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Szoreny Infernal Charms
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===Illusion=== Summon Forth the False Reflection<br/> Cost: 3m; Mins: Essence 2; Type: Simple (Speed 3)<br/> Keywords: Combo-OK, Illusion <br/> Duration: Indefinite<br/> Prerequisite Charms: None<br/> *Szoreny is a master of illusion, capable of wielding the false and distorted reflection as readily as the true and pure. An Infernal who knows this charm may craft an illusion (entirely immaterial but may produce auditory and olfactory sensations) that affects an area no larger than 400 cubic yards. The illusion lasts for as long as the Infernal commits the motes and the Infernal may maintain as many illusions as their mote pool can sustain. Each illusion is a single distinct change (Changing the scenery from a forest to a castle gate, for example. A single guard for the gate would be a second illusion. Another guard would be a third), but multiple illusions may be overlaid for a larger, more complex illusion. Anyone interacting with the illusion is entitled to one (Perception + Awareness) roll at difficulty equal to the Infernal's Essence per hour of interaction and upon first interacting with the illusion. Charms that would pierce illusions automatically use the standard roll-off rules, but the Infernal's player adds (Essence) bonus successes to his roll. At Essence 4, the area a single instance of an illusion can encompass increases to 2500 cubic yards. At Essence 6, the area increases to 100000 cubic yards. *A second purchase of this charm at essence 4 increases the difficulty to perceive that the illusion is an illusion by 2, for a difficulty of the Infernal's (Essence + 2). Additionally, the charm becomes reflexive. Scintillating Illusion Invocation <br/> Cost: 6m; Mins: Essence 2; Type: Simple <br/> Keywords: Combo-OK, Obvious, Illusion<br/> Duration: (Essence) Actions <br/> Prerequisite Charms: Summon Forth the False Reflection<br/> *Mortals are so easily amused and distracted; their attention spans so short. A simple little pattern of pretty colors can hold their attention for quite some time. With this charm an Infernal may conjure forth a brilliant and ever-shifting array of colors that undulate through the air. The Infernal rolls (Charisma + Performance) against the Dodge MDV of all those who can see the color pattern, those whose Dodge MDV are overcome suffer an Unnatural Mental Influence to sit and stare at the pattern unless attacked, in which case the fascination automatically breaks and they may defend themselves as normal. An affected individual may spend 1 temporary willpower to break the Unnatural Mental Influence and ignore the pattern for the remaining duration. At Essence 5 the duration increases to one day. Call Forth the Nightmare<br/> Cost: 5m; Mins: Essence 3; Type: Simple <br/> Keywords: Combo-OK, Obvious, Illusion <br/> Duration: Instant<br/> Prerequisite Charms: Summon Forth the False Reflection<br/> *Most beings fear something, it is the very rare individual indeed who has no fears at all. Using this charm, an Infernal may summon forth an illusion of their opponent's worst fear. The target, who must be within (Essence * 10) yards, rolls their Valor against difficulty 1, if they fail they must immediately flee at a full dash for (6 - their Valor) actions or until they spend 1 temporary willpower to resist the Unnatural Mental Influence to flee. At Essence 4, the difficulty becomes 2. At Essence 5, they must spend 2 temporary willpower before the Unnatural Mental Influence to flee stops. Befuddle the Senses<br/> Cost: 4m; Mins: Essence 2; Type: Simple <br/> Keywords: Combo-OK, Shaping <br/> Duration: (Essence) Actions<br/> Prerequisite Charms: None<br/> *Those who travel through The Silver Forest quickly find themselves confused and slowly driven mad as their senses begin swap around. With this charm, an Infernal may inflict the same disorienting effect at will. The Infernal rolls (Manipulation + Awareness + Essence) against the Dodge MDV of a target within (Essence * 50) yards. The target suffers an internal penalty equal to the number of threshold successes on the roll for the duration. At essence 3 the target's MDV is reduced by one for the roll-off. At Essence 5 the target's MDV is reduced by two. *A second purchase of this charm at Essence 4 allows the Infernal to use it on themselves, but instead of swapping two pre-existing senses, the Infernal trades one of their senses for a more abstract sense, such as "seeing" time. This can have wide-ranging consequences and the exact effects are up to the individual ST to determine. Army of One<br/> Cost: 4m; Mins: Essence 2; Type: Supplemental <br/> Keywords: Combo-OK, Illusion <br/> Duration: Instant<br/> Prerequisite Charms: None <br/> *The Silver Forest is filled with many reflections, both mere images and twisted beings that have escaped the surfaces that held them. The sheer multitude makes it often impossible to distinguish which until it is too late. An attack supplemented by this charm creates (Essence/2, rounded up) illusions which attack at the same time as the Infernal. The net effect of this is an Onslaught penalty equal to the number of illusions that stacks with any onslaught penalty inflicted by a flurry. *A second purchase of this charm at Essence 6 increases the number of illusions to (Essence).
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