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The Angrier Initiative
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=Relics= ===Adepta Sororitas=== BLADE OF SAINT ELLYNOR Model equipped with a blessed blade only. Each time the bearer fails a saving throw add 1 to the Damage characteristic of the bearer's blessed blade until the end of the game. Add 1 to the bearer's Strength characteristic for each enemy CHAOS or PSYKER unit within 3" of the bearer. BLESSINGS OF SEBASTIAN THOR Each time the bearer makes a melee attack against a CHAOS or PSYKER unit an unmodified hit roll of 6 inflicts an additional hit. Each time the bearer fails a saving throw add 1 to the bearer's Charge rolls to a maximum of 12 until the end of the battle. BOOK OF SAINT LUCIUS When the bearer fails a saving throw the bearer gains Objective Secured until the end of the battle round. Add 3" to the range of the bearer’s aura abilities (to a maximum of 12") if your opponent's army includes any CHAOS or PSYKER units. BRAZIER OF ETERNAL FLAME Model with a brazier of holy fire only. Once per game when the bearer fails a saving throw made against a melee attack the bearer inflicts 3 mortal wounds on the attacking unit. The bearer has the following ability: ‘Eternal Flame (Aura): Each time a friendly ADEPTA SORORITAS unit within 6" of the bearer would lose a wound as a result of a mortal wound inflicted by a CHAOS or PSYKER unit, roll one D6: on a 5+, that wound is not lost.’ CHAPLET OF SACRIFICE When the bearer fails a saving throw the enemy unit that made the attack becomes castigated. Until the end of the battle, each time an ADEPTA SORORITAS model makes an attack against that enemy unit, add 1 to that attack’s wound roll even if the bearer is removed from the battlefield. When the bearer is destroyed by a CHAOS or PSYKER unit, do not remove that model from play. At the end of the phase, it can either shoot as if it were your Shooting phase, or fight as if it were the Fight phase. After resolving the destroyed model’s attacks, it is then removed. IRON SURPLICE OF SAINT ISTAELA ADEPTA SORORITAS model only. Each time an attack is made against the bearer, an unmodified wound roll of 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have. Each time a friendly ADEPTA SORORITAS unit within 6" of the bearer fails a saving throw the bearer regains 1 wound lost because of a CHAOS or PSYKER unit. LITANIES OF FAITH The bearer has the following ability: ‘Litanies of Faith (Aura): Enemy units within 6" of the bearer count as having the CHAOS keyword. While a friendly ADEPTA SORORITAS unit is within 6" of the bearer, the invulnerable save models in that unit receive from the Shield of Faith ability against attacks made by CHAOS or PSYKER models is improved by 1 (to a maximum of 4+).’ MANTLE OF OPHELIA Once per battle when the bearer fails a saving throw made against an attack made by a CHAOS or PSYKER unit change the Damage characteristic of that attack to 0. Add 2 to the bearer's Wounds characteristic. REDEMPTION ADEPTA SORORITAS model equipped with a plasma pistol only. Each time the bearer fails a saving throw the bearer can shoot its plasma pistol as if it were your Shooting phase. The bearer has the following ability: ‘Redemption (Aura): Enemy CHAOS or PSYKER units within 6" of the bearer may not roll invulnerable saving throws.’ SIMULACRUM SANCTORUM IMAGIFIER model only. When the bearer fails a saving throw the bearer can replace one ability listed under the Litany of Deeds ability it has with one ability it does not have from the Litany of Deeds ability. At the start of the battle, before the first turn begins, you must select two tales for the bearer to recount instead of just one if your opponent's list contains any CHAOS or PSYKER units. You cannot select a tale that another model from your army is already recounting unless all three tales are being recounted by models from your army. THE ECCLESIARCH’S FURY Model equipped with a chainsword only. Each time a friendly ADEPTA SORORITAS unit within 6" of the bearer fails a saving throw the bearer can make one additional attack with the bearer's chainsword the next time the bearer fights. Add 1 to wound rolls for attacks made with the bearer's chainsword against CHAOS and PSYKER units. THE SIGIL ECCLESIASTICUS PRIEST model only. When the bearer fails a saving throw the bearer automatically intones War Hymn. The bearer has the following ability: ‘The Sigil Ecclesiastus (Aura): Friendly IMPERIUM units within 6" of the bearer add 3" to their Advance rolls if your opponent controls any CHAOS or PSYKER units.’ WRATH OF THE EMPEROR ADEPTA SORORITAS model equipped with a bolt pistol only. Add 1 to the Strength and Damage characteristics of the bearer's bolt pistol against CHAOS and PSYKER units. The bearer has the following ability: ‘Wrath of the Emperor (Aura): Friendly ADEPTA SORORITAS INFANTRY units within 6" can inflict a single hit with a bolt weapon they are equipped with each time the unit fails a saving throw. These hits must target a unit that the unit could target with a ranged attack using that weapon in the Shooting phase, meaning weapons other than Pistol weapons cannot be used in melee and a unit in melee would not be able to fire its Pistol weapons at a target the unit is not in melee with or a unit that is out of range.’ ===Adeptus Custodes=== Martial Ka'tah. ===Adeptus Mechanicus=== The bearer of an Adeptus Mechanicus Relic can perform the Binary Activation action. The 1 ability of Adeptus Mechanicus relics is not active at the start of the game. ‘Binary Activation (Action): The bearer can start to perform this action at the end of your Movement phase. The action is completed at the start of your next Command phase. When it is completed, the 0 part of the bearer’s relic stops being active, and its 1 part becomes active instead.’ '''ANZION'S PSEUDOGENETOR''' The bearer is equipped with this Relic in addition to their other weapons. It has the following profile: WEAPON Anzion’s Pseudogenetor RANGE Melee TYPE Melee S +2 AP -1 D 1 0: Each time the bearer fights, it makes 3D3 additional attacks with Anzion’s Pseudogenetor. 1: Each time a model in a <FORGE WORLD> unit within 6" makes a melee attack against an enemy non-VEHICLE unit, an unmodified hit roll of 6 scores 1 additional hit. '''EXEMPLAR’S ETERNITY''' SKITARII MARSHAL model only. 0 (Aura): Improve the Ballistic Skill characteristic of <FORGE WORLD> SKITARII CORE units from your army within 6" of the bearer by 1. Reduce the Weapon Skill characteristic of <FORGE WORLD> SKITARII CORE units from your army within 6" of the bearer by 1. 1 (Aura): Improve the Weapon Skill characteristic of <FORGE WORLD> SKITARII CORE units from your army within 6" of the bearer by 1. Reduce the Ballistic Skill characteristic of <FORGE WORLD> SKITARII CORE units from your army within 6" of the bearer by 1. '''PATER COG-TOOTH''' Model equipped with an Omnissian axe only. Change the Damage characteristic of the bearer's Omnissian axe to 3. 0: The bearer has the Objective Secured ability. 1 (Aura): Enemy units within 1" of the bearer lose the Objective Secured ability. '''PHOSPHOENIX''' Model equipped with a phosphor serpenta only. Change the Damage characteristic of the bearer's phosphor serpenta to 2. 0: Each time the bearer's phosphor serpenta scores a hit against an enemy unit, until the end of the phase, that enemy unit does not receive the benefits of Dense Cover. 1: Change the Type and AP characteristics of the bearer's phosphor serpenta to Assault 6 and -3 respectively. '''RAIMENT OF THE TECHNOMARTYR''' 0 (Aura): <FORGE WORLD> KATAPHRON SERVITORS and <FORGE WORLD> SERVITORS units within 1" of the bearer add 1 to their Toughness characteristic. 1: Increase the bearer's Wounds characteristic by 2. '''SONIC REAPER''' Model equipped with a transonic cannon only. Change the Range characteristic of the bearer's transonic cannon to 18". 0: When the bearer inflicts one or more unsaved wounds against an enemy unit, that unit becomes shaken. Halve the Move characteristic of models in that unit. Halve Advance rolls and charge rolls made for that unit. 1: Change the Type characteristic of the bearer's transonic cannon to Pistol 2D6. '''TEMPORCOPIA''' 0: Each time the bearer is declared as a target of a charge, subtract 2 from that charge roll. The Overwatch Stratagem costs 0CP for the bearer. 1: At the start of the Fight phase, you can select one enemy unit within 3" of the bearer. That unit is not eligible to fight this phase until after all eligible units from your army have done so. '''THE ADAMANTINE ARM''' Once per battle, the bearer can re-roll a hit roll, wound roll or saving throw. 0: The bearer has a 4+ invulnerable save. 1: At the start of the Fight phase, if the bearer is within Engagement Range of any enemy units, it can fight first that phase. '''THE CAGE OF VARADIMAS''' Add 1 to the Attacks characteristic of the bearer. 0: Subtract 1 from hit rolls for Melee attacks made against the bearer. 1: Add 1 to hit rolls made for the Melee attacks of the bearer. '''THE CEREBRAL TECHNO-MITRE''' 0: Add 1 to the Leadership characteristic of friendly <FORGE WORLD> units within 6" of the bearer. 1: At the start of the Heroic Interventions step of your opponent's Charge phase, you can select one friendly <FORGE WORLD> unit within 6" of the bearer. Unless that unit is within Engagement Range of any enemy units, it can perform a Heroic Intervention as if it were a CHARACTER. '''THE EYE OF XI-LEXUM''' At the start of your Shooting phase, select one enemy unit within 18" of the bearer. 0: The selected unit loses the benefit of light cover until the end of the phase. 1: The selected unit loses the benefit of dense cover until the end of the phase. '''THE OMNISCIENT MASK''' 0: In your Command phase, select one friendly <FORGE WORLD> unit within 6" of this model. Until the start of your next Command phase, the target receives the benefits of light cover. 