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==Legendary Lords and Subfactions== *'''Settra the Imperishable (Khemri):''' The one true big bone pimp daddy is back to lead the Tomb Kings to glory once more. Settra has an excellent start location in the northern desert part of the Southlands with easy allies to your south and east with easy pickings from the Greenskins towards the northeast. You are all about growth and expanding Nehekhara as much as possible, curb-stomping any foolish Bretonnian or rival Tomb King that dares interrupt your conquest. Settra is among the easiest campaigns in the game due to his good growth and great public order bonuses, allowing you to keep expanding for longer. :: Settra on the battlefield is a supercharged Tomb King who can acquit himself well in battle but is more suited towards buffing your army or wrecking your opponent's face with his mounts. You may take him on the Khemrian Warsphinxes that all Tomb Kings can ride but he is better on his pimped-out ride the Chariot of the Gods, which has so much mass it's almost impossible to stop. He can also buff Tomb Guard up to insane levels and can actually make them decent at fighting other elite infantry. Just don't expect him to solo Kholek Suneater on his own, he's not cut out for that here. *'''High Queen Khalida (Court of Lybaras):''' The queen of Lybaras has risen to take her place on the Asp Throne but somehow ends up taking a road trip to the southern edge of Lustria. You're surrounded by Lizardmen in the beginning who will absolutely wreck your early skeletons with ease, so abusing Khalida's archer buffs is a must. Fighting through Lustria will be a slog due to unfavorable terrain for your preferred units but if you're diligent with your diplomacy you can get Teclis or maybe even the Skaven to ally with you. You have limited routes to expand but your archer game is godlike and with time, you'll be able to break out of the position. :: Khalida herself is billed as a duellist Lord but her animations and statline hinder her ability to perform that role. Instead, you should let her hang back with the archers and give them all poison to pincushion anything that gets close to death, and counter-charge anything that gets close to your homies. You can take her on a Necroserpent which will make her more mobile and let you keep up with her buffed Necropolis Knights (if you get that far). *'''Grand Hierophant Khatep (Exiles of Nehek):''' Having taken his oath of exile a little too seriously, Khatep finds himself on the west coast of Naggarond in some desperate quest to glean forbidden knowledge from the Dark Elf locals. Khatep's faction is by far the most magic-intense and if his day job doesn't convince of that then the massive Hierotitan that he begins with should. You have good tolerances to the terrain there unlike the other Tomb Kings factions but you will have to rely on your magic more to overcome the horrible quality of your troops compared to the Dark Elves. You will most likely have a small realm until you can tech up to your elite units but luckily for you there might just be enough contenders for Malekith's attention to the east to let you grow properly. :: Khatep is one of the two caster lords the Tomb Kings have and like most caster lords he's squishy as fuck. Comes with a bound Vortex spell from the start (Sandstorm, which he can use three times per battle). Take him on a skeletal horse to improve his mobility but you may also elect to put him on a Casket of Souls, which curiously enough makes him the only artillery lord in the game. Due to the slow speed of the Tomb Kings forces, you should try to let the enemy come to you - that way you can fuck them up with your buffed casters better. *'''Arkhan the Black (Followers of Nagash):''' The black sheep of the Tomb Kings, Arkhan the Black returns to Nehekhara to find his big daddy Nagash only to be slapped down by Settra by turn 50. His faction starts on the western coast of the Southlands surrounded by the Bretonnian crusade factions, Dwarfs in the mountains, and sneaky Skaven to the southeast. The upside of your faction is that you have additional limited access to the Vampire Counts roster to give you some proper fast troops like Dire Wolves and Hexwraiths. You also have diplomatic bonuses to other Vampire Counts factions in the game but that hardly matters when they're getting massacred by Settra before you can even get to them. :: Arkhan is the other caster lord of the Tomb Kings but unlike Khatep he can actually dish out a beating with his sword. He gets the Lore of Death from the start which will greatly aid your battles with the Bretonnians and later the Dwarfs. He also has access to his own unique Skeleton Chariot mount that ignores terrain. All these assets make Arkhan a versatile lord with no real downsides, but no real upsides either.
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