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===Scout=== {{topquote|Grass grows, birds fly, sun shines, and brother? I hurt people.|Scout, about what he does best.}} '''Scout''', also known as '''Jeremy''', '''The Prison dodger''', '''"Hitting your balls" Jeremiah''', '''That damn fucking fly''' or '''Scunt''', is a fast and unapologetically annoying courier who's the fastest dude of the bunch. He hits on women all the time, but he's far from being a womanizer, unlike his father. He's also the most athletic person of the bunch, having the innate ability to ''double-jump'' on top of being the fastest class. Scout was named and designed off of one of Team Fortress Quake's developers and Internet personality Jerma. Scout, as a class, specializes in massive close-ranged damage-dealing, capping, movement, and fight-picking. Meaning he's not only getting into fights, he chooses whether or not he duels you. Scout, with his poor health-pool, relies on his speed to dodge projectiles, enemy fire, and corner his adversaries. However, should he get face-to-face with a Heavy who's good at aiming, a Soldier who gives him a faceful of rockets or a Demoman who knew he was gonna pass-by, Scout is ultimately gonna get himself krump'd. Scout is considered to be a '''generalist'''. His excellent speed and double-jump allows him to travel maps faster than any other class, and he has tools to greatly enhance his movement. With his ability to pick fights, he can quickly dispose of a distracted enemy with ease, and make the job of his teammates easier. A perfectly balanced class. Except in community maps with all crits and low grav, then he's just pure cancer. <u>Pros</u>: * Fast movement speed and double jumping result in some serious mobility. Daring Scouts can even circle-strafe fully-upgraded sentries. * Dangerous at close range; your scattergun packs a fairly strong punch here, while the Force-A-Nature's extreme knockback at close range makes a clever Scout utterly horrific to face near steep drops. * Captures points and payloads at twice the speed of other classes, meaning that well-played Scouts can easily take territory if its poorly-defended. <u>Cons</u>: * You're tied with the Engineer, Sniper, and Spy as having the lowest health of all the classes. All it takes is two good hits and you're mulch. * Your arsenal is only good for close to medium-range combat. At long range? I hope you enjoy pecking at that sentry with that dinky pistol of yours. Coupled with his low health this means that any firefight can easily leave him dead or close to it. * Hard to master. Bad Scouts drop like flies. Good Scouts are a menace to deal with. The path to a being a good Scout is a hard one. As a corollary; ** '''Annoying as shit'''. No matter how skilled you are, the Scout's voice lines will drive you up the wall. Some players will deliberately invoke this with [[Slaanesh|garish clothes and colors]] and spam as many voice commands as they can, specifically to [[Distraction Carnifex|draw attention away from their more durable allies]]. This particular clique of neon-colored spastics are designated colloquially by the community as the "'''Scunt'''" or more politely, the "'''Lime Scout'''".
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