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=== Element Descriptions === '''Asteroid Belt:''' A thinly-spread ring of rocks which may have once been a rocky world. This poses a minor navigational hazard for all travel in its Solar Zone, and has D6-1 Mineral Resource deposits. '''Asteroid Cluster:''' A denser, cohesive group of asteroids, usually the remains of a shattered planet or moon. It is confined to a small volume but is a serious navigational hazard within its extent. It also has D6-1 Mineral Deposits, either within the asteroids or in the remains of ships destroyed trying to navigate it. Pirates often use these as cover. '''Derelict Station:''' An old, empty space station. If there is a space-capable civilization in the system, it was their creation. Otherwise, roll on the Station Origins table and give it D6-1 (min 0) Archaeotech or Xenos Ruins Resources. '''Dust Cloud:''' The leftovers of an asteroid field or solar flare, these can be used as sensor cover but are basically irrelevant beyond that. '''Gas Giant:''' Usually not a useful planet directly, but frequently home to rocky moons which could be much more promising. Use the Planet generation table below. '''Gravity Riptide:''' A major navigation hazard and one that's very hard to detect from a distance. '''Planet:''' A rocky world, potentially suitable for human habitation. Use the Planet generation table below. '''Radiation Bursts:''' Not localized, but affecting the whole Inner Cauldron. Detecting an imminent burst is tricky but possible, and a skilled Enginseer's care for the augur arrays, or taking refuge behind a planet or moon, can protect the sensors; otherwise they will be damaged and difficult to even begin repair on for several hours. Even when there is no active burst, lower-level radiation makes all augurs and sensors noisy and unreliable in the area. '''Solar Flares:''' Not localized, but affecting the whole Inner Cauldron. They are essentially unpredictable, and any journey through the Cauldron has a 10% chance per day of being hit by a solar flare, which is nearly as damaging as void combat weapons. Multiple instances of this each add 10% to the daily chance of being hit by a flare. '''Spaceship Graveyard:''' A number of dead ships, floating in the void. Roll on the Graveyard Origins table to determine how they got here, and add an Archeotech or Xenos Ruins Resource to the graveyard, split among D10+2 small caches spread across the dead fleet. Roll Abundance normally, but a roll which is lower than 3 per cache instead generates an Abundance of (3 per cache + D6 - D6), and a roll which is higher than 10 per cache generates an Abundance of (10 per cache + D6 - D6).
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