1: In your Command phase, select one friendly <FORGE WORLD> unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes a ranged attack, the target does not receive the benefits of light cover against that attack. '''THE OMNISSIAH’S HAND''' 0: When the bearer fights, it can make 1 additional attack using the close combat weapon profile. When resolving that attack, if a hit is scored the target suffers 1 mortal wound and the attack sequence ends. 1: Roll one D6 for each enemy unit within 12" of the bearer: on a 2-5, that enemy unit suffers 1 mortal wound; on a 6, that enemy unit suffers D3 mortal wounds. The Omnissiah's Hand has no further effect. '''THE PURGATION’S PURITY''' Model equipped with a radium serpenta only. Change the Type of the bearer's radium serpenta to Assault 3. 0 (Aura): While an enemy unit is within Engagement Range of this unit, subtract 1 from the Attacks characteristic of models in that enemy unit (to a minimum of 1). 1: Attacks made with the bearer's radium serpenta automatically wound. '''THE RED AXE''' Model equipped with an Omnissian axe only. Change the AP characteristic of the bearer's Omnissian axe to -5. 0: Change the Strength characteristic of the bearer's Omnissian axe to 10. 1 (Aura): Add 1 to the Strength characteristic of friendly <FORGE WORLD> units within 6" of the bearer. '''THE SKULL OF ELDER NIKOLA''' 0 (Aura): While a friendly <FORGE WORLD> VEHICLE unit is within 6" of this model, each time a model in that unit makes a shooting attack, ignore any or all penalties to hit. 1: Inflict D6-2 mortal wounds to each enemy VEHICLE unit within 12" of the bearer and revert back to 0. '''THE SOLAR FLARE''' 0: You can set up the bearer in a teleportarium instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases, you can set up that unit anywhere on the battlefield that is more than 9" away from any enemy models. 1: Enemy units may not fire Overwatch against the bearer. '''THE UNCREATOR GAUNTLET''' Model equipped with a power fist only. Add 2 to hit rolls made using the bearer's power fist. 0: Each time the bearer uses their Master of the Machines ability, the model being repaired regains 0, 3 or 6 wounds lost earlier in the battle if you roll 1-2, 3-4 and 5-6 respectively instead of regaining 1, 2 or 3 wounds respectively. 1: When an enemy model is damaged but not destroyed by the bearer's power fist roll a D6, on a 1-2 the target regains one wound lost earlier in the battle, on a 3-4 the target suffers 2 mortal wounds, on a 5-6 the target suffers 3 mortal wounds. '''WEAPON XCIX''' Model equipped with a volkite blaster only. 0: Change the Strength characteristic of the bearer's volkite blaster to 9. 1: Change the AP characteristic of the bearer's volkite blaster to -9. ===Astra Militarum=== Inspire. ===Chaos Daemons=== Warp the environment. To choose a ritual ground pick a piece of terrain. You may pick an additional piece of terrain within 6" of the first piece of terrain if the first piece of terrain is less than 10" tall, wide and long. You may pick a third piece of terrain within 6" of the first and second piece of terrain if the first and second pieces of terrain are both less than 5" tall, wide and long. You may not pick a piece of terrain that has been picked for a different relic in your army. Any effects of Chaos Daemons Relics remain in effect even if the bearer is not on the table or if the bearer is destroyed. Seven deadly sins. pride, greed, lust, envy, gluttony, wrath, and sloth BLINKING FIEND (action to disable ritual ground otherwise teleport the bearer to the ritual ground) MANY-ARMED MONSTROSITY Nurgle powers range 7" Slaanesh powers desecrate. Horror tropes: DO NOT GO KEEP YOUR EYES CLOSED DON'T SHAKE HANDS DO NOT BLINK Choose a ritual ground for the bearer after choosing sides. During the Reinforcements step of your Movement phase the bearer can be removed from the battlefield and set back up within 3" of the bearer's ritual ground and more than 9" away from any enemy models. Once per game when the bearer is destroyed you may set the bearer back up with 1 wound remaining within 3" of the bearer's ritual ground and more than 9" away from any enemy models. Units from your opponent's army can attempt the following action: Keep Watch (Action): One or more units with multiple models from your army can start to perform this action at the end of your Movement phase. Each unit from your army that starts to perform this action must be within 3" of the ritual ground of your opponent's bearer of Do Not Blink. The action is completed at the end of your turn. If completed your opponent may not use the ability of Do Not Blink until the start of your next turn. DO NOT BREATHE Choose a ritual ground for the bearer after choosing sides. Reduce the Toughness characteristic of units with wrong air by 1. While enemy units are within 3" of the bearer's ritual ground their air is wrong. The bearer has the Do Not Breathe ability. ‘Do Not Breathe (Aura): While enemy units are within 3" of the bearer their air is wrong.’ DO NOT LISTEN Choose a ritual ground for the bearer after choosing sides. While an enemy PSYKER unit is within 3" of the bearer's ritual ground, each time a Psychic test is taken for that PSYKER unit, it suffers Perils of the Warp on any dice roll that includes a double, instead of only a double 1 or double 6. Add 3" to the bearer's Aura abilities. DO NOT KILL IT Choose a ritual ground for the bearer after choosing sides. When the bearer is slain each enemy unit within 3" of the bearer or the bearer's ritual ground suffer 1 mortal wound and the enemy unit that destroyed the bearer suffers 2 additional mortal wounds. DO NOT STEAL Choose a ritual ground for the bearer after choosing sides. The bearer gains the Objective Secured ability until the end of the battle round each time an enemy unit starts to perform an action. While an enemy unit is within 3" of the bearer's ritual ground that unit does not benefit from the Objective Secured ability. KEEP MOVING Choose a ritual ground for the bearer after choosing sides. Enemy units that remain stationary within 3" of the bearer's ritual ground reduce their Movement characteristic to 3" until the end of the game. The bearer has the Keep Moving ability. ‘Keep Moving (Aura): Enemy units that end their Movement phase within 3" of the bearer reduce their Movement characteristic to 3" until the end of the game.’ STAY SILENT Choose a ritual ground for the bearer after choosing sides. Enemy units with Aura abilities may not use those abilities while within 3" of the bearer's ritual ground. Enemy units arriving from Reinforcements within 3" of the bearer's ritual ground suffer 3 mortal wounds. The bearer has the Stay Silent ability. ‘Stay Silent (Aura): Enemy units with Aura abilities may not use those abilities while within 3" of the bearer.’ STAY TOGETHER Choose a ritual ground for the bearer after choosing sides. Add 1 to the Damage characteristic of the bearer's weapons when targeting CHARACTERS. Add 1 to charge rolls for friendly units charging an enemy unit within 3" of the bearer's ritual ground unless that enemy unit is within 3" of another enemy unit. TELL NO LIES Choose a ritual ground for the bearer after choosing sides. Enemy units within 3" of the bearer's ritual ground roll an extra D6 when rolling Morale and discard the lowest result. Each time the bearer fights both players secretly choose 1, 2 or 3, if they're different add 1, 2 or 3 to the bearer's Attacks characteristic depending on the number you chose. WASH YOUR HANDS Choose a ritual ground for the bearer after choosing sides. Enemy units suffer 1 mortal wound and become afflicted at the start of your Psychic phase if they are within 3" of the bearer or the bearer's ritual ground. Each time an enemy unit that has not been afflicted ends a move within 3" of a unit that has been afflicted it suffers 1 mortal wound and becomes afflicted. ===Chaos Space Marines=== ARMOUR OF ABHORRENCE The bearer suffers no mortal wounds from this relic after destroying an enemy unit. The bearer has the following ability: Armour of Abhorrence (Aura): Each time an enemy unit (excluding TITANIC units) within 3" of the bearer is selected to Fall Back, roll one D6: on a 2+, that unit cannot Fall Back this turn and the bearer suffers 1 mortal wound. EIGHTFOLD-CURSED CROZIUS DARK APOSTLE only. The bearer suffers no mortal wounds from this relic after destroying an enemy unit. When the bearer fails a roll to chant a prayer the bearer suffers 1 mortal wound and the roll is re-rolled. Add 1 to the Damage characteristic of the bearer's accursed crozius. GHORISVEX’S TEETH Model with Astartes chainsword only. The bearer suffers no mortal wounds from this relic after destroying an enemy unit. For each unmodified hit roll of 6 made with the bearer's Astartes chainsword the target suffers 3 mortal wounds and the bearer suffers 1 mortal wound. INFERNO TOME The bearer suffers no mortal wounds from this relic after destroying an enemy unit. The closest enemy unit within 18" of and visible to the bearer suffers D3 mortal wounds at the end of your psychic phase, then the bearer suffers 1 mortal wound. LOYALTY’S REWARD Model with combi-bolter only. The bearer suffers no mortal wounds from this relic after destroying an enemy unit. Change the Damage characteristic of the bearer's combi-bolter to 2. The bearer can re-roll failed wound rolls against units with the IMPERIUM keyword, but for each wound roll re-rolled this way the bearer suffers 1 mortal wound. MANTLE OF TRAITORS WARLORD only. The bearer suffers no mortal wounds from this relic after destroying an enemy unit. When the bearer is reduced to 1 wound the bearer suffers 1 mortal wound. When the bearer is slain choose a friendly <HERETIC ASTARTES> CHARACTER, that model