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The Great Parch
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===Bataar=== The other major nation to survive the Age of Chaos. A proud merchant people, the folk of Bataar are unusual in that they prefer the use of barter to direct currency (although they still accept coinage, they find it less sporting), and as such have grown adept at negotiating complex multi-party trades. While for a long time isolated to their floating city, when Sigmar's armies arrived they started spending the gold they had stockpiled for centuries to hire as many Fyreslayers as they could in order to reconquer their homeland. *The Floating City: Originally a bunch of trading boats strapped together to form an impromptu bazaar. This amalgamation of ships grew until it was the size of a city, then the Aspirians enchanted it to fly as a gift to their allies. Governed by the Traders Guild, who determine their ranks through the "Game of Razored Gifts", where each member seeks to increase his status by giving the most extravagant gifts they can. *Flamespider Woad: The forest home of the flamespiders. Most civillizations upon hearing the word "flamespider" would immediately decide to exterminate the species out of principle, but the Bataari were enterprising enough to build a mercantile empire off exporting their firesilk. Unfortunately, the forces of Nurgle have started taking up shop here, and diseased spiders are beginning to attack neighbouring villages. Taking obvious exception to this mercenary companies and hired adventurers have been dispatched to deal with the intruders. *Lake of Dark Pacts: Local legend claims this place was named for two lovers who drowned themselves in a suicide pact when their love was denied. After the Necroquake this place has become haunted, with ghostly pleasure barges slaying visitors so they may "join in their revels". Its commonly rumored that this place is a Realmgate to Shyish, but nobody knows how to open it.
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