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===Czechoslovakia=== [[File:Slide3.JPG|300px|left|thumb|Reluctant Conscripts with a modern tank!]] Thought an even cheaper version of the T-72M would be worse? Think again. It may have the worst statline of the T-72 family with 5+ remount and courage, but who cares? With 15 frontal armor you rarely need to roll for them. What makes this unit possibly the strongest variant is 4+ skill combined with the low cost. You can run them in units of 3 to 10 tanks, and a minimum sized unit gives you a discount. Starting at 2 points per tank with a minimum sized unit and costing 3 points per additional tank. The Czech T-72M has the cheapest bang for your buck. Your individual units may be rather shit, but the discount for a minimum sized unit allows for a decent alpha strike using MSU (multiple small units) if you don't mind giving up the kill points. If one goes down, there's another to take its place and a brutal, AT21 gun is still a very dangerous weapon: scary against tanks at close, scarier against entrenched infantry (because of how many more tanks you can bring from the discount). Unlike your infantry, T-72Ms are squishy and are pretty unlikely to survive after being hit by ATGMs. The fact is they will instantly blow up when touched by dedicated anti-tank weapons like cannons or Milans. All T-72Ms suffer from this flaw, making the Czech version the best since stats like courage, morale and remount become less relevant: this unit dies too quickly to even test these stats. You are investing all your points into firepower: combined with the discount, you can bring the most tanks to the field without compromising on special rules (brutal) or firepower (T-55AM2). You start with companies of 3 tanks at 6 points, up to 10 T-72Ms for 27 points. {{clear}}
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