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The Killer of the Maze
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====Tyranid Action phase==== During the Tyranid Action phase, the Blind Horror can perform one of the following actions: :'''-Move:''' the Blind Horror moves 1 tile in any of the available directions. The Blind Horror can't move over any imperial model but it can move out of a tile to exit the board; if it does so, it is removed from play and placed in the Shadows. If the Blind Horror moves away from the Party then it may not assault in the following Tyranid Assault phase. :'''-Advance:''' the Blind Horror moves 3 tiles in any of the available directions; when doing so, it can move over Imperial models but it may not allocate any damage to them. In addition, it cannot assault during the following Tyranid Assault phase. It may instead move up to 5 tiles but suffers D3 wounds if it does so (this action cannot be taken if the Blind Horror has 3 or fewer wounds). :'''-Crawl in Vent:''' the Blind Horror can exit out of the board from a tile that has a Vent opening that is not lit up; if it does so, it is removed from play and placed in the Shadows. :'''-Come from the Shadows:''' if the Blind Horror is in the Shadows, it can enter the board from an unlit Vent opening. Place it on the tile with the Vent opening. :'''-Flee the Barrage:''' if the Blind Horror suffers 5 or more wounds during the Imperial Action phase, then it must perform this action. The Blind Horror moves three tiles towards the nearest unlit Vent opening or black end (and it can even exit the board from them if the movement allows it). :'''-Retreat to the Nest:''' if the Blind Horror has 5 or fewer remaining wounds, then it must perform this action. The Blind Horror must move towards the nearest Vent opening or black end and use them to retreat to its Nest. When the Blind Horror is in its Nest, it regains D3 wounds at the beginning of every turn, and it may not return on the board until it has 10 or more wounds remaining. :'''-Spiked Tail Attack:''' if the Blind Horror is in the Shadows, you can select one tile with an unlit Vent opening that has at least one model on it. Each model on that tile must make an Armour Save for that model. If the save is passed, the model loses 1 Morale point; if the save is failed, the model doesn't lose a wound but instead loses 2 Morale point and until the end of the next turn suffers from the '''Hallucinations''' Insanity trait.
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