becomes your WARLORD, gains the Mantle of Traitors and gains the WARLORD traits the bearer had. Until the end of the battle, that model counts as your WARLORD for all rules purposes. If any mission objective, secondary objective or Agenda rules are triggered when your WARLORD is destroyed, those rules are not triggered until this new WARLORD is destroyed. MINDVEIL The bearer suffers no mortal wounds from this relic after destroying an enemy unit. Each time the bearer makes a Normal Move, Advances or Falls Back the bearer suffers 1 mortal wound. Add 3" to the bearer's Movement characteristic. The bearer gains the FLY keyword. After moving the bearer if the bearer moved across one or more enemy units choose one of those units. The chosen unit suffers D3 mortal wounds. MISERY OF THE MEEK The bearer suffers no mortal wounds from this relic after destroying an enemy unit. Once per battle, at the start of any turn, the bearer can use this Relic. The bearer suffers 3 mortal wounds when this Relic is used. Add 6 to the bearer's Attacks characteristic and add 6" to the range of the bearer's aura abilities (to a maximum of 12") until the end of the turn when this Relic is used. SPITESPITTER Model with combi-plasma only. The bearer suffers no mortal wounds from this relic after destroying an enemy unit. If the bearer remains stationary in your Movement phase change the profiles of the bearer's combi-plasma to Heavy 2 until the end of your turn. Each time an unmodified hit roll of 1 is made for an attack with the supercharge weapon profile of the bearer's combi-plasma, the bearer suffers 1 mortal wound after shooting with this weapon instead of being destroyed. THE TRIGDATH The bearer suffers no mortal wounds from this relic after destroying an enemy unit. Each time the bearer advances the bearer suffers 1 mortal wound. The bearer can shoot and/or charge in a turn in which the bearer has advanced or fallen back. ===Chaos Knights=== Towering Foe. ===Thousand Sons=== Dysmanifestation is #22 in the Discipline of Vengeance. Astral Blast is #12 in the Discipline of Change. Warp Reality is #32 in the Discipline of Change. Malediction: Warp Reality has a warp charge value of 5. If manifested, select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase, subtract 1 from that unit’s Leadership and Attacks characteristics. The bearer suffers perils of the warp on any roll of a double when attempting to manifest a Wrath of Magnus Each time a Psychic test is taken for the bearer's Wrath of Magnus psychic power that contains any double, the bearer suffers Perils of the Warp. EXALTED MUTATION If the bearer has destroyed an enemy unit the bearer does not suffer any mortal wounds from Perils of the Warp. Increase the bearer's Toughness and Attacks characteristics by 1. The bearer knows the Swelled by the Warp psychic power. Swelled by the Warp Blessing: Swelled by the Warp has a warp charge value of 5. Wrath of Magnus. If manifested, select one friendly THOUSAND SONS model within 12" of this PSYKER and up to one friendly THOUSAND SONS SPAWN unit within 12" of this PSYKER. Until the start of your next Psychic phase, add 2 to the Strength characteristic of that unit and/or model. EGLEIGHEN’S ORRERY If the bearer has destroyed an enemy unit the bearer does not suffer any mortal wounds from Perils of the Warp. At the start of deployment choose a Stratagem and reveal it to your opponent. Gain 1CP the first time your opponent uses the Stratagem. The bearer knows the Divine the Future psychic power. Blessing: Divine the Future has a warp charge value of 8. Wrath of Magnus. Do not make a Psychic test the next time this PSYKER attempts to cast a psychic power: that Psychic test is passed at the minimum required warp charge value. THE PRISM OF ECHOES If the bearer has destroyed an enemy unit the bearer does not suffer any mortal wounds from Perils of the Warp. The bearer has the Echo ability and knows the Time Flux psychic power. ‘Echo: The first time the bearer is destroyed, keep it to one side; at the end of the current phase roll a D6, set the bearer back up again on a 4+, as close as possible to its previous position and more than 1" away from any enemy models, with 1 wound remaining.’ Time Flux Blessing: Time Flux has a warp charge value of 4. Wrath of Magnus. If manifested roll 1D6, select one friendly THOUSAND SONS INFANTRY unit within 6" of this PSYKER. You can return one destroyed model from that unit with a Wounds characteristic below the result of your D6 roll to the battlefield with all of its wounds remaining, placing it in unit coherency. HELM OF THE DAEMON’S EYE If the bearer has destroyed an enemy unit the bearer does not suffer any mortal wounds from Perils of the Warp. The bearer gains the Grand Schemes ability and knows the Seeded Strategy psychic power. ‘Grand Schemes: Once per turn when a psychic power is successfully manifested by a friendly unit within 6" you can use this ability, if you do: Add 6" to the range of that psychic power’s effects (if that psychic power specifies multiple ranges, e.g. Astral Blast, add 6" to the first range specified in that psychic power).’ Seeded Strategy Blessing: Seeded Strategy has a warp charge value of 4. Wrath of Magnus. If manifested, select one friendly THOUSAND SONS unit within 6" of this PSYKER. Until the end of the turn, that unit gains the Objective Secured ability. If it already has the Objective Secured ability, each model in that unit counts as two models for the purposes of determining who controls objective markers. CORUSCATOR If the bearer has destroyed an enemy unit the bearer does not suffer any mortal wounds from Perils of the Warp. Model equipped with an inferno bolt pistol only. Each time the bearer manifests a psychic power inflict 1 mortal wound on the nearest visible enemy unit within 12". The bearer knows the Coruscating Flames psychic power. Coruscating Flames Blessing: Coruscating Flames has a warp charge value of 4. Wrath of Magnus. If manifested, select this PSYKER and up to one friendly ARCANA ASTARTES unit you within 12" of this PSYKER. Until the end of the turn, add 1 to the Strength characteristic of all warpflamers, warpflame pistols and heavy warpflamers models in those units are equipped with. INCALADION’S PARADOXES If the bearer has destroyed an enemy unit the bearer does not suffer any mortal wounds from Perils of the Warp. The bearer gains the Dialetheism ability and knows the Empyric Trespass psychic power. ‘Dialetheism: When the PSYKER manifests a psychic power you may ignore the closest visible enemy unit for the purpose of determining which unit is the closest visible enemy unit.’ Empyric Trespass Malediction: Empyric Trespass has a warp charge value of 5. Wrath of Magnus. If manifested, the closest enemy unit within 24" of and visible to the PSYKER is selected. Until the start of your next Psychic phase, each time a friendly <THOUSAND SONS> unit within 6" of this PSYKER makes an attack that targets that enemy unit, you can re-roll the wound roll. CAPRICIOUS CREST If the bearer has destroyed an enemy unit the bearer does not suffer any mortal wounds from Perils of the Warp. Once per turn after taking a psychic test for a PSYKER within 6" of the bearer add 1 to the result. The bearer knows the Warp Reality psychic power. Ephemeral Existence Blessing: Ephemeral Existence has a warp charge of 5. Wrath of Magnus. If manifested, select one friendly THOUSAND SONS unit, that unit gains the FLY keyword until the end of the turn. After that unit has fought this turn it can make a move (and Advance) as if it were your Movement phase. If there are any enemy units within 1" it can Fall Back instead. PERFIDIOUS TOME If the bearer has destroyed an enemy unit the bearer does not suffer any mortal wounds from Perils of the Warp. The bearer has the Sorcerous Facade ability and knows the Glamour of Tzeentch psychic power. ‘Sorcerous Facade: At the start of the first battle round, before the first turn begins, select 1 THOUSAND SONS unit from your army. Remove that unit and this WARLORD from the battlefield then set them up again following the normal deployment rules for the mission being played.’ Glamour of Tzeentch Blessing: Glamour of Tzeentch has a warp charge value of 5. Wrath of Magnus. If manifested, select one friendly THOUSAND SONS unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time an attack is made against that unit, subtract 1 from that attack’s hit roll. SEER’S BANE If the bearer has destroyed an enemy unit the bearer does not suffer any mortal wounds from Perils of the Warp. Each time an attack is made against the bearer, the hit roll, wound roll and damage roll cannot be re-rolled. The bearer knows the Attempted Possession psychic power. Attempted Possession Malediction: Attempted Possession has a warp charge value of 4. Wrath of Magnus. If manifested, select one enemy unit within 18" of this PSYKER: That unit suffers 1 mortal wound. Until the start of your next Psychic phase, each time a Psychic test is taken for that unit, subtract 2 from that Psychic test and if the result of the test is 2 or less the PSYKER suffers Perils of the Warp. ===Aeldari=== More powerful when the bearer or bearer's allies are near death. Harlequins are masters of the Webway and have the luck of the laughing god, take a chance and be tricksy. Ynnari relics get more powerful as the turns go on. ===Drukhari=== PARASITE’S KISS Model equipped with a splinter pistol only. Change the AP characteristic of the bearer's splinter pistol to -4 and it's Damage characteristic to 3. Once per turn when the bearer destroys an enemy model in the Shooting phase or the Fight phase it regains 1 wound lost earlier in the battle. SOULHELM Each time the bearer would lose a wound, roll one D6; on a 5+ that wound is not lost. If a PSYKER controlled by your opponent suffers Perils of the Warp add 3 to rolls for the bearer to ignore mortal wounds in your opponent's Psychic phase until the end of the game. THE ANIMUS VITAE Once per game in the Shooting phase the bearer can use The Animus Vitae to deal D3 mortal wounds to the closest visible enemy unit within 6" of the bearer (D3+3 mortal wounds if the unit contains 11+ models). Friendly DRUKHARI units gain the following ability until the end of the turn when the The Animus Vitae is used: ‘Eager to Flay: This unit is eligible to declare a charge in a turn in which it Advanced.’ THE HELM OF SPITE Each time an attack is made that targets the bearer, subtract 1 from that attacks hit roll. After a unit has resolved its attacks inflict 2 mortal wounds on that attacking unit for each unmodified hit roll of 1 it made against the bearer with a Melee attack. THE NIGHTMARE DOLL HAEMONCULUS model only. The bearer has the following ability: ‘Horrorifying Mockery (Aura): Enemy units within 6" of the bearer cannot automatically pass Morale tests and always fail on a roll of 6.’ The bearer gains a 4+ invulnerable save when an enemy unit within 6" fails a Morale test. THE TRIPTYCH WHIP SUCCUBUS model equipped with an agoniser only. The bearer's agoniser gains Poisoned Weapon (2+). Each time the bearer makes a consolidation move after destroying at least one model in that phase, it can move an additional 3", and it does not have to finish this move closer to the closest enemy model. WRIT OF THE LIVING MUSE When the bearer destroys an enemy unit the bearer gains the following ability: ‘Theatre of Vect (Aura): Friendly DRUKHARI units within 6" of the bearer automatically pass Morale tests. Friendly DRUKHARI models within 6" of the bearer that have characteristics that can change as they suffers damage, are considered to have double the number of wounds remaining for the purposes of determining what those characteristics are.’ SOUL-SEEKER Model equipped with a splinter pistol only. Each time you select a target for the bearer's splinter pistol, you can ignore the Look Out, Sir rule. After deployment, but before the first battle round begins, choose a unit in your opponent’s army. Change the Damage characteristic of the bearer's splinter pistol to 6 against the chosen unit. When the chosen unit is destroyed you gain 1CP. THE PHIAL BOUQUET Each time the bearer piles in choose an option from the Combat Drugs table, the bearer gains that ability until the end of the game. This effect can be one that the bearer is already affected by and is cumulative. If you choose Adrenalight and the bearer made a charge move or performed a Heroic Intervention this turn the additional attack will apply immediately. THE BLOOD GLAIVE Model equipped with an archite glaive only. At the end of the Fight phase, if the bearer destroyed an enemy model this phase, it can fight again. THE FLENSING BLADE Model equipped with Haemonculus tools only. Increase the Damage characteristic of the bearer's Haemonculus tools to 3. Increase the bearer's Toughness characteristic by 1 each time the bearer destroys a CHARACTER unit. SPIRIT-STING Haemonculus with stinger pistol only. Change the Type of the bearer's stinger pistol to Pistol 3. When a unit is hit by the bearer's stinger pistol its worst fears manifest. Subtract 1 from the Leadership characteristic of models in that unit, and subtract 1 from Combat Attrition tests made for that unit until the end of the turn. ===Death Guard=== Inexorable Advance. Contagions of Nurgle. 1. Bacteria. 2. Viruses. 3. Mycetes. 4. Parasites. ===Grey Knights=== Tides of the Warp. ===Imperial Knights=== Towering Foe. ===Inquisition=== Target. ===Necrons=== When a Necrons Relic tells you to select a Battle Round do so secretly after both sides have deployed, but before you have determined who will have the first turn. You can select different battle rounds for different relics. At the start of each battle round reveal which Relics have been selected for this battle round. BLOOD SCYTHE Model with warscythe only. Attacks against a non-VEHICLE unit made with the bearer's warscythe wound on a roll of 2+. Select a battle round. The bearer gains the following ability in the selected battle round: ‘Siphon (Aura): Reduce the Toughness characteristic of enemy non-VEHICLE units within 6" by 1.’ GAUNTLET OF THE CONFLAGRATOR The bearer is equipped with this Relic in addition to their other weapons. It has the following profile: WEAPON Gauntlet of the Conflagrator RANGE 12" TYPE Pistol 1 S * AP * D * One use only. Select a battle round. When an attack is made with this weapon, that attack automatically hits the target. Instead of making a wound roll, roll one D6 for each model in the target unit: that unit suffers 1 mortal wound for each result of 5+ and the attack sequence ends. Roll 5 additional D6 if this weapon is used in the selected battle round. INFINITY MANTLE Change the bearer's Sv characteristic to 2+. Select a battle round. In the selected battle round enemy units cannot fire Overwatch or Set to Defend when they are charged by the bearer. LAVOISIER CONDUIT ROYAL WARDEN only. Select a battle round. Change the bearer's Relic gauss blaster's Range to 36" Type Rapid Fire 3, Strength to 6 and in the selected battle round attacks made with it automatically wound. NANOSCARAB CASKET The first time the bearer is destroyed roll one D6 at the end of the phase instead of using any rules that are triggered when that model is destroyed. If you do, then on a 4+, set that model back up on the battlefield as close as possible to where they were destroyed and more than 1" away from any enemy models, with 1 wound remaining. Select a battle round. At the beginning of the selected battle round the bearer regains all lost wounds. SEMPITERNAL WEAVE If the bearer Remains Stationary in your Movement phase increase the bearer's Toughness characteristic to 10 until the start of your next turn. Select a battle round. The bearer gains the following ability in the selected battle round: ‘Eternal Guardian (Aura): Each time an attack is made against a friendly NECRON INFANTRY unit within 6", if the target did not make a Normal Move, Advance or Fall Back this battle round, that unit receives the benefit of Light Cover.’ SOLAR STAFF Model with a staff of light only. Change the Range and Type of the bearer's staff of light to 24" and Assault 6 respectively. Select a battle round. The bearer gains the following ability in the selected battle round: ‘Solar Pulse (Aura): Friendly NECRON units within 6" of the bearer are eligible to shoot in a turn in which the unit Fell Back.’ THE ARROW OF INFINITY Model with tachyon arrow only. Increase the Damage characteristic of the bearer's tachyon arrow to 6. Select a battle round. The bearer's tachyon arrow can be fired in the selected battle round in addition to the one shot you get per game. THE ORB OF ETERNITY Model with resurrection orb only. Select a battle round. The bearer gains the following ability: ‘Eternity (Aura): Each time you make Reanimation Protocol rolls for a friendly NECRONS unit within 6" unit, treat each model as having a Wounds characteristic of 1. Each time you make Reanimation Protocol rolls for a friendly NECRONS unit within 6" of the bearer during the selected battle round, you can add 1 to the result.’ THE SOVEREIGN CORONAL Select a battle round. The bearer gains the following ability: ‘Sovereign (Aura): Friendly NECRON units within 6" add 1 to their Movement characteristic. In the selected battle round if a friendly NECRON unit within 6" of the bearer is performing an action, it can still make attacks with ranged weapons without that action failing..’ THE VANQUISHER’S MASK Select a battle round. Enemy units are not eligible to fight in the selected battle round until after all eligible units from your army have done so. VEIL OF DARKNESS Select a battle round. In the Reinforcement step of your Movement phase in the selected battle round the bearer and all friendly units wholly within 6" of the bearer are removed from the table and set back up anywhere on the battlefield that is more than 9" away from any enemy models. All removed units must be placed wholly within 6" of the bearer. VOIDREAPER Model with voidscythe only. The bearer has the following abilities: ‘Soulreaper (Aura): Enemy units within 6" of the bearer cannot use rules that ignore wounds or reduce the Damage characteristic of attacks.’ ‘Voidsnap: Select a battle round. All enemy units within 6" of the bearer at the start of the selected battle round suffer 1 mortal wound.’ VOLTAIC STAFF Model with a staff of light only. Increase the Damage characteristic of both profiles of the bearer's staff of light to 2. Select a battle round. The closest visible enemy VEHICLE within 18" of the bearer in your Shooting phase of the selected battle round suffers D3 mortal wounds. ===Orks=== Specialist Mobs. ===Space Marines=== Combat Doctrines. RELIQUARY OF THE REPENTANT??? In the first battle round the bearer has the Devastator Doctrine ability, in the second battle round the bearer has the Tactical Doctrine ability, in the third battle round the bearer has the Assault Doctrine ability. Devastator Doctrine: Choose a friendly TERMINATOR unit armed with a cyclone missile launcher within 6" of the bearer at the start of your Shooting phase, you may fire each profile of that cyclone missile launcher twice each this phase, but it must target the same unit with all its attacks this phase. Tactical Doctrine (Aura): While a friendly ADEPTUS ASTARTES TERMINATOR unit is within 6" of the bearer add 1 to hit rolls for BOLT weapons that unit is equipped with. Assault Doctrine (Aura): While a friendly ADEPTUS ASTARTES TERMINATOR unit is within 6" of the bearer you may re-roll charge rolls for that unit. ===Tau Empire=== Interspecies alliances ===Tyranids=== Adaption.
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