen Melete rule their territory through charisma alone, with knights serving under him directly. When the nearby kingdom of Saine put down a major rebellion the usurping nobles sought asylum in Orphan and there are fears this spat could ignite the region. * '''Ramliearth''': One of the oldest kingdoms, Ramliearth is home of the Van Blade, the most powerful magic sword in Alecrest. They retained a bit more knowledge from the ancient kingdom and have more sorcerers than the other major kingdoms, while in the east the "Desert of Empty" stands as one of the only magic-dead places on the continent - considering the giant crater in the middle it's probably the epicenter of the disaster that killed Kastuul. Allies with Orphan and likely to get dragged into any future war with... * '''Phandria''': The textbook evil kingdom and one half of the former kingdom of Phan. After Rijal ran off with half of Phan's territory (and their queen) the part that was left was taken over by various criminal syndicates, assassin temples, cults to Dark Gods, &c. Naturally they want the rest of Phan's territory back and aren't afraid to fight for it, as they did in Rune Soldier Louie. * '''The Ten Children''': An alliance of ten city-states in western Alecrest, formed to pose a united front against the great kingdoms to the east. Created as one of the first major expansions to the setting. * '''Island of the Damned''': See also [[Record of Lodoss War]]. Located far to the south of Alecrest and considered cursed due to allegedly being the site of the final battle between light and darkness in the age of the gods, the odd demonic incursion and recurrent war. * '''Farland''': The Unreachable Land. Doesn't look that much like Australia, actually. Island continent to the southwest with one very notable trait: [[Your Dudes|Group SNE pledged to never detail Farland in official products, so every GM could have the joy of filling it out for themselves.]] Seriously, imagine TSR leaving a big blank spot with "your setting here" in Forgotten Realms or Dragonlance in perpetuity.
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