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The 9th Age
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===1.1 To 1.2 & 1.3=== Designed to move away from Warhammer Fantasy, incorporating some things from older Warhammer Fantasy editions but also moving slightly away from it for legal reasons. Team reports they want as few major changes as possible, and packed most of them into this update. Because of the loss of some customizations and heavily botched magic, many wargamers called this edition and later ones '''The Nerfed Age'''. It became one of the reasons why the game got banhammered from Adepticon. Massive [[rage]] followed with insiders and youtubers like Lord Tremendous leaving the community. * Every army now has its own minimum amount of Core required, rather than a universal core tax. Armies also have different limits on the other categories. * Rare has been removed as a category in all armies. It has been replaced by army-specific categories. * Lords and Heroes are now just Characters. * Standard game size has increased from 2500 points to 4500 points. Skirmish games are below 3000 points, large scale games are 8000 points or higher. Models have has point increases to reflect this, most proportionally although some are cheaper or stronger as a nerf or buff for balancing reasons. * Many Lord and Hero versions of the same basic model are a single option, you upgrade a standard version and based on how many points you have invested in it the model is now either equivalent to the Lord or Hero version. * Models may now count as being part of more than one category, counting towards the limit or minimum of all applicable categories. * Models now have a model footprint called a Boundary Rectangle, meaning that incomplete Ranks still count as a full Rank for the purpose of determining if a model is visible, in Terrain, and can be in Close Combat. * Line Of Sight is only a property of the front facing of the Unit, and every individual model has their own Line Of Sight meaning there are circumstances where part of a Unit can shoot and part will not. * Models can temporarily move 25% off the table as long as they end their Movement entirely back on it. * Overwhelming Power adds an extra Magic Die, removed from the Magic Pool of the casting player, which is allowed to exceed the 5 Die limit. * Miscasts are determined by rolling D3+1, doubling the result, multiplying it by the number of Magic Dice used in the casting (minus the bonus Overwhelming Power one) and taking cumulative negative effects based on the result. * Captured Standards can be Raised, all models Raised go into the back Rank unless they have the Front Rank rule. * Vortex Spells removed. * Round templates removed because of some WAAC's fee-feehs. * Learning Spells is different from becoming a higher level Wizard. Both cost points independent of each other. * [[Meme|Nagash removed.]]
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