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====Faces==== Once you have all the locations you need, and you and your players have agreed upon what exactly they are, what they represent, and what Faces they have, you and your group then need to detail each Face to go with each location, this includes the Face's Name, what Location they represent, their High Concept, Motivations and any relationships they might have with other important NPC's in the city. Don't worry about putting every single detail on the city Face sheets, each face should have its own separate character sheet eventually. So to continue the Cambridge example... We'll break from Hinton Cherry Hall because not only are the motivations of the Sidhe strange and inhuman, but she's a female Sidhe so who knows what the fuck is going on behind those eyes, let's instead go to (the made up) Mill Street Market (Cambridge has a lot of the general markets in real life we're just solidifying one of these to actual buildings). Mill Street is one of Cambridge's most famous markets, and one of the most famous in the UK itself. Not for being a regular local produce, farmers market full of organic produce and environmental sensibilities which are all the rage today, but because it's one of the largest multi-national markets, you want to find something from some dinky little province in China, a legitimate African Shaman Mask, or even something stranger? You're going to be hard pressed, but you'll find it somewhere on Mill Street. This makes Mill Street Market a solid location, rife with potential, and problems, but players can't just interact with each store owner when looking for every single little thing, you're going to end up with a bunch of remarkably similar NPC's with the distinction "yeah, but he sells ''Russian'' stuff, rather than Jamaican stuff", which will only increase your book-keeping exponentially, and for not a lot of payoff. This is where the Face comes in, you need to make a single NPC who the players can interact with, while still representing the entire streets interests. This face can be the head of a market committee, a particularly patriarchal/maternal store owner who keeps an eye on the entire street, or even an actual city council official who interferes with the PC's attempt to buy the stuff that's slightly illegal to own in public, but not to have in stock for selling (lock-picks, cultural items that should be in museums, poisonous plants, small stuff a bureaucrat could make your life hell over). For this Example we'll roll with a shop owner who has been well established thanks in part to his supernatural contacts, his minor talent that allows him to drive really good bargains, and the fact that he regularly represents the street against the city council, because of its connections to multiple parts of the Nevernever, including the Bizarre Bazaar, a Fae market where anything is for sale. '''Name''': Vihaan Kendle '''Locale''': Mill Street Market '''High Concept''': Market Wizard '''Motivation''': Mill Street's Secrets must be kept. '''Relationships''': Jane Clements (A deal with Summer keeps this place safe from the Seelie and protected from the Unseelie), Chris Faulkner (Fellow Secret Keeper), Prof Nigel Sterling (Nosy old man with no idea what he's trying to dig up), other Store Owners (The people I'm trying to protect) [UNKNOWN] Karl Helbrect (I am an obstacle in his way).
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